Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/ai/legion_commander.lua
2021-10-24 15:36:18 -04:00

229 lines
6.8 KiB
Lua
Executable File

--[[ Legion Commander AI ]]
require( "ai/ai_core" )
function Spawn( entityKeyValues )
thisEntity.bInDuel = false
thisEntity.nDuelDuration = 0
thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorOverwhelmingOdds, BehaviorBlademail, BehaviorDuel } )
end
function AIThink()
if thisEntity.bInDuel then
thisEntity.nDuelDuration = thisEntity.nDuelDuration + 1
end
if thisEntity.nDuelDuration > 6 then
thisEntity.bInDuel = false
thisEntity.nDuelDuration = 0
end
return behaviorSystem:Think( )
end
--------------------------------------------------------------------------------------------------------
BehaviorNone = {}
function BehaviorNone:Evaluate()
return 1 -- must return a value > 0, so we have a default
end
function BehaviorNone:Begin()
local orders = nil
local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, 1000 )
if hTarget ~= nil then
thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
TargetIndex = hTarget:entindex()
}
elseif thisEntity.lastTargetPosition ~= nil then
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
Position = thisEntity.lastTargetPosition
}
else
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_STOP
}
end
return orders
end
BehaviorNone.Continue = BehaviorNone.Begin
--------------------------------------------------------------------------------------------------------
BehaviorOverwhelmingOdds = {}
function BehaviorOverwhelmingOdds:Evaluate()
--print( "BehaviorOverwhelmingOdds:Evaluate()" )
local desire = 0
--[[ Testing without this ability for now
self.overwhelmingOddsAbility = thisEntity:FindAbilityByName( "legion_commander_overwhelming_odds" )
if self.overwhelmingOddsAbility and self.overwhelmingOddsAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 2 ) then
for _,hUnit in pairs( enemies ) do
if hUnit ~= nil and hUnit:IsAlive() then
local hAbilityhModifier = hUnit:FindModifierByName( "modifier_legion_commander_overwhelming_odds" )
if hAbilityhModifier ~= nil then
--print("Enemy already has Overwhelming Odds")
desire = 0
else
desire = #enemies + 1
end
end
end
end
end
]]
return desire
end
function BehaviorOverwhelmingOdds:Begin()
--print( "BehaviorOverwhelmingOdds:Begin()" )
if self.overwhelmingOddsAbility and self.overwhelmingOddsAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #enemies == 0 then
return nil
end
local target = enemies[#enemies]
local targetPoint = target:GetOrigin() + RandomVector( 100 )
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = self.overwhelmingOddsAbility:entindex(),
Position = targetPoint
}
return order
end
return nil
end
BehaviorOverwhelmingOdds.Continue = BehaviorOverwhelmingOdds.Begin
--------------------------------------------------------------------------------------------------------
BehaviorBlademail = {}
function BehaviorBlademail:Evaluate()
--print( "BehaviorBlademail:Evaluate()" )
local desire = 0
for i = 0, DOTA_ITEM_MAX - 1 do
local item = thisEntity:GetItemInSlot( i )
if item and item:GetAbilityName() == "item_blade_mail" then
self.blademailAbility = item
end
end
if self.blademailAbility and self.blademailAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( thisEntity:GetHealthPercent() < 100 ) then
if ( #enemies > 0 ) then
if thisEntity.bInDuel then
desire = 8
else
desire = #enemies + 1
end
end
end
end
return desire
end
function BehaviorBlademail:Begin()
--print( "BehaviorBlademail:Begin()" )
if self.blademailAbility and self.blademailAbility:IsFullyCastable() then
--print( "Casting Blade Mail" )
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = self.blademailAbility:entindex(),
}
return order
end
return nil
end
BehaviorBlademail.Continue = BehaviorBlademail.Begin
--------------------------------------------------------------------------------------------------------
BehaviorDuel = {}
function BehaviorDuel:Evaluate()
--print( "BehaviorDuel:Evaluate()" )
local desire = 0
self.duelAbility = thisEntity:FindAbilityByName( "legion_commander_duel" )
if self.duelAbility and self.duelAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 0 ) then
for _,hUnit in pairs( enemies ) do
if hUnit ~= nil and hUnit:IsAlive() then
local hAbilityModifier = hUnit:FindModifierByName( "modifier_legion_commander_duel" )
if hAbilityModifier ~= nil then
--print("Enemy is in a duel")
desire = 0
else
desire = #enemies + 1
end
end
end
end
end
return desire
end
function BehaviorDuel:Begin()
--print( "BehaviorDuel:Begin()" )
if self.duelAbility and self.duelAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 0 ) then
for _,hUnit in pairs( enemies ) do
if hUnit ~= nil and hUnit:IsAlive() then
local hAbilityModifier = hUnit:FindModifierByName( "modifier_legion_commander_duel" )
if hAbilityModifier ~= nil then
return nil
else
--print( "Casting Duel" )
thisEntity.bInDuel = true
local target = hUnit
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
TargetIndex = target:entindex(),
AbilityIndex = self.duelAbility:entindex()
}
return order
end
end
end
end
end
return nil
end
BehaviorDuel.Continue = BehaviorDuel.Begin
--------------------------------------------------------------------------------------------------------
AICore.possibleBehaviors = { BehaviorNone, BehaviorOverwhelmingOdds, BehaviorBlademail, BehaviorDuel }