Files
2HUCardTDGame/scripts/vscripts/abilities/abilityflandre.lua
2021-10-24 15:36:18 -04:00

218 lines
7.4 KiB
Lua
Executable File

function OnFlandre01SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
if caster.thtd_flandre_illusion_table == nil then
caster.thtd_flandre_illusion_table = {}
end
caster:EmitSound("Hero_PhantomLancer.Doppelganger.Appear")
for i=1,3 do
local illusion = CreateUnitByName(
"flandre_illusion",
caster:GetOrigin() + Vector(math.cos(math.pi/2*(i+1)),math.sin(math.pi/2*(i+1)),0)*100,
false,
caster,
caster,
caster:GetTeam()
)
illusion:SetControllableByPlayer(caster:GetPlayerOwnerID(), true)
illusion:MoveToPosition(illusion:GetOrigin()+Vector(0,-100,0))
illusion:SetForwardVector(caster:GetForwardVector())
keys.ability:ApplyDataDrivenModifier(caster, illusion, "modifier_flandre_01_illusion", nil)
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_flandre/ability_flandre_02_fire.vpcf", PATTACH_CUSTOMORIGIN, illusion)
ParticleManager:SetParticleControlEnt(effectIndex , 0, illusion, 5, "attach_attack1", Vector(0,0,0), true)
caster.thtd_flandre_illusion_table[i] = illusion
local count = 0
illusion:SetContextThink(DoUniqueString("thtd_flandre_01_illusion"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if count > 20 or THTD_IsValid(caster) == false then
illusion:AddNoDraw()
illusion:ForceKill(true)
return nil
elseif caster:IsAttacking()==false then
illusion:RemoveGesture(ACT_DOTA_ATTACK)
illusion:MoveToPosition(illusion:GetOrigin()+Vector(0,-100,0))
end
count = count + 1
return 0.5
end,
0)
end
end
function OnFlandre02Created(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_flandre/ability_flandre_02_fire.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControlEnt(effectIndex , 0, caster, 5, "attach_attack1", Vector(0,0,0), true)
caster.thtd_flandre_02_effectIndex = effectIndex
end
function OnFlandre02AttackStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
if caster.thtd_flandre_illusion_table == nil then
caster.thtd_flandre_illusion_table = {}
end
for k,v in pairs(caster.thtd_flandre_illusion_table) do
if v~=nil and v:IsNull()==false and v:IsAlive() then
local forward = (target:GetOrigin() - v:GetOrigin()):Normalized()
v:StartGesture(ACT_DOTA_ATTACK)
v:MoveToTargetToAttack(target)
end
end
end
function OnFlandre02AttackLanded(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local ability4 = caster:FindAbilityByName("thtd_flandre_04")
if ability4:GetLevel() >= 1 then
if caster.lock_target ~= target then
if THTD_IsValid(caster.lock_target) then
caster.lock_target:RemoveModifierByName("modifier_flandre_damage_lock")
end
keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_flandre_damage_lock", {duration = 2.0})
caster.lock_target = target
else
local modifier = target:FindModifierByName("modifier_flandre_damage_lock")
if modifier ~= nil then
modifier:SetDuration(2.0, false)
else
keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_flandre_damage_lock", {duration = 2.0})
end
end
if ability4:IsCooldownReady() then
target.flandre_04_lock = true
else
target.flandre_04_lock = false
end
end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 4
local crit = 1
local ability3 = caster:FindAbilityByName("thtd_flandre_03")
if ability3:GetLevel() > 0 then
crit = 1 + (100 - target:GetHealthPercent()) * ability3:GetSpecialValueFor("damage_up") / 100
end
local DamageTable = {
ability = keys.ability,
victim = target,
attacker = caster,
damage = damage * crit,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
OnFlandre02SpellStart(caster)
end
function OnFlandre02SpellStart(caster)
local step = caster:GetAbilityValue("thtd_flandre_02", "damage_up") * 4
local maxUp = caster:GetAbilityValue("thtd_flandre_02", "max_up")
local duration = caster:GetAbilityValue("thtd_flandre_02", "duration_time")
if caster.thtd_flandre_02_outgoing == nil then
caster.thtd_flandre_02_outgoing = 0
end
local count = math.min(step, maxUp - caster.thtd_flandre_02_outgoing)
if count > 0 then
caster:AddDamageOutgoingPhysical(count)
caster.thtd_flandre_02_outgoing = caster.thtd_flandre_02_outgoing + count
caster:SetContextThink(DoUniqueString("modifier_flandre_02_buff_count"),
function()
if GameRules:IsGamePaused() then return 0.03 end
caster:AddDamageOutgoingPhysical(-count)
caster.thtd_flandre_02_outgoing = caster.thtd_flandre_02_outgoing - count
return nil
end,
duration)
end
end
function OnFlandre02Destroy(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
ParticleManager:DestroyParticleSystem(caster.thtd_flandre_02_effectIndex,false)
end
function OnCreatedFlandreLock(keys)
local target = keys.target
local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_bounty_hunter/bounty_hunter_track_trail.vpcf", PATTACH_POINT_FOLLOW, target)
ParticleManager:SetParticleControlEnt(effectIndex , 0, target, PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", target:GetAbsOrigin(), true)
ParticleManager:SetParticleControlEnt(effectIndex , 1, target, PATTACH_POINT_FOLLOW, "attach_hitloc", target:GetAbsOrigin(), true)
target.flandre_damage_lock_effect1 = effectIndex
local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_bounty_hunter/bounty_hunter_track_shield.vpcf", PATTACH_OVERHEAD_FOLLOW, target)
target.flandre_damage_lock_effect2 = effectIndex
target.flandre_damage_lock = true
end
function OnDestroyFlandreLock(keys)
local target = keys.target
ParticleManager:DestroyParticleSystem(target.flandre_damage_lock_effect1,true)
ParticleManager:DestroyParticleSystem(target.flandre_damage_lock_effect2,true)
target.flandre_damage_lock = false
end
function OnFlandre04SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local ability = keys.ability
if caster:IsPower999() then
local bonusCastCount = 4
caster:SetContextThink(DoUniqueString("thtd_flandre_04_power999"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if bonusCastCount <= 0 then return nil end
if THTD_IsValid(caster) and THTD_IsValid(target) then
Flandre04SpellCast(caster, target, ability)
bonusCastCount = bonusCastCount - 1
return 0.25
else
return nil
end
end,
0)
else
Flandre04SpellCast(caster, target, ability)
end
end
function Flandre04SpellCast(caster, target, ability)
-- target:StartGesture(ACT_DOTA_DIE)
caster:EmitSound("Hero_DoomBringer.LvlDeath")
local damage = caster:THTD_GetAbilityPowerDamage(ability) * 4
local crit = 1
local ability3 = caster:FindAbilityByName("thtd_flandre_03")
if ability3:GetLevel() > 0 then
crit = 1 + (100 - target:GetHealthPercent()) * ability3:GetSpecialValueFor("damage_up") / 100
end
local DamageTable = {
ability = ability,
victim = target,
attacker = caster,
damage = damage * crit,
damage_type = ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
OnFlandre02SpellStart(caster)
end