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Code Issues 3 Pull Requests Projects Releases 4 Wiki Activity
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f23d108fe7abb14358215e59d7077342d69b3aef
API/TOOHUCardAPI/DTO
History
littlefoot f23d108fe7 I'm an idiot, they store encoded data for towers, we dont need a separate object unless we want to
2021-11-06 22:18:12 -04:00
..
PlayerData
Looks like it works yeeha
2021-11-06 16:38:49 -04:00
RankData
I'm an idiot, they store encoded data for towers, we dont need a separate object unless we want to
2021-11-06 22:18:12 -04:00
AbstractPlayerTargetedRequest.cs
More additions, lucky card based on day, redo of migrations because i messed up
2021-11-01 14:59:36 -04:00
AbstractRequest.cs
Now supports saving card groups, this is probably the ugliest code ive ever written but anything to avoid 20 cardgroup properties. we should see if there's a better way, it could probably be a lot cleaner
2021-10-29 00:46:00 -04:00
AbstractResponse.cs
Lots of additions and restructuring
2021-10-30 21:58:43 -04:00
CardEncodingUtil.cs
Added support for savemaxpower
2021-10-31 02:57:30 -04:00
GameConfigResponse.cs
Fixed game luck crit
2021-11-02 10:57:30 -04:00
GenericResponses.cs
Lots of additions and restructuring
2021-10-30 21:58:43 -04:00
IMethodBasedRequest.cs
DB added and more
2021-10-28 17:03:15 -04:00
PlayerBaseDataResponse.cs
Lots of additions and restructuring
2021-10-30 21:58:43 -04:00
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