166 lines
4.6 KiB
Lua
Executable File
166 lines
4.6 KiB
Lua
Executable File
--[[ Brewmaster AI ]]
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require( "ai/ai_core" )
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function Spawn( entityKeyValues )
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thisEntity.bWantsToSplit = false
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thisEntity.startSplitTime = -1
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thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
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behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorThunderClap, BehaviorPrimalSplit } )
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end
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function AIThink()
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return behaviorSystem:Think( )
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end
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--------------------------------------------------------------------------------------------------------
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BehaviorNone = {}
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function BehaviorNone:Evaluate()
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return 1 -- must return a value > 0, so we have a default
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end
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function BehaviorNone:Begin()
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if thisEntity.bWantsToSplit then
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return nil
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end
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local orders = nil
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local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, 1000 )
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if hTarget ~= nil then
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thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
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hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
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TargetIndex = hTarget:entindex()
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}
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elseif thisEntity.lastTargetPosition ~= nil then
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
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Position = thisEntity.lastTargetPosition
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}
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else
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_STOP
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}
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end
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return orders
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end
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BehaviorNone.Continue = BehaviorNone.Begin
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--------------------------------------------------------------------------------------------------------
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BehaviorThunderClap = {}
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function BehaviorThunderClap:Evaluate()
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--print( "BehaviorThunderClap:Evaluate()" )
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local desire = 0
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if thisEntity.bWantsToSplit then
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return desire
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end
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self.thunderClapAbility = thisEntity:FindAbilityByName( "aghsfort_brewmaster_thunderclap" )
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if self.thunderClapAbility and self.thunderClapAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 300, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
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if ( #enemies >= 0 ) then
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for _,hUnit in pairs( enemies ) do
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if hUnit ~= nil and hUnit:IsAlive() then
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local hGushModifier = hUnit:FindModifierByName( "modifier_brewmaster_thunder_clap" )
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if hGushModifier ~= nil then
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--print("Enemy is already thunder clapped")
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desire = 0
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else
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desire = #enemies + 1
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end
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end
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end
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end
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end
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return desire
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end
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function BehaviorThunderClap:Begin()
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--print( "BehaviorThunderClap:Begin()" )
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if self.thunderClapAbility and self.thunderClapAbility:IsFullyCastable() then
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 350, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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return nil
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end
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local hTarget = hEnemies[#hEnemies]
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local order =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = self.thunderClapAbility:entindex(),
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}
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return order
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end
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return nil
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end
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BehaviorThunderClap.Continue = BehaviorThunderClap.Begin
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--------------------------------------------------------------------------------------------------------
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BehaviorPrimalSplit = {}
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function BehaviorPrimalSplit:Evaluate()
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--print( "BehaviorPrimalSplit:Evaluate()" )
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local desire = 0
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if thisEntity.bWantsToSplit then
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return 1000000
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end
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-- Bremaster can only use Primal Split once
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self.primalSplitAbility = thisEntity:FindAbilityByName( "aghsfort_brewmaster_primal_split" )
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if self.primalSplitAbility and self.primalSplitAbility:IsFullyCastable() then
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if thisEntity:GetHealthPercent() < 40 and GameRules:GetGameTime() > thisEntity.startSplitTime then
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thisEntity.bWantsToSplit = true
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return 10000
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end
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end
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return desire
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end
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function BehaviorPrimalSplit:Begin()
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--print( "BehaviorPrimalSplit:Begin()" )
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if self.primalSplitAbility and self.primalSplitAbility:IsFullyCastable() and GameRules:GetGameTime() > thisEntity.startSplitTime then
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thisEntity.startSplitTime = GameRules:GetGameTime() + 0.7
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--print( "execute order" )
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local order =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = self.primalSplitAbility:entindex()
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}
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ExecuteOrderFromTable( order )
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return nil
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end
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return nil
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end
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function BehaviorPrimalSplit:IsDone()
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return true
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end
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BehaviorPrimalSplit.Continue = BehaviorPrimalSplit.Begin
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--------------------------------------------------------------------------------------------------------
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AICore.possibleBehaviors = { BehaviorNone, BehaviorThunderClap, BehaviorPrimalSplit }
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