Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/items/item_preserved_skull.lua
2021-10-24 15:36:18 -04:00

40 lines
1.2 KiB
Lua
Executable File

item_preserved_skull = class({})
LinkLuaModifier( "modifier_item_preserved_skull", "modifiers/modifier_item_preserved_skull", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_item_preserved_skull_effect", "modifiers/modifier_item_preserved_skull_effect", LUA_MODIFIER_MOTION_NONE )
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function item_preserved_skull:GetIntrinsicModifierName()
return "modifier_item_preserved_skull"
end
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function item_preserved_skull:Spawn()
self.required_level = self:GetSpecialValueFor( "required_level" )
end
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function item_preserved_skull:OnHeroLevelUp()
if IsServer() then
if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then
self:OnUnequip()
self:OnEquip()
end
end
end
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function item_preserved_skull:IsMuted()
if self.required_level > self:GetCaster():GetLevel() then
return true
end
if not self:GetCaster():IsHero() then
return true
end
return self.BaseClass.IsMuted( self )
end