Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_wildwings.lua
2021-10-24 15:36:18 -04:00

150 lines
4.2 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawner" )
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if CMapEncounter_Wildwings == nil then
CMapEncounter_Wildwings = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_Wildwings:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
self.szPeonSpawner = "spawner_peon"
self.szCaptainSpawner = "spawner_captain"
self:AddSpawner( CDotaSpawner( self.szPeonSpawner, self.szPeonSpawner,
{
{
EntityName = "npc_dota_creature_wildwing_laborer",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 225.0,
},
} ) )
self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
{
{
EntityName = "npc_dota_creature_dazzle",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
} ) )
local flInitialPortalSpawnDelay = 0.0
local flInitialSummonTime = 30.0
local flPortalIntervalInput = DEFAULT_PORTAL_SPAWN_INTERVAL
local flScaleInput = 1.0
self.nNumPortals = 4
for i=1,self.nNumPortals do
local name = string.format( "portal_%i", i )
self:AddPortalSpawner( CPortalSpawner( name, "dynamic_portal", 60 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
{
{
EntityName = "npc_dota_creature_wildwing_laborer",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 0.0,
},
{
EntityName = "npc_dota_creature_dazzle",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
} ) )
end
end
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function CMapEncounter_Wildwings:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "destroy_spawning_portals", 0, self.nNumPortals )
end
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function CMapEncounter_Wildwings:GetPreviewUnit()
return "npc_dota_creature_dazzle"
end
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function CMapEncounter_Wildwings:GetMaxSpawnedUnitCount()
local nCount = 0
local hWarriorSpawners = self:GetSpawner( self.szPeonSpawner )
if hWarriorSpawners then
nCount = nCount + hWarriorSpawners:GetSpawnPositionCount() * 4 --* self.nWaves
end
local hChampionSpawners = self:GetSpawner( self.szCaptainSpawner )
if hChampionSpawners then
nCount = nCount + hChampionSpawners:GetSpawnPositionCount() --* self.nWaves
end
return nCount
end
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function CMapEncounter_Wildwings:Start()
CMapEncounter.Start( self )
self:CreateEnemies()
end
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function CMapEncounter_Wildwings:OnThink()
CMapEncounter.OnThink( self )
end
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function CMapEncounter_Wildwings:CreateEnemies()
for _,Spawner in pairs ( self:GetSpawners() ) do
Spawner:SpawnUnits()
end
end
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function CMapEncounter_Wildwings:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
--print( "CMapEncounter_Wildwings:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
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return CMapEncounter_Wildwings