Now supports saving card groups, this is probably the ugliest code ive ever written but anything to avoid 20 cardgroup properties. we should see if there's a better way, it could probably be a lot cleaner

This commit is contained in:
2021-10-29 00:46:00 -04:00
parent ee4304d729
commit 3051b63e44
14 changed files with 393 additions and 32 deletions

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -6,6 +7,7 @@ using System.Net.Http;
using System.Reflection;
using System.Threading.Tasks;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
@@ -47,18 +49,64 @@ namespace TOOHUCardAPI.Controllers
return await InvokeEndpointHandlerForMethod<PlayerDataController>(this, method, body);
}
[EndpointHandler("save_card_group")]
private async Task<object> SaveCardGroup(string body)
{
PlayerDataSaveCardGroupRequestObject request =
JsonConvert.DeserializeObject<PlayerDataSaveCardGroupRequestObject>(body);
User user = _userRepository.GetUser(request.SteamId);
if (user == null)
{
return new PlayerDataSaveCardGroupResponseObject()
{
Code = "0001",
Message = "Invalid player"
};
}
EncodedCardGroup group = user.EncodedCardGroups.FirstOrDefault(group => group.GroupKey == request.GroupKey) ?? new EncodedCardGroup()
{
GroupKey = request.GroupKey
};
group.EncodedString = request.GroupData;
user.EncodedCardGroups = user.EncodedCardGroups.Where(group2 => group.Id != group2.Id).Append(group).ToList();
_userRepository.UpdateUser(user);
return new PlayerDataSaveCardGroupResponseObject();
}
[EndpointHandler("get")]
private async Task<object> Get(string body)
{
PlayerDataGetRequestObject requestObject = JsonConvert.DeserializeObject<PlayerDataGetRequestObject>(body);
Dictionary<string, User> users = requestObject.Ids.Aggregate(new Dictionary<string, User>(),
(dictionary, pair) =>
IEnumerable<User> users = requestObject.Ids.Values.Select(val => _userRepository.GetOrCreateUser(val));
IEnumerable<string> queriedUserSteamIds = requestObject.Ids.Select(i => i.Value);
IEnumerable<PlayerDataGetResponseObjectPlayer> responsePlayers = users
.Where(user => queriedUserSteamIds.Contains(user.SteamId))
.Select(user => _mapper.Map<PlayerDataGetResponseObjectPlayer>(user));
Dictionary<string, PlayerDataGetResponseObjectPlayer> playersStatic = requestObject.Ids
.Select(pair =>
KeyValuePair.Create(pair.Key, responsePlayers.FirstOrDefault(resp => resp.SteamId == pair.Value)))
.ToDictionary(kv => kv.Key, kv => kv.Value);
Dictionary<string, Dictionary<string, object>> dynamicResponses = playersStatic
.Select(kv =>
{
var obj = JsonConvert.DeserializeObject<Dictionary<string, object>>(JsonConvert.SerializeObject(kv.Value));
return KeyValuePair.Create(kv.Key, obj);
})
.ToDictionary(kv => kv.Key, kv => kv.Value);
foreach (var kv in dynamicResponses)
{
var props = kv.Value;
var user = users.FirstOrDefault(user1 => user1.SteamId == requestObject.Ids[kv.Key]);
foreach (var cardgroup in user.EncodedCardGroups ?? new List<EncodedCardGroup>())
{
User user = _userRepository.GetOrCreateUser(pair.Value);
dictionary[pair.Key] = user;
return dictionary;
});
PlayerDataGetResponseObject response = new PlayerDataGetResponseObject(users, _mapper);
props[$"{cardgroup.GroupKey}"] = cardgroup.EncodedString;
}
}
PlayerDataGetResponseObject response = new PlayerDataGetResponseObject()
{
Players = dynamicResponses
};
return response;
}