Files
2HUCardTDGame/scripts/npc/units/creeps.kv
2021-10-24 15:36:18 -04:00

5886 lines
162 KiB
Plaintext
Executable File

"DOTAUnits"
{
"creature_01"
{
// General
// ----------------------------------------------------------------
// Model.
"Model" "models/thd_hero/rumia/rumia.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Furion_Treant"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "5"
// Damage range max.
"AttackDamageMax" "5"
// Speed of attack.
"AttackRate" "1.0"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "15"
// Gold earned max.
"BountyGoldMax" "15"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "30"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Creature Data
// ----------------------------------------------------------------------------------------------------------------------
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_02"
{
// General
// ----------------------------------------------------------------
// Model.
"Model" "models/thd_hero/kogasa/kogasa.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Furion_Treant"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.0"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "10"
// Damage range max.
"AttackDamageMax" "10"
// Speed of attack.
"AttackRate" "2.0"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "20"
// Gold earned max.
"BountyGoldMax" "20"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "40"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
// Creature Data
// ----------------------------------------------------------------------------------------------------------------------
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_03"
{
// Model.
"Model" "models/thd_hero/daiyousei/daiyousei.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "n_creep_Ranged"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "15"
// Damage range max.
"AttackDamageMax" "15"
// Speed of attack.
"AttackRate" "2.0"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "25"
// Gold earned max.
"BountyGoldMax" "25"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "50"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_04"
{
// Model.
"Model" "models/thd_hero/wiggle/wriggle.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "20"
// Damage range max.
"AttackDamageMax" "20"
// Speed of attack.
"AttackRate" "1.8"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "35"
// Gold earned max.
"BountyGoldMax" "35"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "70"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_05"
{
// Model.
"Model" "models/thd_hero/mystia/mystia.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Windrunner"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_windrunner.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "25"
// Damage range max.
"AttackDamageMax" "25"
// Speed of attack.
"AttackRate" "1.8"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_windrunner/windrunner_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "40"
// Gold earned max.
"BountyGoldMax" "40"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "100"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_06"
{
// Model.
"Model" "models/thd_hero/minoriko/minoriko.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Undying_Zombie"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_undying.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "30"
// Damage range max.
"AttackDamageMax" "30"
// Speed of attack.
"AttackRate" "0.9"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "45"
// Gold earned max.
"BountyGoldMax" "45"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "140"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_07"
{
// Model.
"Model" "models/thd_hero/sizuha/sizuha.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Enigma"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_enigma.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "35"
// Damage range max.
"AttackDamageMax" "35"
// Speed of attack.
"AttackRate" "1.8"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "50"
// Gold earned max.
"BountyGoldMax" "50"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "180"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_08"
{
// Model.
"Model" "models/thd_hero/kisume/kisume.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Magnataur"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_magnataur.vsndevts"
"Level" "1"
"ModelScale" "1.0"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "40"
// Damage range max.
"AttackDamageMax" "40"
// Speed of attack.
"AttackRate" "1.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "60"
// Gold earned max.
"BountyGoldMax" "60"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "240"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_09"
{
// Model.
"Model" "models/thd_hero/yamame/yamame.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Ursa"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_ursa.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "45"
// Damage range max.
"AttackDamageMax" "45"
// Speed of attack.
"AttackRate" "1.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "65"
// Gold earned max.
"BountyGoldMax" "65"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "300"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_10"
{
// Model.
"Model" "models/thd_hero/momiji/momiji.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Venomancer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
"Level" "1"
"ModelScale" "1.5"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "0"
"MagicalResistance" "0"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "50"
// Damage range max.
"AttackDamageMax" "50"
// Speed of attack.
"AttackRate" "1.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_venomancer/venomancer_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "400"
// Gold earned min.
"BountyGoldMin" "125"
// Gold earned max.
"BountyGoldMax" "125"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "800"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_11"
{
// Model.
"Model" "models/thd_hero/nazrin/nazrin.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_PhantomLancer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_phantom_lancer.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "1"
"MagicalResistance" "5"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "55"
// Damage range max.
"AttackDamageMax" "55"
// Speed of attack.
"AttackRate" "0.8"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "70"
// Gold earned max.
"BountyGoldMax" "70"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "400"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_12"
{
// Model.
"Model" "models/thd_hero/toramarushou/toramarushou.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_ShadowDemon"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadow_demon.vsndevts"
"Level" "1"
"ModelScale" "1.4"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "1"
"MagicalResistance" "5"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "60"
// Damage range max.
"AttackDamageMax" "60"
// Speed of attack.
"AttackRate" "1.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "75"
// Gold earned max.
"BountyGoldMax" "75"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "500"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_13"
{
// Model.
"Model" "models/thd_hero/kyouko/kyouko.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_ancient_apparition"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_ancient_apparition.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "1"
"MagicalResistance" "5"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "65"
// Damage range max.
"AttackDamageMax" "65"
// Speed of attack.
"AttackRate" "1.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_ancient_apparition/ancient_apparition_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "85"
// Gold earned max.
"BountyGoldMax" "85"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "600"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_14"
{
// Model.
"Model" "models/thd_hero/yoshika/yoshika.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "hero_Crystal"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_crystalmaiden.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "2"
"MagicalResistance" "10"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "70"
// Damage range max.
"AttackDamageMax" "70"
// Speed of attack.
"AttackRate" "1.4"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "90"
// Gold earned max.
"BountyGoldMax" "90"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "700"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_15"
{
// Model.
"Model" "models/thd_hero/wakasagihime/wakasagihime.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_warlock.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "2"
"MagicalResistance" "10"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "75"
// Damage range max.
"AttackDamageMax" "75"
// Speed of attack.
"AttackRate" "1.4"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "95"
// Gold earned max.
"BountyGoldMax" "95"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "800"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_16"
{
// Model.
"Model" "models/new_touhou_model/clownpiece/clownpiece.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_DarkSeer"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_dark_seer.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "2"
"MagicalResistance" "10"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "80"
// Damage range max.
"AttackDamageMax" "80"
// Speed of attack.
"AttackRate" "0.7"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "100"
// Gold earned max.
"BountyGoldMax" "100"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "1000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_17"
{
// Model.
"Model" "models/thd_hero/letty/letty.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Morphling"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_morphling.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "3"
"MagicalResistance" "15"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "85"
// Damage range max.
"AttackDamageMax" "85"
// Speed of attack.
"AttackRate" "1.4"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "110"
// Gold earned max.
"BountyGoldMax" "110"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "1200"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_18"
{
// Model.
"Model" "models/thd_hero/chen/chen.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Beastmaster"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "3"
"MagicalResistance" "15"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "90"
// Damage range max.
"AttackDamageMax" "90"
// Speed of attack.
"AttackRate" "1.4"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "115"
// Gold earned max.
"BountyGoldMax" "115"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "1400"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_19"
{
// Model.
"Model" "models/thd_hero/meirin/meirin.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Rubick"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_rubick.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "3"
"MagicalResistance" "15"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "95"
// Damage range max.
"AttackDamageMax" "95"
// Speed of attack.
"AttackRate" "1.2"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_warlock/warlock_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "120"
// Gold earned max.
"BountyGoldMax" "120"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "1600"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_20"
{
// Model.
"Model" "models/thd_hero/nue/nue.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_ShadowShaman"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadowshaman.vsndevts"
"Level" "1"
"ModelScale" "1.5"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "4"
"MagicalResistance" "19"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "100"
// Damage range max.
"AttackDamageMax" "100"
// Speed of attack.
"AttackRate" "1.2"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_shadowshaman/shadowshaman_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "600"
// Gold earned min.
"BountyGoldMin" "250"
// Gold earned max.
"BountyGoldMax" "250"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "4250"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_21"
{
// Model.
"Model" "models/thd_hero/alice/alice.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_TemplarAssassin"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_templar_assassin.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "4"
"MagicalResistance" "19"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "105"
// Damage range max.
"AttackDamageMax" "105"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "135"
// Gold earned max.
"BountyGoldMax" "135"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "2000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_22"
{
// Model.
"Model" "models/thd_hero/lily_white/lily_white.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_PhantomAssassin"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_phantom_assassin.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "5"
"MagicalResistance" "23"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "110"
// Damage range max.
"AttackDamageMax" "110"
// Speed of attack.
"AttackRate" "1.2"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "140"
// Gold earned max.
"BountyGoldMax" "140"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "2400"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_23"
{
// Model.
"Model" "models/thd_hero/lyrica_prismriver/lyrica.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_VengefulSpirit"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_vengefulspirit.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "6"
"MagicalResistance" "26"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "115"
// Damage range max.
"AttackDamageMax" "115"
// Speed of attack.
"AttackRate" "1.0"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_vengeful/vengeful_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "145"
// Gold earned max.
"BountyGoldMax" "145"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "2800"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_24"
{
// Model.
"Model" "models/thd_hero/merlin_prismriver/merlin.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Spectre"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_spectre.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "7"
"MagicalResistance" "30"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "120"
// Damage range max.
"AttackDamageMax" "120"
// Speed of attack.
"AttackRate" "1.0"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "150"
// Gold earned max.
"BountyGoldMax" "150"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "3200"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_25"
{
// Model.
"Model" "models/thd_hero/lunasa_prismriver/lunasa.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Abaddon"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_abaddon.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "8"
"MagicalResistance" "32"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "125"
// Damage range max.
"AttackDamageMax" "125"
// Speed of attack.
"AttackRate" "0.8"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "160"
// Gold earned max.
"BountyGoldMax" "160"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "3600"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_26"
{
// Model.
"Model" "models/thd_hero/keine/keine.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_StormSpirit"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_stormspirit.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "9"
"MagicalResistance" "35"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "130"
// Damage range max.
"AttackDamageMax" "130"
// Speed of attack.
"AttackRate" "0.3"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "165"
// Gold earned max.
"BountyGoldMax" "165"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "4000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_27"
{
// Model.
"Model" "models/tei/tei2.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_Lich"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lich.vsndevts"
"Level" "1"
"ModelScale" "0.85"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "10"
"MagicalResistance" "38"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "135"
// Damage range max.
"AttackDamageMax" "135"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_lich/lich_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "170"
// Gold earned max.
"BountyGoldMax" "170"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "4400"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_28"
{
// Model.
"Model" "models/thd_hero/medicine/medicine.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "11"
"MagicalResistance" "40"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "140"
// Damage range max.
"AttackDamageMax" "140"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "175"
// Gold earned max.
"BountyGoldMax" "175"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "4800"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_29"
{
// Model.
"Model" "models/thd_hero/hina/hina.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_QueenOfPain"
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "12"
"MagicalResistance" "42"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "145"
// Damage range max.
"AttackDamageMax" "145"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "185"
// Gold earned max.
"BountyGoldMax" "185"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "5200"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_30"
{
// Model.
"Model" "models/thd_hero/kaguya/kaguya.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.5"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "13"
"MagicalResistance" "44"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "150"
// Damage range max.
"AttackDamageMax" "150"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "750"
// Gold earned min.
"BountyGoldMin" "375"
// Gold earned max.
"BountyGoldMax" "375"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "14000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_31"
{
// Model.
"Model" "models/thd_hero/nitori/nitori.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "14"
"MagicalResistance" "46"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "155"
// Damage range max.
"AttackDamageMax" "155"
// Speed of attack.
"AttackRate" "0.25"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "195"
// Gold earned max.
"BountyGoldMax" "195"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_32"
{
// Model.
"Model" "models/thd_hero/parsee/parsee.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "15"
"MagicalResistance" "47"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "160"
// Damage range max.
"AttackDamageMax" "160"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_pugna/pugna_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "200"
// Gold earned max.
"BountyGoldMax" "200"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6600"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_33"
{
// Model.
"Model" "models/thd_hero/yuugi/yuugi.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "16"
"MagicalResistance" "49"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "165"
// Damage range max.
"AttackDamageMax" "165"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_enchantress/enchantress_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "210"
// Gold earned max.
"BountyGoldMax" "210"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "7200"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_34"
{
// Model.
"Model" "models/thd_hero/kumoi/kumoi.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "17"
"MagicalResistance" "50"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "170"
// Damage range max.
"AttackDamageMax" "170"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "215"
// Gold earned max.
"BountyGoldMax" "215"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "7800"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_35"
{
// Model.
"Model" "models/thd_hero/minamitsu/minamitsu.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "18"
"MagicalResistance" "52"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "175"
// Damage range max.
"AttackDamageMax" "175"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "220"
// Gold earned max.
"BountyGoldMax" "220"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "8400"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_36"
{
// Model.
"Model" "models/thd_hero/seiga/seiga.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "19"
"MagicalResistance" "53"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "180"
// Damage range max.
"AttackDamageMax" "180"
// Speed of attack.
"AttackRate" "0.25"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "225"
// Gold earned max.
"BountyGoldMax" "225"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "9000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_37"
{
// Model.
"Model" "models/thd_hero/soga/soga.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "20"
"MagicalResistance" "55"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "185"
// Damage range max.
"AttackDamageMax" "185"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "1500"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "235"
// Gold earned max.
"BountyGoldMax" "235"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "9600"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_38"
{
// Model.
"Model" "models/thd_hero/kagerou/kagerou.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "21"
"MagicalResistance" "56"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "190"
// Damage range max.
"AttackDamageMax" "190"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "240"
// Gold earned max.
"BountyGoldMax" "240"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "10200"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_39"
{
// Model.
"Model" "models/thd_hero/rin/rin.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "22"
"MagicalResistance" "57"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "195"
// Damage range max.
"AttackDamageMax" "195"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "245"
// Gold earned max.
"BountyGoldMax" "245"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "10800"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_40"
{
// Model.
"Model" "models/thd_hero/kanako/kanako.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Hero_WarlockGolem"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.5"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "23"
"MagicalResistance" "58"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "200"
// Damage range max.
"AttackDamageMax" "200"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.4"
// Range within a target can be acquired.
"AttackAcquisitionRange" "800"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "950"
// Gold earned min.
"BountyGoldMin" "500"
// Gold earned max.
"BountyGoldMax" "500"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "28800"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_41"
{
// Model.
"Model" "models/thd_hero/koakuma/koakuma.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.0"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "24"
"MagicalResistance" "59"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "205"
// Damage range max.
"AttackDamageMax" "205"
// Speed of attack.
"AttackRate" "1.2"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "260"
// Gold earned max.
"BountyGoldMax" "260"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "12000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_42"
{
// Model.
"Model" "models/thd_hero/reisen/reisen.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "7"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "25"
"MagicalResistance" "60"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "210"
// Damage range max.
"AttackDamageMax" "210"
// Speed of attack.
"AttackRate" "1.2"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "265"
// Gold earned max.
"BountyGoldMax" "265"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "13000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_43"
{
// Model.
"Model" "models/thd_hero/suika/suika.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "26"
"MagicalResistance" "61"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "215"
// Damage range max.
"AttackDamageMax" "215"
// Speed of attack.
"AttackRate" "0.5"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "600"
// Particle system model for projectile.
"ProjectileModel" "particles/econ/items/crystal_maiden/ti7_immortal_shoulder/cm_ti7_immortal_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "900"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "400"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "330"
// Gold earned max.
"BountyGoldMax" "330"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "14000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_44"
{
// Model.
"Model" "models/thd_hero/eirin/eirin.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "8"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "27"
"MagicalResistance" "62"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "220"
// Damage range max.
"AttackDamageMax" "220"
// Speed of attack.
"AttackRate" "1.0"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "275"
// Gold earned max.
"BountyGoldMax" "275"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "300"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "15000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_45"
{
// Model.
"Model" "models/thd_hero/sanae/sanae.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "8"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "28"
"MagicalResistance" "63"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "225"
// Damage range max.
"AttackDamageMax" "225"
// Speed of attack.
"AttackRate" "1.0"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "300"
// Particle system model for projectile.
"ProjectileModel" "particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf"
// Speed of projectile.
"ProjectileSpeed" "900"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "285"
// Gold earned max.
"BountyGoldMax" "285"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "16000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_46"
{
// Model.
"Model" "models/thd_hero/utsuho/utsuho.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "9"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "29"
"MagicalResistance" "64"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "230"
// Damage range max.
"AttackDamageMax" "230"
// Speed of attack.
"AttackRate" "0.8"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "290"
// Gold earned max.
"BountyGoldMax" "290"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "17000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_47"
{
// Model.
"Model" "models/heroes/bane/bane.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "1"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "30"
"MagicalResistance" "65"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "235"
// Damage range max.
"AttackDamageMax" "235"
// Speed of attack.
"AttackRate" "0.4"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "400"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "295"
// Gold earned max.
"BountyGoldMax" "295"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "18000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_48"
{
// Model.
"Model" "models/thd_hero/yuyuko/yuyuko.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "9"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "31"
"MagicalResistance" "65"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "240"
// Damage range max.
"AttackDamageMax" "240"
// Speed of attack.
"AttackRate" "0.8"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "300"
// Gold earned max.
"BountyGoldMax" "300"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "19000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_49"
{
// Model.
"Model" "models/thd_hero/suwako/suwako.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "9"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "32"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "245"
// Damage range max.
"AttackDamageMax" "245"
// Speed of attack.
"AttackRate" "0.8"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "310"
// Gold earned max.
"BountyGoldMax" "310"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "20000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_50"
{
// Model.
"Model" "models/thd_hero/miko/miko.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.5"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "250"
// Damage range max.
"AttackDamageMax" "250"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "1150"
// Gold earned min.
"BountyGoldMin" "625"
// Gold earned max.
"BountyGoldMax" "625"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "190"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "53000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_unlimited"
{
// Model.
"Model" "models/thd2/yukkuri/yukkuri.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3" //30只时为0.8
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_alice"
{
// Model.
"Model" "models/thd_hero/alice/alice.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
"Ability1" ""
"Ability2" ""
"Ability3" ""
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_aya"
{
// Model.
"Model" "models/thd_hero/aya/aya.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "550"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_hina"
{
// Model.
"Model" "models/thd_hero/hina/hina.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "7500"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_kaguya"
{
// Model.
"Model" "models/thd_hero/kaguya/kaguya.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_keine"
{
// Model.
"Model" "models/thd_hero/keine/keine.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "7500"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_kisume"
{
// Model.
"Model" "models/thd_hero/kisume/kisume.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_marisa"
{
// Model.
"Model" "models/new_touhou_model/marisa/marisa.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_minoriko"
{
// Model.
"Model" "models/thd_hero/minoriko/minoriko.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_mokou"
{
// Model.
"Model" "models/thd_hero/mokou/mokou.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "7500"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_rumia"
{
// Model.
"Model" "models/thd_hero/rumia/rumia.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "6000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
"creature_bosses_yuugi"
{
// Model.
"Model" "models/thd_hero/yuugi/yuugi.vmdl"
"BaseClass" "npc_dota_creature"
"SoundSet" "Creep_Good_Range"
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
"Level" "10"
"ModelScale" "1.3"
// Abilities
// ----------------------------------------------------------------
// Ability 1
"Ability1" ""
// Ability 2
"Ability2" ""
// Ability 3
"Ability3" ""
// Ability 4
"Ability4" ""
// Armor
// ----------------------------------------------------------------
// Physical protection.
"ArmorPhysical" "33"
"MagicalResistance" "66"
// Attack
// ----------------------------------------------------------------
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
// Damage range min.
"AttackDamageMin" "330"
// Damage range max.
"AttackDamageMax" "330"
// Speed of attack.
"AttackRate" "0.6"
// Normalized time in animation cycle to attack.
"AttackAnimationPoint" "0.2"
// Range within a target can be acquired.
"AttackAcquisitionRange" "400"
// Range within a target can be attacked.
"AttackRange" "120"
// Bounds
// ----------------------------------------------------------------
"RingRadius" "40"
"HealthBarOffset" "170"
// Bounty
// ----------------------------------------------------------------
// Experience earn.
"BountyXP" "0"
// Gold earned min.
"BountyGoldMin" "1"
// Gold earned max.
"BountyGoldMax" "1"
// Movement
// ----------------------------------------------------------------
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
// Speed.
"MovementSpeed" "480"
// Status
// ----------------------------------------------------------------
// Base health.
"StatusHealth" "9000"
// Health regeneration rate.
"StatusHealthRegen" "0"
// Base mana.
"StatusMana" "0"
// Mana regeneration rate.
"StatusManaRegen" "0.0"
// Vision
// ----------------------------------------------------------------
// Range of vision during day light.
"VisionDaytimeRange" "1800"
// Range of vision at night time.
"VisionNighttimeRange" "1800"
// Team
// ----------------------------------------------------------------
// Team name.
"TeamName" "DOTA_TEAM_NEUTRALS"
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
"Ability5" ""
"Ability6" ""
"Ability7" ""
"Ability8" ""
"Ability9" ""
"Ability10" ""
"Ability11" ""
"Ability12" ""
"Ability13" ""
"Ability14" ""
"Ability15" ""
"Ability16" ""
}
}