111 lines
2.1 KiB
Lua
Executable File
111 lines
2.1 KiB
Lua
Executable File
modifier_ability_power_koishi = class({})
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local public = modifier_ability_power_koishi
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local m_modifier_funcs=
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{
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MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
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MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
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}
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local power_bonus = {
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["thtd_koishi_03"] = {
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[1] = {
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["self_crit"] = 1,
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},
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[2] = {
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["self_crit"] = 2,
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},
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[3] = {
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["self_crit"] = 3,
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},
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},
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["thtd_koishi_04"] = {
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[1] = {
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["duration_time"] = 2,
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},
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[2] = {
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["duration_time"] = 4,
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},
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[3] = {
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["duration_time"] = 8,
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},
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[4] = {
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["power_base"] = 1000,
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["duration_time"] = 9,
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},
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[5] = {
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["power_base"] = 1000,
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["power_up"] = 300,
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["duration_time"] = 9,
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},
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},
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}
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function public:IsHidden()
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return true
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end
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function public:IsPermanent()
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return true
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end
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function public:RemoveOnDeath()
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return false
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end
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function public:IsDebuff()
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return false
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end
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function public:IsPurgable()
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return false
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end
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function public:DeclareFunctions()
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return m_modifier_funcs
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end
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function public:GetModifierOverrideAbilitySpecial( params )
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if self:GetParent() == nil or params.ability == nil then
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return 0
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end
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local abilityName = params.ability:GetAbilityName()
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local level = self:GetStackCount()
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local valueName = params.ability_special_value
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if power_bonus[abilityName] == nil then
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return 0
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end
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if power_bonus[abilityName][level] == nil then
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level = 3
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end
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if power_bonus[abilityName][level] == nil then
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return 0
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end
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if power_bonus[abilityName][level][valueName] == nil then
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return 0
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end
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return 1
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end
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function public:GetModifierOverrideAbilitySpecialValue( params )
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local abilityName = params.ability:GetAbilityName()
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local level = self:GetStackCount()
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local valueName = params.ability_special_value
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local specialLevel = params.ability_special_level
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if power_bonus[abilityName][level] == nil then
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level = 3
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end
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if abilityName == "thtd_koishi_01" then
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return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
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else
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return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
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end
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end |