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56
TOOHUCardAPI/DTO/PlayerDataResponseObjects.cs
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56
TOOHUCardAPI/DTO/PlayerDataResponseObjects.cs
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using System.Collections.Generic;
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using System.Linq;
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using AutoMapper;
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using Newtonsoft.Json;
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using TOOHUCardAPI.Data.Models;
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namespace TOOHUCardAPI.DTO
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{
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public class PlayerDataGetResponseObject
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{
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[JsonProperty("bo")]
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public Dictionary<string, PlayerDataGetResponseObjectPlayer> Players { get; set; }
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public PlayerDataGetResponseObject(Dictionary<string, User> users, IMapper mapper)
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{
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this.Players = users.Aggregate(new Dictionary<string, PlayerDataGetResponseObjectPlayer>(),
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(players, pair) =>
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{
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User user = pair.Value;
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players[pair.Key] = new PlayerDataGetResponseObjectPlayer()
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{
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EndTime = user.EndTime.ToShortDateString(),
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KeyTotal = user.KeyTotal,
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KeySaveDate = user.KeySaveDate.ToShortDateString(),
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LevelList = user.LevelList,
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MaxTeamWave = user.MaxTeamWave,
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MaxWave = user.MaxWave,
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PetLevel = user.PetLevel,
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Point = user.Point
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};
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return players;
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});
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}
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}
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/**
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* Fields pulled from the game code
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* Looking up Gamerules.Playerdata
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*/
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public class PlayerDataGetResponseObjectPlayer
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{
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[JsonProperty("code")] public string Code { get; set; } = "0000";
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[JsonProperty("msg")] public string Message { get; set; } = string.Empty;
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//[JsonProperty("steamid")]
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//public string SteamId { get; set; }
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[JsonProperty("max_wave")] public int MaxWave { get; set; } = 0;
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[JsonProperty("max_team_wave")] public int MaxTeamWave { get; set; } = 0;
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[JsonProperty("pet_level")] public int PetLevel { get; set; } = 1;
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[JsonProperty("end_time")] public string EndTime { get; set; } = string.Empty;
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[JsonProperty("key_total")] public int KeyTotal { get; set; } = 100;
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[JsonProperty("key_save_date")] public string KeySaveDate { get; set; } = string.Empty;
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[JsonProperty("vip")] public int Vip { get; set; } = 1;
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[JsonProperty("point")] public int Point { get; set; } = 10000;
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[JsonProperty("level_list")] public string LevelList { get; set; } = string.Empty;
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}
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}
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