Files
API/TOOHUCardAPI/Controllers/PlayerDataController.cs
2021-10-28 17:03:15 -04:00

67 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using TOOHUCardAPI.Data;
using TOOHUCardAPI.Data.Models;
using TOOHUCardAPI.Data.Repositories;
using TOOHUCardAPI.DTO;
namespace TOOHUCardAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class PlayerDataController : MethodBasedController
{
private readonly ILogger<PlayerDataController> _logger;
private readonly UserRepository _userRepository;
private readonly IMapper _mapper;
public PlayerDataController(ILogger<PlayerDataController> logger, UserRepository userRepository, IMapper mapper)
{
_logger = logger;
_userRepository = userRepository;
_mapper = mapper;
}
/**
* The game uses a single endpoint for player data.
* The object they send has a method field that's used to decide what's being done
* So let's use a single entry point and redirect based on that
*/
[HttpPost]
public async Task<object> EntryPoint([FromBody] object bodyObj)
{
string body = JsonConvert.SerializeObject(bodyObj);
JObject request = JObject.Parse(body);
string method = request["method"].ToString();
return await InvokeEndpointHandlerForMethod<PlayerDataController>(this, method, body);
}
[EndpointHandler("get")]
private async Task<object> Get(string body)
{
PlayerDataGetRequestObject requestObject = JsonConvert.DeserializeObject<PlayerDataGetRequestObject>(body);
Dictionary<string, User> users = requestObject.Ids.Aggregate(new Dictionary<string, User>(),
(dictionary, pair) =>
{
User user = _userRepository.GetOrCreateUser(pair.Value);
dictionary[pair.Key] = user;
return dictionary;
});
PlayerDataGetResponseObject response = new PlayerDataGetResponseObject(users, _mapper);
return response;
}
}
}