Added some player response stuff, gameconfig changes
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@@ -15,7 +15,7 @@ namespace TOOHUCardAPI.Controllers
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[HttpGet]
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public async Task<GameConfigResponse> GetGameConfig()
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{
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return GameConfigResponse.Default();
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return new GameConfigResponse();
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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@@ -18,42 +19,16 @@ namespace TOOHUCardAPI.Models
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public class GameConfigResponse
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{
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private static string SUCCESS_CODE = "0000";
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[JsonPropertyName("code")]
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public string Code { get; set; }
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[JsonPropertyName("msg")]
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public string Message { get; set; }
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[JsonPropertyName("game_code")]
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public string GameCode { get; set; }
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[JsonPropertyName("game_msg")]
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public string GameMessage { get; set; }
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[JsonPropertyName("luck_card")]
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public string LuckCard { get; set; }
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[JsonPropertyName("luck_crit")]
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public float LuckCrit { get; set; }
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[JsonPropertyName("new_card_list")]
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public string NewCardList { get; set; }
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[JsonPropertyName("open_day_list")]
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public string OpenDayList { get; set; }
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[JsonPropertyName("is_open_day")]
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public int IsOpenDay { get; set; }
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[JsonPropertyName("server_time")]
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public string ServerTime { get; set; }
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public static GameConfigResponse Default()
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{
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return new GameConfigResponse
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{
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Code = SUCCESS_CODE,
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Message = string.Empty,
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GameCode = string.Empty,
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GameMessage = string.Empty,
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LuckCard = string.Empty,
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LuckCrit = 0,
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NewCardList = string.Empty,
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OpenDayList = string.Empty,
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IsOpenDay = 0,
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ServerTime = string.Empty,
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};
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}
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[JsonPropertyName("code")] public string Code { get; set; } = SUCCESS_CODE;
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[JsonPropertyName("msg")] public string Message { get; set; } = string.Empty;
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[JsonPropertyName("game_code")] public string GameCode { get; set; } = string.Empty;
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[JsonPropertyName("game_msg")] public string GameMessage { get; set; } = string.Empty;
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[JsonPropertyName("luck_card")] public string LuckCard { get; set; } = string.Empty;
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[JsonPropertyName("luck_crit")] public float LuckCrit { get; set; }
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[JsonPropertyName("new_card_list")] public string NewCardList { get; set; } = string.Empty;
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[JsonPropertyName("open_day_list")] public string OpenDayList { get; set; } = String.Empty;
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[JsonPropertyName("is_open_day")] public int IsOpenDay { get; set; }
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[JsonPropertyName("server_time")] public string ServerTime { get; set; } = string.Empty;
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}
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}
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23
TOOHUCardAPI/Models/PlayerDataResponse.cs
Normal file
23
TOOHUCardAPI/Models/PlayerDataResponse.cs
Normal file
@@ -0,0 +1,23 @@
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namespace TOOHUCardAPI.Models
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{
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/**
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* Fields pulled from the game code
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* Looking up Gamerules.Playerdata
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*/
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public class PlayerDataResponsePlayerObject
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{
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public string Code { get; set; }
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public string Message { get; set; }
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public string SteamId { get; set; }
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public int MaxWave { get; set; }
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public int MaxTeamWave { get; set; }
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public int PetLevel { get; set; }
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public string EndTime { get; set; }
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public int KeyTotal { get; set; }
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public string KeySaveDate { get; set; }
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public int Vip { get; set; }
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public int Point { get; set; }
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public string LevelList { get; set; }
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}
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}
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@@ -18,6 +18,9 @@ namespace TOOHUCardAPI
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public static IHostBuilder CreateHostBuilder(string[] args) =>
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Host.CreateDefaultBuilder(args)
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.ConfigureWebHostDefaults(webBuilder => { webBuilder.UseStartup<Startup>(); });
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.ConfigureWebHostDefaults(webBuilder =>
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{
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webBuilder.UseStartup<Startup>();
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});
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}
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}
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}
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@@ -22,7 +22,7 @@
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"dotnetRunMessages": "true",
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"launchBrowser": true,
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"launchUrl": "swagger",
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"applicationUrl": "https://localhost:5001;http://localhost:5000",
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"applicationUrl": "https://192.168.1.103:5001;http://192.168.1.103:5000",
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"environmentVariables": {
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"ASPNETCORE_ENVIRONMENT": "Development"
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}
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