Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/modifiers/modifier_sled_penguin_crash.lua
2021-10-24 15:36:18 -04:00

58 lines
1.6 KiB
Lua
Executable File

modifier_sled_penguin_crash = class({})
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function modifier_sled_penguin_crash:IsHidden()
return true
end
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function modifier_sled_penguin_crash:IsPurgable()
return false
end
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function modifier_sled_penguin_crash:OnCreated( kv )
if IsServer() then
self.reset_pos_offset = self:GetAbility():GetSpecialValueFor( "reset_pos_offset" )
local vForward = self:GetCaster():GetForwardVector()
self.vResetPos = self:GetCaster():GetAbsOrigin() - ( vForward * self.reset_pos_offset )
self:GetCaster():RemoveGesture( ACT_DOTA_IDLE )
self:GetCaster():RemoveGesture( ACT_DOTA_SLIDE_LOOP )
self:GetCaster():StartGesture( ACT_DOTA_DIE )
EmitSoundOn( "SledPenguin.Crash.Impact", self:GetParent() )
EmitSoundOn( "SledPenguin.Crash.Ow", self:GetParent() )
end
end
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function modifier_sled_penguin_crash:OnDestroy()
if IsServer() then
self:GetCaster():SetForwardVector( self:GetCaster():GetForwardVector() * -1 )
self:GetCaster():SetAbsOrigin( self.vResetPos )
--self:GetCaster():StartGesture( ACT_DOTA_IDLE )
end
end
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function modifier_sled_penguin_crash:CheckState()
local state =
{
[ MODIFIER_STATE_STUNNED ] = true,
}
return state
end
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