using System; using System.Text.Json.Serialization; using Newtonsoft.Json; using TOOHUCardAPI.Data.Repositories; namespace TOOHUCardAPI.DTO { /** * GameRules.GameData.code = data.code // "0000" for success GameRules.GameData.msg = data.msg // error message if any GameRules.GameData.game_code = data.game_code or "" // Possibly some incrementing value for the room num GameRules.GameData.game_msg = data.game_msg or "" // message shown on startup GameRules.GameData.luck_card = data.luck_card or "" // card that luck_crit applies to or "all" GameRules.GameData.luck_crit = data.luck_crit or 0 // above GameRules.GameData.new_card_list = data.new_card_list or "" GameRules.GameData.open_day_list = data.open_day_list or "" GameRules.GameData.is_open_day = data.is_open_day or 0 GameRules.GameData.server_time = data.server_time */ public class GameConfigResponse { private static string SUCCESS_CODE = "0000"; private static string DEFAULT_GAME_MESSAGE = "Welcome to english Touhou Card."; [JsonProperty("code")] public string Code { get; set; } = SUCCESS_CODE; [JsonProperty("msg")] public string Message { get; set; } = string.Empty; [JsonProperty("game_code")] public string GameCode { get; set; } = string.Empty; [JsonProperty("game_msg")] public string GameMessage { get; set; } = DEFAULT_GAME_MESSAGE; [JsonProperty("luck_card")] public string LuckCard { get; set; } = string.Empty; [JsonProperty("luck_crit")] public int LuckCrit { get; set; } = 250; // = crit damage, /10 = crit chance [JsonProperty("new_card_list")] public string NewCardList { get; set; } = string.Empty; [JsonProperty("open_day_list")] public string OpenDayList { get; set; } = string.Empty; [JsonProperty("is_open_day")] public int IsOpenDay { get; set; } = 1; [JsonProperty("server_time")] public string ServerTime { get; set; } = string.Empty; public GameConfigResponse() { } } }