Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/traps/fire_trap_triggered.lua
2021-10-24 15:36:18 -04:00

50 lines
1.2 KiB
Lua
Executable File

---------------------------------------------------------------------------
-- Fire Trap
---------------------------------------------------------------------------
function OnTrigger( trigger )
if thisEntity.isTrapActivated then
print( "Trap Skip" )
return
end
EmitGlobalSound( "ui.ui_player_disconnected" )
EmitSoundOn( "AghanimsFortress.FireTrap", thisEntity )
thisEntity.isTrapActivated = true
thisEntity.hBreatheFireAbility = thisEntity:FindAbilityByName( "breathe_fire" )
if thisEntity.hBreatheFireAbility == nil then
print( "ERROR: thisEntity.hBreatheFireAbility not found" )
return
end
thisEntity:SetContextThink( "ActivateTrap", function() return FireTrapActivate() end, 0 )
end
function FireTrapActivate()
if not IsServer() then
return
end
if GameRules:IsGamePaused() == true then
return 0.5
end
if thisEntity.isTrapActivated == true then
--[[
print( "----------------------------------------------------------" )
print( "FireTrapActivate... thisEntity:" )
PrintTable( thisEntity, " " )
]]
thisEntity:SetAnimation( "bark_attack" );
thisEntity:CastAbilityOnPosition( thisEntity:GetTrapTarget(), thisEntity.hBreatheFireAbility, -1 )
thisEntity.isTrapActivated = false
end
return -1
end