using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Reflection; using AutoMapper; using Newtonsoft.Json; using TOOHUCardAPI.Data.Models; namespace TOOHUCardAPI.DTO { public class PlayerDataGetResponseObject { [JsonProperty("bo")] public Dictionary> Players { get; set; } } /** * Fields pulled from the game code * Looking up Gamerules.Playerdata */ public class PlayerDataGetResponseObjectPlayer: AbstractResponse { [JsonProperty("steamid")] public string SteamId { get; set; } [JsonProperty("max_wave")] public int MaxWave { get; set; } = 0; [JsonProperty("max_team_wave")] public int MaxTeamWave { get; set; } = 0; [JsonProperty("pet_level")] public int PetLevel { get; set; } = 1; [JsonProperty("end_time")] public string EndTime { get; set; } = string.Empty; [JsonProperty("key_total")] public int KeyTotal { get; set; } = 100; [JsonProperty("key_save_date")] public string KeySaveDate { get; set; } = string.Empty; [JsonProperty("vip")] public int Vip { get; set; } = 1; [JsonProperty("point")] public int Point { get; set; } = 10000; [JsonProperty("level_list")] public string LevelList { get; set; } = string.Empty; public Dictionary ToDynamicProperties() { return GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public) .ToDictionary(prop => prop.Name, prop => prop.GetValue(this)); } } public class PlayerDataSaveCardGroupResponseObject : AbstractResponse { } }