Open day now only on weekends
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@@ -13,7 +13,7 @@ namespace TOOHUCardAPI.Data.Services
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private readonly ILogger<GameConfigurationService> _logger;
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private readonly CardRepository _cardRepository;
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private List<string> _cardBlacklist = new()
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private readonly List<string> _cardBlacklist = new()
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{
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"_",
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"BonusEgg"
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@@ -25,9 +25,14 @@ namespace TOOHUCardAPI.Data.Services
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_cardRepository = cardRepository;
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}
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private List<DayOfWeek> OpenDaysOfWeek => new List<DayOfWeek> {DayOfWeek.Saturday, DayOfWeek.Sunday};
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private bool IsOpenDay => OpenDaysOfWeek.Contains(DateTime.Today.DayOfWeek);
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public async Task<GameConfigResponse> GetGameConfiguration()
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{
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var random = new Random(DateTime.Now.Date.GetHashCode());
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var openDays = string.Join(", ", OpenDaysOfWeek.Select(i => i.ToString()));
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GameConfigResponse response = new GameConfigResponse();
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var cards = await _cardRepository.GetAllCards();
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var validCards =
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@@ -35,8 +40,14 @@ namespace TOOHUCardAPI.Data.Services
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.Select(card => card.CardName).Append("all");
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var enumerable = validCards as string[] ?? validCards.ToArray();
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var index = random.Next(0, enumerable.Length);
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response.IsOpenDay = IsOpenDay ? 1 : 0;
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response.OpenDayList = openDays;
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response.LuckCard = enumerable.ElementAt(index);
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response.GameMessage = response.GameMessage + $" Today's lucky card is {response.LuckCard}!";
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response.GameMessage += $" Today's lucky card is {response.LuckCard}!";
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if (IsOpenDay)
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{
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response.GameMessage += " Today is an open day!";
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}
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return response;
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}
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}
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