Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_brewmaster.lua
2021-10-24 15:36:18 -04:00

129 lines
4.0 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
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if CMapEncounter_Brewmaster == nil then
CMapEncounter_Brewmaster = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_Brewmaster:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle_folder", "particles/units/heroes/hero_brewmaster", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_brewmaster.vsndevts", context )
PrecacheResource( "particle", "particles/units/heroes/hero_stormspirit/stormspirit_static_remnant.vpcf", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_stormspirit.vsndevts", context )
end
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function CMapEncounter_Brewmaster:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
local bInvulnerable = true
self:AddSpawner( CDotaSpawner( "spawner_captain_trigger", "spawner_captain_trigger",
{
{
EntityName = "npc_dota_creature_brewmaster_boss",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
}
} ) )
self:SetSpawnerSchedule( "spawner_captain_trigger", nil )
self:SetPortalTriggerSpawner( "spawner_captain_trigger", 0.5 )
-- Captain:
self.vCaptainSchedule =
{
{
Time = 0,
Count = 3,
},
{
Time = 22,
Count = 3,
},
{
Time = 44,
Count = 3,
},
}
self:AddPortalSpawnerV2( CPortalSpawnerV2( "dynamic_portal", "dynamic_portal", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_brewmaster_boss",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( "dynamic_portal", self.vCaptainSchedule )
end
function CMapEncounter_Brewmaster:GetPreviewUnit()
return "npc_dota_creature_brewmaster_boss"
end
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function CMapEncounter_Brewmaster:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vCaptainSchedule )
end
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function CMapEncounter_Brewmaster:ShouldAutoStartGlobalAscensionAbilities()
return false
end
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function CMapEncounter_Brewmaster:Start()
CMapEncounter.Start( self )
local spawnerFocusPath = self:GenerateSpawnFocusPath( "portal_v2_captain", 300, 1000 )
self:AssignSpawnFocusPath( "portal_v2_peon", spawnerFocusPath )
self:AssignSpawnFocusPath( "portal_v2_captain", spawnerFocusPath )
self:StartAllSpawnerSchedules( 0 )
end
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function CMapEncounter_Brewmaster:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner.szSpawnerName == "dynamic_portal" then
if hSpawner.schedule then
local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
end
end
--print( "CMapEncounter_Brewmaster:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), 1000 )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
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return CMapEncounter_Brewmaster