Now supports saving card groups, this is probably the ugliest code ive ever written but anything to avoid 20 cardgroup properties. we should see if there's a better way, it could probably be a lot cleaner
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -6,6 +7,7 @@ using System.Net.Http;
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using System.Reflection;
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using System.Threading.Tasks;
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using AutoMapper;
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using AutoMapper.QueryableExtensions;
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using Microsoft.AspNetCore.Http;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.Extensions.Logging;
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@@ -47,18 +49,64 @@ namespace TOOHUCardAPI.Controllers
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return await InvokeEndpointHandlerForMethod<PlayerDataController>(this, method, body);
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}
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[EndpointHandler("save_card_group")]
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private async Task<object> SaveCardGroup(string body)
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{
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PlayerDataSaveCardGroupRequestObject request =
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JsonConvert.DeserializeObject<PlayerDataSaveCardGroupRequestObject>(body);
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User user = _userRepository.GetUser(request.SteamId);
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if (user == null)
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{
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return new PlayerDataSaveCardGroupResponseObject()
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{
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Code = "0001",
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Message = "Invalid player"
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};
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}
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EncodedCardGroup group = user.EncodedCardGroups.FirstOrDefault(group => group.GroupKey == request.GroupKey) ?? new EncodedCardGroup()
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{
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GroupKey = request.GroupKey
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};
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group.EncodedString = request.GroupData;
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user.EncodedCardGroups = user.EncodedCardGroups.Where(group2 => group.Id != group2.Id).Append(group).ToList();
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_userRepository.UpdateUser(user);
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return new PlayerDataSaveCardGroupResponseObject();
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}
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[EndpointHandler("get")]
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private async Task<object> Get(string body)
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{
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PlayerDataGetRequestObject requestObject = JsonConvert.DeserializeObject<PlayerDataGetRequestObject>(body);
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Dictionary<string, User> users = requestObject.Ids.Aggregate(new Dictionary<string, User>(),
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(dictionary, pair) =>
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IEnumerable<User> users = requestObject.Ids.Values.Select(val => _userRepository.GetOrCreateUser(val));
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IEnumerable<string> queriedUserSteamIds = requestObject.Ids.Select(i => i.Value);
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IEnumerable<PlayerDataGetResponseObjectPlayer> responsePlayers = users
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.Where(user => queriedUserSteamIds.Contains(user.SteamId))
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.Select(user => _mapper.Map<PlayerDataGetResponseObjectPlayer>(user));
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Dictionary<string, PlayerDataGetResponseObjectPlayer> playersStatic = requestObject.Ids
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.Select(pair =>
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KeyValuePair.Create(pair.Key, responsePlayers.FirstOrDefault(resp => resp.SteamId == pair.Value)))
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.ToDictionary(kv => kv.Key, kv => kv.Value);
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Dictionary<string, Dictionary<string, object>> dynamicResponses = playersStatic
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.Select(kv =>
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{
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var obj = JsonConvert.DeserializeObject<Dictionary<string, object>>(JsonConvert.SerializeObject(kv.Value));
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return KeyValuePair.Create(kv.Key, obj);
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})
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.ToDictionary(kv => kv.Key, kv => kv.Value);
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foreach (var kv in dynamicResponses)
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{
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var props = kv.Value;
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var user = users.FirstOrDefault(user1 => user1.SteamId == requestObject.Ids[kv.Key]);
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foreach (var cardgroup in user.EncodedCardGroups ?? new List<EncodedCardGroup>())
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{
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User user = _userRepository.GetOrCreateUser(pair.Value);
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dictionary[pair.Key] = user;
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return dictionary;
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});
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PlayerDataGetResponseObject response = new PlayerDataGetResponseObject(users, _mapper);
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props[$"{cardgroup.GroupKey}"] = cardgroup.EncodedString;
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}
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}
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PlayerDataGetResponseObject response = new PlayerDataGetResponseObject()
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{
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Players = dynamicResponses
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};
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return response;
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}
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