Files
2HUCardTDGame/scripts/vscripts/modifiers/bosses/modifier_bosses_random_health_effect.lua
2021-10-24 15:36:18 -04:00

55 lines
1.6 KiB
Lua
Executable File

modifier_bosses_random_health_effect = class({})
local public = modifier_bosses_random_health_effect
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function public:IsDebuff()
return false
end
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function public:IsHidden()
return false
end
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function public:IsPurgable()
return false
end
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function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
if caster.random_boss_health_buff ~= true then
caster.random_boss_health_buff = true
local health = math.min(MAX_HEALTH, caster:GetMaxHealth()*1.25)
caster.random_health_factor = health/caster:GetMaxHealth()
caster:SetBaseMaxHealth(health)
caster:SetMaxHealth(health)
caster:SetHealth(caster:GetHealth()*caster.random_health_factor)
end
end
end
function public:OnDestroy(kv)
if IsServer() then
local caster = self:GetParent()
if caster.random_boss_health_buff == true and caster.random_health_factor ~= nil then
local health = caster:GetMaxHealth()/caster.random_health_factor
caster:SetBaseMaxHealth(health)
caster:SetMaxHealth(health)
caster:SetHealth(caster:GetHealth()/caster.random_health_factor)
caster.random_boss_health_buff = false
end
end
end
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function public:GetTexture()
return "random_boss_buff_health"
end