Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_kunkka_tide.lua
2021-10-24 15:36:18 -04:00

184 lines
4.9 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
--------------------------------------------------------------------------------
if CMapEncounter_KunkkaTide == nil then
CMapEncounter_KunkkaTide = class( {}, {}, CMapEncounter )
end
--------------------------------------------------------------------------------
function CMapEncounter_KunkkaTide:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle_folder", "particles/units/heroes/hero_tidehunter", context )
PrecacheResource( "particle_folder", "particles/units/heroes/hero_kunkka", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_tidehunter.vsndevts", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_kunkka.vsndevts", context )
end
--------------------------------------------------------------------------------
function CMapEncounter_KunkkaTide:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
local bInvulnerable = true
self.szPeonSpawner = "spawner_peon"
self.szCaptainSpawner = "spawner_captain"
self.szBossSpawner = "spawner_boss"
-- Peon:
self.vPeonSchedule =
{
{
Time = 0,
Count = 2,
},
{
Time = 20,
Count = 2,
},
{
Time = 40,
Count = 2,
},
}
self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_peon", "spawner_peon", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_tidehunter_mini",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 0.0,
},
{
EntityName = "npc_dota_creature_tidehunter_medium",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( "spawner_peon", self.vPeonSchedule )
-- Captain:
self.vCaptainSchedule =
{
{
Time = 20,
Count = 1,
},
{
Time = 40,
Count = 1,
},
}
self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_captain", "spawner_captain", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_kunkka_medium",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( "spawner_captain", self.vCaptainSchedule )
-- Boss:
self.vBossSchedule =
{
{
Time = 0,
Count = 1,
},
}
self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_boss", "spawner_boss", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_tidehunter_large",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( "spawner_boss", self.vBossSchedule )
end
--------------------------------------------------------------------------------
function CMapEncounter_KunkkaTide:GetPreviewUnit()
return "npc_dota_creature_tidehunter_medium"
end
--------------------------------------------------------------------------------
function CMapEncounter_KunkkaTide:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
--self:AddEncounterObjective( "survive_waves", 0, #self.vPeonSchedule )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
end
--------------------------------------------------------------------------------
function CMapEncounter_KunkkaTide:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
--------------------------------------------------------------------------------
function CMapEncounter_KunkkaTide:Start()
CMapEncounter.Start( self )
--self:StartSpawnerSchedule( self.szPeonSpawner, 6 )
--self:StartSpawnerSchedule( self.szCaptainSpawner, 6 )
--self:StartSpawnerSchedule( self.szBossSpawner, 6 )
self:StartAllSpawnerSchedules( 0 )
end
--------------------------------------------------------------------------------
function CMapEncounter_KunkkaTide:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
--print( "CMapEncounter_Hellbears:OnSpawnerFinished " )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
else
print( "WARNING: Can't find a living hero and the objective entitiy is missing!" )
end
end
end
--------------------------------------------------------------------------------
return CMapEncounter_KunkkaTide