209 lines
6.2 KiB
Lua
Executable File
209 lines
6.2 KiB
Lua
Executable File
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawnerv2" )
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--------------------------------------------------------------------------------
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if CMapEncounter_TuskSkeletons == nil then
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CMapEncounter_TuskSkeletons = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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self.vPeonSchedule =
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{
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{
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Time = 0,
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Count = 2,
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},
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{
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Time = 25,
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Count = 3,
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},
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{
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Time = 50,
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Count = 3,
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},
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{
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Time = 75,
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Count = 4,
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},
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}
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--DeepPrintTable( self.vPeonSchedule )
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local bInvulnerable = true
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_peon", "spawner_peon", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_tusk_skeleton",
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Team = DOTA_TEAM_BADGUYS,
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Count = 6,
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PositionNoise = 200.0,
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},
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{
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EntityName = "npc_dota_creature_spectral_tusk_mage",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( "spawner_peon", self.vPeonSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:Precache( context )
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CMapEncounter.Precache( self, context )
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local friendTable =
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{
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MapUnitName = "npc_dota_creature_friendly_ogre_seal",
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teamnumber = DOTA_TEAM_GOODGUYS,
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}
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PrecacheUnitFromTableSync( friendTable, context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:GetPreviewUnit()
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return "npc_dota_creature_spectral_tusk_mage"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:InitializeObjectives()
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self:AddEncounterObjective( "survive_waves", 0, #self.vPeonSchedule )
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self:AddEncounterObjective( "save_gary", 0, 0 )
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CMapEncounter.InitializeObjectives( self )
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-- self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:OnEncounterLoaded()
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CMapEncounter.OnEncounterLoaded( self )
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self.szObjectiveEnts = "objective"
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self.hObjectiveEnts = self:GetRoom():FindAllEntitiesInRoomByName( self.szObjectiveEnts, true )
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if #self.hObjectiveEnts == 0 then
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printf( "WARNING - self.hObjectiveEnt is nil (looked for classname \"%s\")", self.szObjectiveEnts )
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return
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end
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self.hFriend = CreateUnitByName( "npc_dota_creature_friendly_ogre_seal", self.hObjectiveEnts[1]:GetOrigin(), false, nil, nil, DOTA_TEAM_GOODGUYS )
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if self.hFriend ~= nil then
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self.hFriend:SetForwardVector( RandomVector( 1 ) )
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local nAscLevel = GameRules.Aghanim:GetAscensionLevel()
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self.hFriend:CreatureLevelUp( nAscLevel )
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self.vGoalPos = self.hFriend:GetAbsOrigin()
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else
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printf( "WARNING - Failed to spawn the objective entity!" )
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return
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end
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--[[
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local objectiveAngles = self.hObjectiveEnts[ 1 ]:GetAngles()
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self.hFriend:SetAbsAngles( objectiveAngles.x, objectiveAngles.y, objectiveAngles.z )
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]]
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:ShouldAutoStartGlobalAscensionAbilities()
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return false
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:Start()
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CMapEncounter.Start( self )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner.szSpawnerName == "spawner_peon" then
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if hSpawner.schedule then
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local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
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self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
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end
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end
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for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
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if self.hFriend ~= nil and ( not self.hFriend:IsNull() ) and self.hFriend:IsAlive() then
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hSpawnedUnit:SetInitialGoalEntity( self.hFriend )
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else
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if self.hObjectiveEnts[ 1 ] ~= nil and self.hObjectiveEnts[ 1 ]:IsNull() == false then
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hSpawnedUnit:SetInitialGoalPosition( self.hObjectiveEnts[ 1 ]:GetOrigin() )
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else
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hSpawnedUnit:SetInitialGoalPosition( self.vGoalPos )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:OnTriggerStartTouch( event )
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CMapEncounter.OnTriggerStartTouch( self, event )
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-- Get the trigger that activates the room
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local szTriggerName = event.trigger_name
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local hUnit = EntIndexToHScript( event.activator_entindex )
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local hTriggerEntity = EntIndexToHScript( event.caller_entindex )
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--printf( "szTriggerName: %s, hUnit:GetUnitName(): %s, hTriggerEntity:GetName(): %s", szTriggerName, hUnit:GetUnitName(), hTriggerEntity:GetName() )
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if self.bCreatureSpawnsActivated == nil and szTriggerName == "trigger_spawn_creatures" then
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self.bCreatureSpawnsActivated = true
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self:StartGlobalAscensionAbilities()
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self:StartAllSpawnerSchedules( 0 )
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--printf( "Unit \"%s\" triggered creature spawning!", hUnit:GetUnitName() )
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EmitGlobalSound( "RoundStart" )
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_TuskSkeletons:OnComplete()
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CMapEncounter.OnComplete( self )
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-- If friendly unit is still alive, grant some rewards and do other stuff
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if self.hFriend ~= nil and ( not self.hFriend:IsNull() ) and self.hFriend:IsAlive() then
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self.hFriend:Heal( self.hFriend:GetMaxHealth(), nil )
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local nFXIndex = ParticleManager:CreateParticle( "particles/items3_fx/fish_bones_active.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.hFriend )
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ParticleManager:ReleaseParticleIndex( nFXIndex )
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local nLives = 1
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for i = 1, nLives do
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self:DropLifeRuneFromUnit( self.hFriend, nil, true )
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_TuskSkeletons
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