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b544f0f9eb
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b544f0f9eb | ||
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44c370d7a8 | ||
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d4c4a1386f | ||
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6426c0af77 | ||
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3832a20aed | ||
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d96a5e42c7 | ||
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b454d58cf2 | ||
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8c79725869 |
@@ -79,7 +79,7 @@ BepInEx/svsim-captures/<yyyy-MM-dd_HH-mm-ss>_<host>/
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The capture hook decrypts each response before writing, so `traffic.ndjson` is always readable JSON regardless of whether the underlying connection used AES. `DisableEncryption` is therefore not required to make captures inspectable; it only affects what flows over the wire itself.
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The capture hook decrypts each response before writing, so `traffic.ndjson` is always readable JSON regardless of whether the underlying connection used AES. `DisableEncryption` is therefore not required to make captures inspectable; it only affects what flows over the wire itself.
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The `traffic_prod.ndjson` checked into `data_dumps/` is a curated paste of one such session, used as the seed source for `SVSim.Bootstrap/Data/prod-captures/`.
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The `traffic_prod.ndjson` checked into `data_dumps/captures/` is a curated paste of one such session, used as the seed source for `SVSim.Bootstrap/Data/prod-captures/`.
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## Code layout
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## Code layout
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@@ -131,6 +131,17 @@ internal static class CaptureWriter
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try
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try
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{
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{
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// SetResponseData hands us the FULL response envelope { data_headers, data }; the
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// viewer payload (user_info, user_crystal_count, user_card_list, ...) lives under the
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// inner `data` key. Descend into it before extracting — same as
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// ExaminationPatches.TryExtractSpecialBattleSettings does. Without this every SafeGet
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// below misses and the dump contains nothing but steam_id. The inner payload has no
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// top-level `data` key of its own, so this is safe if a caller ever pre-strips it.
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if (loadIndexData != null && loadIndexData.IsObject && loadIndexData.Keys.Contains("data"))
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{
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loadIndexData = loadIndexData["data"];
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}
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var dump = new Dictionary<string, object>
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var dump = new Dictionary<string, object>
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{
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{
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{ "steam_id", _lastSeenSteamId }
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{ "steam_id", _lastSeenSteamId }
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@@ -153,7 +164,7 @@ internal static class CaptureWriter
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{
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{
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var cur = new Dictionary<string, object>();
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var cur = new Dictionary<string, object>();
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Copy(crystal, "crystal", cur, "crystals");
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Copy(crystal, "crystal", cur, "crystals");
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Copy(crystal, "rupies", cur, "rupees");
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Copy(crystal, "rupy", cur, "rupees");
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Copy(crystal, "red_ether", cur, "red_ether");
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Copy(crystal, "red_ether", cur, "red_ether");
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if (cur.Count > 0) dump["currency"] = cur;
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if (cur.Count > 0) dump["currency"] = cur;
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}
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}
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@@ -164,6 +175,9 @@ internal static class CaptureWriter
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ExtractMyPageList(loadIndexData, dump);
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ExtractMyPageList(loadIndexData, dump);
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ExtractOwnedLeaderSkins(loadIndexData, dump);
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ExtractOwnedLeaderSkins(loadIndexData, dump);
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ExtractClasses(loadIndexData, dump);
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ExtractClasses(loadIndexData, dump);
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ExtractOwnedCards(loadIndexData, dump);
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ExtractItems(loadIndexData, dump);
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ExtractDecks(loadIndexData, dump);
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lock (_lock)
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lock (_lock)
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{
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{
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@@ -278,6 +292,134 @@ internal static class CaptureWriter
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if (classes.Count > 0) dump["classes"] = classes;
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if (classes.Count > 0) dump["classes"] = classes;
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}
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}
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private static void ExtractOwnedCards(JsonData data, Dictionary<string, object> dump)
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{
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var list = SafeGet(data, "user_card_list");
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if (list == null || !list.IsArray) return;
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var cards = new List<Dictionary<string, object>>();
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for (int i = 0; i < list.Count; i++)
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{
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var entry = list[i];
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var idVal = SafeGet(entry, "card_id");
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if (idVal == null) continue;
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long cardId;
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if (idVal.IsInt) cardId = (int)idVal;
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else if (idVal.IsLong) cardId = (long)idVal;
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else continue;
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var c = new Dictionary<string, object> { { "card_id", cardId } };
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var num = SafeGet(entry, "number");
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if (num != null)
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{
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if (num.IsInt) c["count"] = (int)num;
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else if (num.IsLong) c["count"] = (int)(long)num;
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}
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var prot = SafeGet(entry, "is_protected");
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if (prot != null)
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{
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c["is_protected"] =
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(prot.IsBoolean && (bool)prot) ||
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(prot.IsInt && (int)prot != 0) ||
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(prot.IsLong && (long)prot != 0);
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}
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cards.Add(c);
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}
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if (cards.Count > 0) dump["owned_cards"] = cards;
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}
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private static void ExtractItems(JsonData data, Dictionary<string, object> dump)
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{
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var list = SafeGet(data, "user_item_list");
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if (list == null || !list.IsArray) return;
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var items = new List<Dictionary<string, object>>();
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for (int i = 0; i < list.Count; i++)
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{
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var entry = list[i];
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var idVal = SafeGet(entry, "item_id");
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if (idVal == null) continue;
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var item = new Dictionary<string, object>();
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if (idVal.IsInt) item["item_id"] = (int)idVal;
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else if (idVal.IsLong) item["item_id"] = (int)(long)idVal;
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else continue;
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var num = SafeGet(entry, "number");
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if (num != null)
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{
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if (num.IsInt) item["count"] = (int)num;
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else if (num.IsLong) item["count"] = (int)(long)num;
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}
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items.Add(item);
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}
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if (items.Count > 0) dump["items"] = items;
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}
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// /load/index splits decks into one container per format; the format is the KEY, not a
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// per-deck field. Values mirror the wire deck_format codes (Wizard/Data.cs FormatConvertApi).
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private struct DeckFormatKey
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{
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public string Key;
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public int Format;
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public DeckFormatKey(string key, int format) { Key = key; Format = format; }
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}
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private static readonly DeckFormatKey[] DeckFormatKeys =
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{
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new DeckFormatKey("user_deck_rotation", 1),
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new DeckFormatKey("user_deck_unlimited", 2),
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new DeckFormatKey("user_deck_pre_rotation", 3),
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new DeckFormatKey("user_deck_crossover", 4),
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new DeckFormatKey("user_deck_my_rotation", 5),
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};
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private static void ExtractDecks(JsonData data, Dictionary<string, object> dump)
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{
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var decks = new List<Dictionary<string, object>>();
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foreach (var fmt in DeckFormatKeys)
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{
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var container = SafeGet(data, fmt.Key);
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var deckList = SafeGet(container, "user_deck_list");
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if (deckList == null || !deckList.IsArray) continue;
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for (int i = 0; i < deckList.Count; i++)
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{
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var entry = deckList[i];
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// /load/index ships every deck slot, most of them empty placeholders. Skip the
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// empty ones — the import drops them anyway, and it keeps the dump to the few real
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// decks instead of ~100 empty slots.
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var cardArr = ExtractLongArray(entry, "card_id_array");
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if (cardArr == null || cardArr.Count == 0) continue;
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var d = new Dictionary<string, object> { { "deck_format", fmt.Format } };
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Copy(entry, "deck_no", d, "deck_no");
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Copy(entry, "deck_name", d, "deck_name");
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Copy(entry, "class_id", d, "class_id");
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Copy(entry, "sleeve_id", d, "sleeve_id");
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Copy(entry, "leader_skin_id", d, "leader_skin_id");
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Copy(entry, "is_random_leader_skin", d, "is_random_leader_skin");
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Copy(entry, "rotation_id", d, "my_rotation_id"); // UserDeck.rotation_id -> import my_rotation_id
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d["card_id_array"] = cardArr;
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decks.Add(d);
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}
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}
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if (decks.Count > 0) dump["decks"] = decks;
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}
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private static List<long> ExtractLongArray(JsonData entry, string key)
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{
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var arr = SafeGet(entry, key);
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if (arr == null || !arr.IsArray) return null;
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var ids = new List<long>();
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for (int i = 0; i < arr.Count; i++)
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{
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var v = arr[i];
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if (v == null) continue;
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if (v.IsInt) ids.Add((int)v);
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else if (v.IsLong) ids.Add((long)v);
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}
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return ids;
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}
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// Splice the body into the envelope as nested JSON (parseable) or escaped string
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// Splice the body into the envelope as nested JSON (parseable) or escaped string
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// (fallback). Cannot route this through Dictionary<string,object> → JsonMapper.ToJson:
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// (fallback). Cannot route this through Dictionary<string,object> → JsonMapper.ToJson:
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// a LitJson.JsonData value inside such a dict makes the reflection serializer
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// a LitJson.JsonData value inside such a dict makes the reflection serializer
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||||||
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@@ -1,14 +1,45 @@
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extern alias game;
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extern alias game;
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using ObscuredPrefs = CodeStage.AntiCheat.ObscuredTypes.ObscuredPrefs;
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using PlayerPrefs = game::UnityEngine.PlayerPrefs;
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using PlayerPrefs = game::UnityEngine.PlayerPrefs;
|
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|
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namespace SVSimLoader;
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namespace SVSimLoader;
|
||||||
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|
||||||
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/// <summary>
|
||||||
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/// Narrow identity reset for the local-server test loop. Deletes ONLY the three
|
||||||
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/// account-keyed entries in <c>Toolbox.SavedataManager</c>:
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/// <list type="bullet">
|
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|
/// <item>UDID — client-generated GUID identifying this install</item>
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/// <item>VIEWER_ID — server-assigned viewer id</item>
|
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/// <item>SHORT_UDID — server-assigned short id</item>
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/// </list>
|
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/// <para>
|
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/// Calling <c>PlayerPrefs.DeleteAll()</c> would also wipe RES_VER (the asset manifest
|
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/// version that drives the Akamai CDN path), language/sound prefs, and — most importantly
|
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/// for the local-server loop — whatever cache-index metadata the asset layer stores in
|
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/// PlayerPrefs. That made every nuked launch trigger the 15.8 MB tutorial-asset download
|
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/// prompt followed by the 497 MB background-download prompt, even when the on-disk asset
|
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/// bundles were already there. Narrowing to the three identity keys keeps the asset cache
|
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/// in sync with what prod last served, so a wiped client behaves like a fresh signup
|
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/// against the same RES_VER prod is currently on.
|
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/// </para>
|
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/// <para>
|
||||||
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/// <c>ObscuredPrefs.DeleteKey</c> deletes both the obscured-key entry
|
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/// (<c>PlayerPrefs[EncryptKey("UDID")]</c>) and the plain-key entry
|
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/// (<c>PlayerPrefs["UDID"]</c>) for each key, matching how
|
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/// <c>Cute/Certification.InitializeFileds</c> would clear them in the game itself.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
public static class IdentityWipe
|
public static class IdentityWipe
|
||||||
{
|
{
|
||||||
|
private static readonly string[] IdentityKeys = { "UDID", "VIEWER_ID", "SHORT_UDID" };
|
||||||
|
|
||||||
public static void Execute()
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public static void Execute()
|
||||||
{
|
{
|
||||||
PlayerPrefs.DeleteAll();
|
foreach (var key in IdentityKeys)
|
||||||
|
{
|
||||||
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ObscuredPrefs.DeleteKey(key);
|
||||||
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}
|
||||||
PlayerPrefs.Save();
|
PlayerPrefs.Save();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -23,13 +23,14 @@ public static class ExaminationPatches
|
|||||||
}
|
}
|
||||||
if (SvSimConfig.DumpUserData && __instance.Url != null && __instance.Url.EndsWith("/load/index"))
|
if (SvSimConfig.DumpUserData && __instance.Url != null && __instance.Url.EndsWith("/load/index"))
|
||||||
{
|
{
|
||||||
// The /load/index response data is the inner `data` payload by this point — the
|
// `data` is the FULL envelope { data_headers, data } (see TryExtractSpecialBattleSettings
|
||||||
// outer `data_headers` wrapper has already been stripped by the network task base.
|
// + NetworkTask.cs:108-110). WriteUserDataFromLoadIndex descends into the inner `data`
|
||||||
|
// key itself, so pass the envelope as-is.
|
||||||
CaptureWriter.WriteUserDataFromLoadIndex(data);
|
CaptureWriter.WriteUserDataFromLoadIndex(data);
|
||||||
}
|
}
|
||||||
if (SvSimConfig.SweepLeaderSkinPools && __instance.Url != null && __instance.Url.EndsWith("/pack/info"))
|
if (SvSimConfig.SweepGachaExchange && __instance.Url != null && __instance.Url.EndsWith("/pack/info"))
|
||||||
{
|
{
|
||||||
LeaderSkinPoolSweep.OnPackInfoResponse(data);
|
GachaExchangeSweep.OnPackInfoResponse(data);
|
||||||
}
|
}
|
||||||
if (__instance.Url != null && IsStorySectionUrl(__instance.Url) &&
|
if (__instance.Url != null && IsStorySectionUrl(__instance.Url) &&
|
||||||
(SvSimConfig.SweepMainStory || SvSimConfig.SweepLimitedStory || SvSimConfig.SweepEventStory))
|
(SvSimConfig.SweepMainStory || SvSimConfig.SweepLimitedStory || SvSimConfig.SweepEventStory))
|
||||||
|
|||||||
247
SVSimLoader/Patches/GachaExchangeSweep.cs
Normal file
247
SVSimLoader/Patches/GachaExchangeSweep.cs
Normal file
@@ -0,0 +1,247 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
using BepInEx;
|
||||||
|
using Cute;
|
||||||
|
using LitJson;
|
||||||
|
using UnityEngine;
|
||||||
|
using Wizard;
|
||||||
|
using Wizard.Scripts.Network.Data.TaskData.SpotCardExchange;
|
||||||
|
|
||||||
|
namespace SVSimLoader.Patches;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Replaces the former LeaderSkinPoolSweep. Fires GachaPointExchangeInfoTask
|
||||||
|
/// (/pack/get_gacha_point_rewards) for every pack id in
|
||||||
|
/// Wizard.Data.Master.CardSetNameMgr.GetList() — i.e. the full client master
|
||||||
|
/// list (~279 ids), not just the 35 in-catalog packs /pack/info returns.
|
||||||
|
///
|
||||||
|
/// Goal: capture per-pack tradeable card_id lists for off-catalog families
|
||||||
|
/// (Throwback 80xxx, Rotation Select 97/98xxx, Premium 93xxx, anniversary
|
||||||
|
/// 92xxx/95xxx) so the drawrates parser's tier-4 disambiguation can resolve
|
||||||
|
/// the residual ambiguous joins. See
|
||||||
|
/// docs/superpowers/specs/2026-05-30-gacha-exchange-sweep-design.md.
|
||||||
|
///
|
||||||
|
/// Trigger: first /pack/info response of the session (same as the old sweep).
|
||||||
|
/// Capture path: responses ride the existing ExaminationPatches.SetResponseData
|
||||||
|
/// EnableTrafficCapture branch into traffic.ndjson — this sweep never calls
|
||||||
|
/// CaptureWriter directly.
|
||||||
|
///
|
||||||
|
/// Misses (result_code != 1) are recorded in a persistent ledger at
|
||||||
|
/// BepInEx/svsim-captures/gacha-sweep-misses.json so re-runs across sessions
|
||||||
|
/// don't re-hit dead ids.
|
||||||
|
///
|
||||||
|
/// Gated by SvSimConfig.SweepGachaExchange (off by default). Pacing from
|
||||||
|
/// SvSimConfig.GachaExchangeSweepPacingSeconds (default 0.5, clamped >= 0.1).
|
||||||
|
/// Smoke-test mode via SvSimConfig.SweepDryRunIds (comma-separated allowlist).
|
||||||
|
/// </summary>
|
||||||
|
internal static class GachaExchangeSweep
|
||||||
|
{
|
||||||
|
private static bool _sweepStarted;
|
||||||
|
private static readonly object _lock = new object();
|
||||||
|
|
||||||
|
private const string LedgerFileName = "gacha-sweep-misses.json";
|
||||||
|
private const string LedgerSubdir = "svsim-captures";
|
||||||
|
|
||||||
|
public static void OnPackInfoResponse(JsonData _)
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
if (_sweepStarted) return;
|
||||||
|
_sweepStarted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Plugin.Instance == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogError("GachaExchangeSweep: Plugin.Instance is null — cannot start coroutine.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var ids = BuildIdList();
|
||||||
|
if (ids.Count == 0)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogWarning("GachaExchangeSweep: BuildIdList returned 0 ids — nothing to sweep.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float pacing = Mathf.Max(0.1f, SvSimConfig.GachaExchangeSweepPacingSeconds);
|
||||||
|
Plugin.Log.LogInfo($"GachaExchangeSweep: queued {ids.Count} ids (pacing={pacing}s).");
|
||||||
|
Plugin.Instance.StartCoroutine(SweepCoroutine(ids, pacing));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds the candidate id list: every numeric CardSetName.ID from
|
||||||
|
/// CardSetNameMgr, minus the persistent miss ledger, optionally
|
||||||
|
/// intersected with SweepDryRunIds.
|
||||||
|
/// </summary>
|
||||||
|
private static List<int> BuildIdList()
|
||||||
|
{
|
||||||
|
var all = new HashSet<int>();
|
||||||
|
var master = Data.Master?.CardSetNameMgr;
|
||||||
|
if (master == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogWarning("GachaExchangeSweep: Wizard.Data.Master.CardSetNameMgr is null — master data not loaded yet?");
|
||||||
|
return new List<int>();
|
||||||
|
}
|
||||||
|
var list = master.GetList();
|
||||||
|
if (list == null)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogWarning("GachaExchangeSweep: CardSetNameMgr.GetList() returned null.");
|
||||||
|
return new List<int>();
|
||||||
|
}
|
||||||
|
foreach (var cs in list)
|
||||||
|
{
|
||||||
|
if (cs == null || string.IsNullOrEmpty(cs.ID)) continue;
|
||||||
|
if (int.TryParse(cs.ID, out int id)) all.Add(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
var misses = LoadMissLedger();
|
||||||
|
all.ExceptWith(misses);
|
||||||
|
|
||||||
|
var dryRun = ParseDryRunIds(SvSimConfig.SweepDryRunIds);
|
||||||
|
if (dryRun.Count > 0)
|
||||||
|
{
|
||||||
|
all.IntersectWith(dryRun);
|
||||||
|
Plugin.Log.LogInfo($"GachaExchangeSweep: SweepDryRunIds active — restricted to {all.Count} of {dryRun.Count} requested ids.");
|
||||||
|
}
|
||||||
|
|
||||||
|
var ordered = new List<int>(all);
|
||||||
|
ordered.Sort();
|
||||||
|
return ordered;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static HashSet<int> ParseDryRunIds(string raw)
|
||||||
|
{
|
||||||
|
var set = new HashSet<int>();
|
||||||
|
if (string.IsNullOrEmpty(raw)) return set;
|
||||||
|
foreach (var part in raw.Split(','))
|
||||||
|
{
|
||||||
|
var token = part.Trim();
|
||||||
|
if (token.Length == 0) continue;
|
||||||
|
if (int.TryParse(token, out int id)) set.Add(id);
|
||||||
|
else Plugin.Log.LogWarning($"GachaExchangeSweep: SweepDryRunIds token '{token}' is not an int — skipped.");
|
||||||
|
}
|
||||||
|
return set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerator SweepCoroutine(List<int> ids, float pacing)
|
||||||
|
{
|
||||||
|
int ok = 0, fail = 0;
|
||||||
|
var newMisses = new HashSet<int>();
|
||||||
|
for (int i = 0; i < ids.Count; i++)
|
||||||
|
{
|
||||||
|
int id = ids[i];
|
||||||
|
// odds_gacha_id and parent_gacha_id observed equal in the natural-flow capture
|
||||||
|
// (data_dumps/captures/traffic_prod_tradeables_capture.ndjson). Pass the same value twice.
|
||||||
|
var task = new GachaPointExchangeInfoTask();
|
||||||
|
task.SetParameter(id, id);
|
||||||
|
Plugin.Log.LogInfo($"GachaExchangeSweep: [{i + 1}/{ids.Count}] pack_id={id}");
|
||||||
|
yield return Toolbox.NetworkManager.Connect(task, _ => { });
|
||||||
|
if (task.isServerResultCodeOK())
|
||||||
|
{
|
||||||
|
ok++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fail++;
|
||||||
|
newMisses.Add(id);
|
||||||
|
Plugin.Log.LogWarning($"GachaExchangeSweep: pack_id={id} returned result_code={task.GetResultCode()} — recording as miss.");
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(pacing);
|
||||||
|
}
|
||||||
|
|
||||||
|
int totalLedger = -1;
|
||||||
|
if (newMisses.Count > 0)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
totalLedger = SaveMissLedger(newMisses);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogError($"GachaExchangeSweep: SaveMissLedger failed: {e}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (totalLedger >= 0)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogInfo($"GachaExchangeSweep: complete. ok={ok} fail={fail}/{ids.Count}, ledger now {totalLedger} ids.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Plugin.Log.LogInfo($"GachaExchangeSweep: complete. ok={ok} fail={fail}/{ids.Count}, ledger unchanged.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string LedgerPath()
|
||||||
|
{
|
||||||
|
return Path.Combine(Paths.BepInExRootPath, LedgerSubdir, LedgerFileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static HashSet<int> LoadMissLedger()
|
||||||
|
{
|
||||||
|
var result = new HashSet<int>();
|
||||||
|
var path = LedgerPath();
|
||||||
|
if (!File.Exists(path)) return result;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var json = File.ReadAllText(path);
|
||||||
|
if (string.IsNullOrEmpty(json)) return result;
|
||||||
|
var data = JsonMapper.ToObject(json);
|
||||||
|
if (data == null || !data.IsObject || !data.Keys.Contains("miss_ids")) return result;
|
||||||
|
var arr = data["miss_ids"];
|
||||||
|
if (arr == null || !arr.IsArray) return result;
|
||||||
|
for (int i = 0; i < arr.Count; i++)
|
||||||
|
{
|
||||||
|
var v = arr[i];
|
||||||
|
if (v == null) continue;
|
||||||
|
if (v.IsInt) result.Add((int)v);
|
||||||
|
else if (v.IsLong) result.Add((int)(long)v);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Plugin.Log.LogError($"GachaExchangeSweep: LoadMissLedger failed (treating as empty): {e}");
|
||||||
|
return new HashSet<int>();
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Atomic union-merge save. Reads the existing ledger, unions the new
|
||||||
|
/// misses in, writes to a temp file, then atomically replaces the dest.
|
||||||
|
/// Returns the total miss-id count after merge.
|
||||||
|
/// </summary>
|
||||||
|
private static int SaveMissLedger(HashSet<int> newMisses)
|
||||||
|
{
|
||||||
|
var path = LedgerPath();
|
||||||
|
var dir = Path.GetDirectoryName(path);
|
||||||
|
if (!string.IsNullOrEmpty(dir)) Directory.CreateDirectory(dir);
|
||||||
|
|
||||||
|
var merged = LoadMissLedger();
|
||||||
|
merged.UnionWith(newMisses);
|
||||||
|
|
||||||
|
var ordered = new List<int>(merged);
|
||||||
|
ordered.Sort();
|
||||||
|
|
||||||
|
var payload = new Dictionary<string, object>
|
||||||
|
{
|
||||||
|
{ "miss_ids", ordered },
|
||||||
|
{ "last_updated", DateTime.UtcNow.ToString("o") }
|
||||||
|
};
|
||||||
|
var json = JsonMapper.ToJson(payload);
|
||||||
|
|
||||||
|
var tempPath = path + ".tmp";
|
||||||
|
File.WriteAllText(tempPath, json, new UTF8Encoding(false));
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
File.Replace(tempPath, path, null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
File.Move(tempPath, path);
|
||||||
|
}
|
||||||
|
return merged.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,126 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Cute;
|
|
||||||
using LitJson;
|
|
||||||
using UnityEngine;
|
|
||||||
using Wizard.Scripts.Network.Data.TaskData.SpotCardExchange;
|
|
||||||
|
|
||||||
namespace SVSimLoader.Patches;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fires GachaPointExchangeInfoTask (pack/get_gacha_point_rewards) for every
|
|
||||||
/// parent_gacha_id in /pack/info's pack_config_list, on the first /pack/info response
|
|
||||||
/// of the session. Responses are captured by the existing traffic hook in
|
|
||||||
/// ExaminationPatches.SetResponseData — no extra writer needed.
|
|
||||||
///
|
|
||||||
/// Originally targeted pack/get_leader_skin_owned_status (Plan B in the leader-cards
|
|
||||||
/// design doc), but that endpoint is server-gated on an active skin-select offering
|
|
||||||
/// and returned result_code=205 across all 35 packs in the May 2026 catalog. Switched
|
|
||||||
/// to pack/get_gacha_point_rewards which exposes the same card_id → leader_skin_id
|
|
||||||
/// mapping (via reward_type=10 entries) without the gate, and additionally yields
|
|
||||||
/// emblem/sleeve associations for every tradeable card.
|
|
||||||
///
|
|
||||||
/// Gated by SvSimConfig.SweepLeaderSkinPools (off by default).
|
|
||||||
/// Hits a prod API — keep pacing conservative.
|
|
||||||
/// </summary>
|
|
||||||
internal static class LeaderSkinPoolSweep
|
|
||||||
{
|
|
||||||
private static bool _sweepStarted;
|
|
||||||
private static readonly object _lock = new object();
|
|
||||||
|
|
||||||
public static void OnPackInfoResponse(JsonData data)
|
|
||||||
{
|
|
||||||
lock (_lock)
|
|
||||||
{
|
|
||||||
if (_sweepStarted) return;
|
|
||||||
_sweepStarted = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
var ids = ExtractParentGachaIds(data);
|
|
||||||
if (ids.Count == 0)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogWarning("LeaderSkinPoolSweep: /pack/info had no pack_config_list — nothing to sweep.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (Plugin.Instance == null)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogError("LeaderSkinPoolSweep: Plugin.Instance is null — cannot start coroutine.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Plugin.Log.LogInfo($"LeaderSkinPoolSweep: queued {ids.Count} packs for /pack/get_gacha_point_rewards sweep.");
|
|
||||||
Plugin.Instance.StartCoroutine(SweepCoroutine(ids));
|
|
||||||
}
|
|
||||||
|
|
||||||
private static List<int> ExtractParentGachaIds(JsonData data)
|
|
||||||
{
|
|
||||||
var ids = new List<int>();
|
|
||||||
if (data == null || !data.IsObject)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogWarning("LeaderSkinPoolSweep: /pack/info response data was null or non-object.");
|
|
||||||
return ids;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Defensive: the data parameter to SetResponseData might be either the inner `data`
|
|
||||||
// payload (matching the DumpUserData assumption) or the full envelope with data_headers
|
|
||||||
// outside. Different endpoints in this codebase seem to differ; check both shapes.
|
|
||||||
JsonData list = null;
|
|
||||||
if (data.Keys.Contains("pack_config_list"))
|
|
||||||
{
|
|
||||||
list = data["pack_config_list"];
|
|
||||||
}
|
|
||||||
else if (data.Keys.Contains("data") && data["data"] != null && data["data"].IsObject
|
|
||||||
&& data["data"].Keys.Contains("pack_config_list"))
|
|
||||||
{
|
|
||||||
list = data["data"]["pack_config_list"];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (list == null)
|
|
||||||
{
|
|
||||||
var keys = string.Join(", ", data.Keys);
|
|
||||||
Plugin.Log.LogWarning($"LeaderSkinPoolSweep: pack_config_list not found at either data.pack_config_list or data.data.pack_config_list. Top-level keys observed: [{keys}]");
|
|
||||||
return ids;
|
|
||||||
}
|
|
||||||
if (!list.IsArray)
|
|
||||||
{
|
|
||||||
Plugin.Log.LogWarning($"LeaderSkinPoolSweep: pack_config_list was found but is not an array (type tag mismatch).");
|
|
||||||
return ids;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < list.Count; i++)
|
|
||||||
{
|
|
||||||
var item = list[i];
|
|
||||||
if (item == null || !item.IsObject || !item.Keys.Contains("parent_gacha_id")) continue;
|
|
||||||
var v = item["parent_gacha_id"];
|
|
||||||
if (v.IsInt) ids.Add((int)v);
|
|
||||||
else if (v.IsLong) ids.Add((int)(long)v);
|
|
||||||
}
|
|
||||||
return ids;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static IEnumerator SweepCoroutine(List<int> parentGachaIds)
|
|
||||||
{
|
|
||||||
int ok = 0, fail = 0;
|
|
||||||
for (int i = 0; i < parentGachaIds.Count; i++)
|
|
||||||
{
|
|
||||||
int id = parentGachaIds[i];
|
|
||||||
// odds_gacha_id and parent_gacha_id observed equal in the natural-flow capture
|
|
||||||
// (data_dumps/traffic_prod_tradeables_capture.ndjson). Pass the same value twice.
|
|
||||||
GachaPointExchangeInfoTask task = new GachaPointExchangeInfoTask();
|
|
||||||
task.SetParameter(id, id);
|
|
||||||
Plugin.Log.LogInfo($"LeaderSkinPoolSweep: [{i + 1}/{parentGachaIds.Count}] parent_gacha_id={id}");
|
|
||||||
yield return Toolbox.NetworkManager.Connect(task, _ => { });
|
|
||||||
if (task.isServerResultCodeOK())
|
|
||||||
{
|
|
||||||
ok++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fail++;
|
|
||||||
Plugin.Log.LogWarning($"LeaderSkinPoolSweep: parent_gacha_id={id} returned result_code={task.GetResultCode()}");
|
|
||||||
}
|
|
||||||
// 0.5s per request is conservative pacing for a prod API. 35 packs ≈ 18s total.
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
|
||||||
}
|
|
||||||
Plugin.Log.LogInfo($"LeaderSkinPoolSweep: complete. ok={ok} fail={fail}/{parentGachaIds.Count}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -30,4 +30,28 @@ public static class UrlPatches
|
|||||||
__result = SvSimConfig.ApplicationUrl;
|
__result = SvSimConfig.ApplicationUrl;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Redirects the asset CDN ("resource server" — #3 of the 4-server topology, shadowverse.
|
||||||
|
/// akamaized.net in prod) to a configured URL, typically a local SVSim.ContentServer. The
|
||||||
|
/// stock client composes manifest / asset-bundle / sound / movie URLs as
|
||||||
|
/// <c>GetResourceServerURL() + "dl/Manifest/{resVer}/{lang}/{plat}/..."</c> (and similar
|
||||||
|
/// for Resource/, Sound/), so this prefix needs to return the bare host root WITH a
|
||||||
|
/// trailing slash. Stock <c>GetResourceServerURL</c> returns <c>GetCDNScheme() +
|
||||||
|
/// _resourceServerUrl</c> — we sidestep both the scheme accessor and the stored host by
|
||||||
|
/// supplying the full URL ourselves.
|
||||||
|
/// <para>
|
||||||
|
/// Default value mirrors prod so this patch is functionally a no-op until the user opts
|
||||||
|
/// in by changing the BepInEx config. To point at a local content server populated by
|
||||||
|
/// <c>data_dumps/scripts/content_cdn_mirror.py</c>, set
|
||||||
|
/// <c>Connection.ResourceUrl=http://localhost:5149/</c>.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
[HarmonyPatch(typeof(CustomPreference), nameof(CustomPreference.GetResourceServerURL))]
|
||||||
|
[HarmonyPrefix]
|
||||||
|
public static bool GetResourceServerURL(ref string __result)
|
||||||
|
{
|
||||||
|
__result = SvSimConfig.ResourceUrl;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -13,6 +13,7 @@ namespace SVSimLoader
|
|||||||
internal static ManualLogSource Log;
|
internal static ManualLogSource Log;
|
||||||
public static Plugin Instance { get; private set; }
|
public static Plugin Instance { get; private set; }
|
||||||
private ConfigEntry<string> _applicationUrl;
|
private ConfigEntry<string> _applicationUrl;
|
||||||
|
private ConfigEntry<string> _resourceUrl;
|
||||||
private ConfigEntry<bool> _disableEncryption;
|
private ConfigEntry<bool> _disableEncryption;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -22,6 +23,10 @@ namespace SVSimLoader
|
|||||||
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
|
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
|
||||||
_applicationUrl = Config.Bind("Connection", "ApplicationUrl", "https://utoongaize.shadowverse.jp/shadowverse/",
|
_applicationUrl = Config.Bind("Connection", "ApplicationUrl", "https://utoongaize.shadowverse.jp/shadowverse/",
|
||||||
"The URL to the application server.");
|
"The URL to the application server.");
|
||||||
|
_resourceUrl = Config.Bind("Connection", "ResourceUrl", "https://shadowverse.akamaized.net/",
|
||||||
|
"The URL to the asset CDN (resource server #3). Must end with a trailing slash. " +
|
||||||
|
"Default points at the prod Akamai CDN — change to e.g. http://localhost:5149/ to redirect " +
|
||||||
|
"to a local SVSim.ContentServer populated by data_dumps/scripts/content_cdn_mirror.py.");
|
||||||
_disableEncryption = Config.Bind("Connection", "DisableEncryption", false,
|
_disableEncryption = Config.Bind("Connection", "DisableEncryption", false,
|
||||||
"Whether to disable encrypting HTTP requests");
|
"Whether to disable encrypting HTTP requests");
|
||||||
SvSimConfig.EnableTrafficCapture =
|
SvSimConfig.EnableTrafficCapture =
|
||||||
@@ -42,9 +47,15 @@ namespace SVSimLoader
|
|||||||
SvSimConfig.ProbeEventSection =
|
SvSimConfig.ProbeEventSection =
|
||||||
Config.Bind("Sweeps", "ProbeEventSection", false,
|
Config.Bind("Sweeps", "ProbeEventSection", false,
|
||||||
"As ProbeLimitedSection but for /event_story/section. Fired with a 1s gap after the limited probe (if both are enabled).").Value;
|
"As ProbeLimitedSection but for /event_story/section. Fired with a 1s gap after the limited probe (if both are enabled).").Value;
|
||||||
SvSimConfig.SweepLeaderSkinPools =
|
SvSimConfig.SweepGachaExchange =
|
||||||
Config.Bind("Sweeps", "SweepLeaderSkinPools", false,
|
Config.Bind("Sweeps", "SweepGachaExchange", false,
|
||||||
"On the first /pack/info response of the session, fire /pack/get_gacha_point_rewards (GachaPointExchangeInfoTask) for every parent_gacha_id in pack_config_list. Responses are captured into traffic.ndjson via the existing traffic hook. Extracts card_id → leader_skin_id mappings via reward_type=10 entries (plus emblem/sleeve associations as a bonus). One-shot per session. WARNING: hits prod API — paced at 0.5s/request, ~18s total for 35 packs.").Value;
|
"On the first /pack/info response of the session, fire /pack/get_gacha_point_rewards (GachaPointExchangeInfoTask) for every pack id in Wizard.Data.Master.CardSetNameMgr.GetList() (~279 ids), minus ids already known to fail from the persistent miss ledger at BepInEx/svsim-captures/gacha-sweep-misses.json. Replaces SweepLeaderSkinPools (which only covered the 35 in-catalog packs from /pack/info's pack_config_list). Responses captured into traffic.ndjson via the existing traffic hook. One-shot per session. WARNING: hits prod API — at 0.5s/request default, full sweep is ~2–5min wall-clock.").Value;
|
||||||
|
SvSimConfig.GachaExchangeSweepPacingSeconds =
|
||||||
|
Config.Bind("Sweeps", "GachaExchangeSweepPacingSeconds", 0.5f,
|
||||||
|
"Seconds to wait between consecutive /pack/get_gacha_point_rewards requests during the gacha-exchange sweep. Clamped to a minimum of 0.1s. Default 0.5s mirrors the old LeaderSkinPoolSweep pacing.").Value;
|
||||||
|
SvSimConfig.SweepDryRunIds =
|
||||||
|
Config.Bind("Sweeps", "SweepDryRunIds", "",
|
||||||
|
"Optional comma-separated list of pack ids to restrict the gacha-exchange sweep to (e.g. '80008,97002,93025'). Empty = full sweep. Use this to smoke-test the sweep on a handful of known-ambiguous packs before committing the session to a full ~5min run.").Value;
|
||||||
SvSimConfig.SweepMainStory =
|
SvSimConfig.SweepMainStory =
|
||||||
Config.Bind("Sweeps", "SweepMainStory", false,
|
Config.Bind("Sweeps", "SweepMainStory", false,
|
||||||
"On the first story-section response of the session, walk every (section, chara, chapter) in Data.StoryWorldDataManager matching StoryApiType.MainStory and emit /main_story/start + /main_story/finish (no-battle skip shape) per chapter with is_skip_enabled. Captures master `special_battle_setting` payloads (server-only data) into traffic.ndjson via the existing hook. Per-family one-shot per session. SIDE EFFECT: unfinished chapters become is_skipped=true is_finish=false (blue 'Cleared' in UI, no rewards). Use a throwaway account. WARNING: hits prod API — at 5s pacing, ~6h for the full main-story tree.").Value;
|
"On the first story-section response of the session, walk every (section, chara, chapter) in Data.StoryWorldDataManager matching StoryApiType.MainStory and emit /main_story/start + /main_story/finish (no-battle skip shape) per chapter with is_skip_enabled. Captures master `special_battle_setting` payloads (server-only data) into traffic.ndjson via the existing hook. Per-family one-shot per session. SIDE EFFECT: unfinished chapters become is_skipped=true is_finish=false (blue 'Cleared' in UI, no rewards). Use a throwaway account. WARNING: hits prod API — at 5s pacing, ~6h for the full main-story tree.").Value;
|
||||||
@@ -64,6 +75,7 @@ namespace SVSimLoader
|
|||||||
Config.Bind("Identity", "NukeIdentityOnStartup", false,
|
Config.Bind("Identity", "NukeIdentityOnStartup", false,
|
||||||
"On plugin Awake (before the game reads PlayerPrefs), wipe all PlayerPrefs via PlayerPrefs.DeleteAll(). Clears the obscured UDID/VIEWER_ID/SHORT_UDID keys that Cute.Certification reads on login, so the next launch behaves like a brand-new install and re-runs SignUpTask. Use this when switching Steam accounts gives a linking error. SIDE EFFECT: also resets language/sound/RES_VER prefs — they're rebuilt from defaults next boot. Recovery files and capture sessions are NOT touched.").Value;
|
"On plugin Awake (before the game reads PlayerPrefs), wipe all PlayerPrefs via PlayerPrefs.DeleteAll(). Clears the obscured UDID/VIEWER_ID/SHORT_UDID keys that Cute.Certification reads on login, so the next launch behaves like a brand-new install and re-runs SignUpTask. Use this when switching Steam accounts gives a linking error. SIDE EFFECT: also resets language/sound/RES_VER prefs — they're rebuilt from defaults next boot. Recovery files and capture sessions are NOT touched.").Value;
|
||||||
SvSimConfig.ApplicationUrl = _applicationUrl.Value;
|
SvSimConfig.ApplicationUrl = _applicationUrl.Value;
|
||||||
|
SvSimConfig.ResourceUrl = _resourceUrl.Value;
|
||||||
SvSimConfig.DisableEncryption = _disableEncryption.Value;
|
SvSimConfig.DisableEncryption = _disableEncryption.Value;
|
||||||
if (SvSimConfig.NukeIdentityOnStartup)
|
if (SvSimConfig.NukeIdentityOnStartup)
|
||||||
{
|
{
|
||||||
@@ -73,6 +85,7 @@ namespace SVSimLoader
|
|||||||
CaptureWriter.Initialize();
|
CaptureWriter.Initialize();
|
||||||
Logger.LogInfo($"Capture session directory: {CaptureWriter.SessionDirectory}");
|
Logger.LogInfo($"Capture session directory: {CaptureWriter.SessionDirectory}");
|
||||||
Logger.LogInfo($"Connecting to application server at {_applicationUrl.Value}");
|
Logger.LogInfo($"Connecting to application server at {_applicationUrl.Value}");
|
||||||
|
Logger.LogInfo($"Fetching assets from resource server at {_resourceUrl.Value}");
|
||||||
ExceptionLogging.Install();
|
ExceptionLogging.Install();
|
||||||
var harmony = new Harmony(PluginInfo.PLUGIN_GUID);
|
var harmony = new Harmony(PluginInfo.PLUGIN_GUID);
|
||||||
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
||||||
|
|||||||
@@ -3,12 +3,15 @@ namespace SVSimLoader;
|
|||||||
public static class SvSimConfig
|
public static class SvSimConfig
|
||||||
{
|
{
|
||||||
public static string ApplicationUrl { get; set; }
|
public static string ApplicationUrl { get; set; }
|
||||||
|
public static string ResourceUrl { get; set; }
|
||||||
public static bool DisableEncryption { get; set; }
|
public static bool DisableEncryption { get; set; }
|
||||||
public static bool DumpCardDB { get; set; }
|
public static bool DumpCardDB { get; set; }
|
||||||
public static bool EnableTrafficCapture { get; set; }
|
public static bool EnableTrafficCapture { get; set; }
|
||||||
public static bool EnableBattleCapture { get; set; }
|
public static bool EnableBattleCapture { get; set; }
|
||||||
public static bool DumpUserData { get; set; }
|
public static bool DumpUserData { get; set; }
|
||||||
public static bool SweepLeaderSkinPools { get; set; }
|
public static bool SweepGachaExchange { get; set; }
|
||||||
|
public static float GachaExchangeSweepPacingSeconds { get; set; }
|
||||||
|
public static string SweepDryRunIds { get; set; }
|
||||||
public static bool SweepMainStory { get; set; }
|
public static bool SweepMainStory { get; set; }
|
||||||
public static bool SweepLimitedStory { get; set; }
|
public static bool SweepLimitedStory { get; set; }
|
||||||
public static bool SweepEventStory { get; set; }
|
public static bool SweepEventStory { get; set; }
|
||||||
|
|||||||
Reference in New Issue
Block a user