Added controller for gameconfig, easiest one to stub out more or less
This commit is contained in:
59
TOOHUCardAPI/Models/GameConfigResponse.cs
Normal file
59
TOOHUCardAPI/Models/GameConfigResponse.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace TOOHUCardAPI.Models
|
||||
{
|
||||
/**
|
||||
* GameRules.GameData.code = data.code // "0000" for success
|
||||
GameRules.GameData.msg = data.msg // error message if any
|
||||
GameRules.GameData.game_code = data.game_code or ""
|
||||
GameRules.GameData.game_msg = data.game_msg or ""
|
||||
GameRules.GameData.luck_card = data.luck_card or ""
|
||||
GameRules.GameData.luck_crit = data.luck_crit or 0
|
||||
GameRules.GameData.new_card_list = data.new_card_list or ""
|
||||
GameRules.GameData.open_day_list = data.open_day_list or ""
|
||||
GameRules.GameData.is_open_day = data.is_open_day or 0
|
||||
GameRules.GameData.server_time = data.server_time
|
||||
*/
|
||||
public class GameConfigResponse
|
||||
{
|
||||
private static string SUCCESS_CODE = "0000";
|
||||
[JsonPropertyName("code")]
|
||||
public string Code { get; set; }
|
||||
[JsonPropertyName("msg")]
|
||||
public string Message { get; set; }
|
||||
[JsonPropertyName("game_code")]
|
||||
public string GameCode { get; set; }
|
||||
[JsonPropertyName("game_msg")]
|
||||
public string GameMessage { get; set; }
|
||||
[JsonPropertyName("luck_card")]
|
||||
public string LuckCard { get; set; }
|
||||
[JsonPropertyName("luck_crit")]
|
||||
public float LuckCrit { get; set; }
|
||||
[JsonPropertyName("new_card_list")]
|
||||
public string NewCardList { get; set; }
|
||||
[JsonPropertyName("open_day_list")]
|
||||
public string OpenDayList { get; set; }
|
||||
[JsonPropertyName("is_open_day")]
|
||||
public int IsOpenDay { get; set; }
|
||||
[JsonPropertyName("server_time")]
|
||||
public string ServerTime { get; set; }
|
||||
|
||||
public static GameConfigResponse Default()
|
||||
{
|
||||
return new GameConfigResponse
|
||||
{
|
||||
Code = SUCCESS_CODE,
|
||||
Message = string.Empty,
|
||||
GameCode = string.Empty,
|
||||
GameMessage = string.Empty,
|
||||
LuckCard = string.Empty,
|
||||
LuckCrit = 0,
|
||||
NewCardList = string.Empty,
|
||||
OpenDayList = string.Empty,
|
||||
IsOpenDay = 0,
|
||||
ServerTime = string.Empty,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user