Files
API/TOOHUCardAPI/Controllers/PlayerDataController.cs

153 lines
6.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Threading.Tasks;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using TOOHUCardAPI.Data;
using TOOHUCardAPI.Data.Models;
using TOOHUCardAPI.Data.Repositories;
using TOOHUCardAPI.Data.Services;
using TOOHUCardAPI.DTO;
using TOOHUCardAPI.DTO.PlayerData;
namespace TOOHUCardAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class PlayerDataController : MethodBasedController<PlayerDataController>
{
private readonly ILogger<PlayerDataController> _logger;
private readonly UserRepository _userRepository;
private readonly IMapper _mapper;
private readonly StoreService _storeService;
public PlayerDataController(ILogger<PlayerDataController> logger, UserRepository userRepository, IMapper mapper, StoreService storeService)
{
_logger = logger;
_userRepository = userRepository;
_mapper = mapper;
_storeService = storeService;
}
[EndpointHandler("save_card_level")]
private async Task<IActionResult> SaveCardLevel(string body)
{
PlayerDataSaveCardLevelRequest request = JsonConvert.DeserializeObject<PlayerDataSaveCardLevelRequest>(body);
int totalCost = await _storeService.LevelUpCard(request.SteamId, request.CardItemCode, request.LevelIncrease);
return Ok(new PlayerDataSaveCardLevelResponse
{
TotalCost = totalCost
});
}
[EndpointHandler("day_first_win")]
private async Task<IActionResult> GiveFirstWin(string body)
{
PlayerDataFirstWinRequest request = JsonConvert.DeserializeObject<PlayerDataFirstWinRequest>(body);
var bonusPoints = await _storeService.GiveFirstWinBonus(request.SteamId);
return Ok(new PlayerDataFirstWinResponse
{
BonusPoints = bonusPoints
});
}
[EndpointHandler("save_key_count")]
private async Task<IActionResult> SaveKeyCount(string body)
{
PlayerDataSaveKeyCountRequest request = JsonConvert.DeserializeObject<PlayerDataSaveKeyCountRequest>(body);
User user = await _userRepository.GetUser(request.SteamId);
if (user == null)
{
throw new InvalidUserException();
}
user.KeyTotal = request.KeyTotal;
user.KeyUseCount = request.KeyUseCount;
await _userRepository.UpdateUser(user);
return Ok(new OkResponse());
}
[EndpointHandler("buy_key")]
private async Task<IActionResult> BuyMagicKey(string body)
{
PlayerDataBuyMagicKeyRequest request = JsonConvert.DeserializeObject<PlayerDataBuyMagicKeyRequest>(body);
var totalCost = await _storeService.PurchaseMagicKey(request.Count, request.SteamId);
return Ok(new PlayerDataBuyMagicKeyResponse
{
TotalCost = totalCost
});
}
[EndpointHandler("save_card_group")]
private async Task<IActionResult> SaveCardGroup(string body)
{
PlayerDataSaveCardGroupRequest request =
JsonConvert.DeserializeObject<PlayerDataSaveCardGroupRequest>(body);
User user = await _userRepository.GetUser(request.SteamId);
if (user == null)
{
throw new InvalidUserException();
}
EncodedCardGroup group = user.EncodedCardGroups.FirstOrDefault(group => group.GroupKey == request.GroupKey) ?? new EncodedCardGroup()
{
GroupKey = request.GroupKey
};
group.EncodedString = request.GroupData;
user.EncodedCardGroups = user.EncodedCardGroups.Where(group2 => group.Id != group2.Id).Append(group).ToList();
await _userRepository.UpdateUser(user);
return Ok(new OkResponse());
}
[EndpointHandler("get")]
private async Task<IActionResult> Get(string body)
{
PlayerDataGetRequestObject requestObject = JsonConvert.DeserializeObject<PlayerDataGetRequestObject>(body);
IEnumerable<User> users = await Task.WhenAll(requestObject.Ids.Values.Select(val => _userRepository.GetOrCreateUser(val)));
IEnumerable<string> queriedUserSteamIds = requestObject.Ids.Select(i => i.Value);
IEnumerable<PlayerDataGetResponseObjectPlayer> responsePlayers = users
.Where(user => queriedUserSteamIds.Contains(user.SteamId))
.Select(user => user.ToGetResponse(_mapper));
Dictionary<string, PlayerDataGetResponseObjectPlayer> playersStatic = requestObject.Ids
.Select(pair =>
KeyValuePair.Create(pair.Key, responsePlayers.FirstOrDefault(resp => resp.SteamId == pair.Value)))
.ToDictionary(kv => kv.Key, kv => kv.Value);
Dictionary<string, Dictionary<string, object>> dynamicResponses = playersStatic
.Select(kv =>
{
var obj = JsonConvert.DeserializeObject<Dictionary<string, object>>(JsonConvert.SerializeObject(kv.Value));
return KeyValuePair.Create(kv.Key, obj);
})
.ToDictionary(kv => kv.Key, kv => kv.Value);
foreach (var kv in dynamicResponses)
{
var props = kv.Value;
var user = users.FirstOrDefault(user1 => user1.SteamId == requestObject.Ids[kv.Key]);
foreach (var cardgroup in user.EncodedCardGroups ?? new List<EncodedCardGroup>())
{
props[$"{cardgroup.GroupKey}"] = cardgroup.EncodedString;
}
}
PlayerDataGetResponseObject response = new PlayerDataGetResponseObject()
{
Players = dynamicResponses
};
return Ok(response);
}
}
}