Added some player response stuff, gameconfig changes

This commit is contained in:
2021-10-25 09:34:00 -04:00
parent cd55d95ba9
commit e2238ae982
5 changed files with 42 additions and 41 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
@@ -18,42 +19,16 @@ namespace TOOHUCardAPI.Models
public class GameConfigResponse
{
private static string SUCCESS_CODE = "0000";
[JsonPropertyName("code")]
public string Code { get; set; }
[JsonPropertyName("msg")]
public string Message { get; set; }
[JsonPropertyName("game_code")]
public string GameCode { get; set; }
[JsonPropertyName("game_msg")]
public string GameMessage { get; set; }
[JsonPropertyName("luck_card")]
public string LuckCard { get; set; }
[JsonPropertyName("luck_crit")]
public float LuckCrit { get; set; }
[JsonPropertyName("new_card_list")]
public string NewCardList { get; set; }
[JsonPropertyName("open_day_list")]
public string OpenDayList { get; set; }
[JsonPropertyName("is_open_day")]
public int IsOpenDay { get; set; }
[JsonPropertyName("server_time")]
public string ServerTime { get; set; }
public static GameConfigResponse Default()
{
return new GameConfigResponse
{
Code = SUCCESS_CODE,
Message = string.Empty,
GameCode = string.Empty,
GameMessage = string.Empty,
LuckCard = string.Empty,
LuckCrit = 0,
NewCardList = string.Empty,
OpenDayList = string.Empty,
IsOpenDay = 0,
ServerTime = string.Empty,
};
}
[JsonPropertyName("code")] public string Code { get; set; } = SUCCESS_CODE;
[JsonPropertyName("msg")] public string Message { get; set; } = string.Empty;
[JsonPropertyName("game_code")] public string GameCode { get; set; } = string.Empty;
[JsonPropertyName("game_msg")] public string GameMessage { get; set; } = string.Empty;
[JsonPropertyName("luck_card")] public string LuckCard { get; set; } = string.Empty;
[JsonPropertyName("luck_crit")] public float LuckCrit { get; set; }
[JsonPropertyName("new_card_list")] public string NewCardList { get; set; } = string.Empty;
[JsonPropertyName("open_day_list")] public string OpenDayList { get; set; } = String.Empty;
[JsonPropertyName("is_open_day")] public int IsOpenDay { get; set; }
[JsonPropertyName("server_time")] public string ServerTime { get; set; } = string.Empty;
}
}

View File

@@ -0,0 +1,23 @@
namespace TOOHUCardAPI.Models
{
/**
* Fields pulled from the game code
* Looking up Gamerules.Playerdata
*/
public class PlayerDataResponsePlayerObject
{
public string Code { get; set; }
public string Message { get; set; }
public string SteamId { get; set; }
public int MaxWave { get; set; }
public int MaxTeamWave { get; set; }
public int PetLevel { get; set; }
public string EndTime { get; set; }
public int KeyTotal { get; set; }
public string KeySaveDate { get; set; }
public int Vip { get; set; }
public int Point { get; set; }
public string LevelList { get; set; }
}
}