Player Data endpoint #2
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Returns data concerning the players in game. A post endpoint that includes a list of player identifiers as the payload.
Will update this once we know the full response spec.
Part of this payload is a "bo" section which contains data for players saved card groups. They use some sort of hex encoded representation to keep it in one string. No encryption so we're good there.
This endpoint will also be required to handle update requests as players earn points, save card groups, etc
Line 1000 of addon_game_mode.lua has a good collection of expected values