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2HUCardTDGame/game/scripts/npc/npc_heroes_custom.txt
2021-11-10 08:48:00 -05:00

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// Dota Heroes File
// NOTE: This is not for creating new heroes, this is for taking a currently existing hero as a template and overriding
// the specified key-value combinations. Use override_hero <hero_to_override> for this.
"DOTAHeroes"
{
"npc_dota_hero_reimu"
{
"override_hero" "npc_dota_hero_lina"
"AbilityLayout" "1"
"Ability1" "ability_touhoutd_release_tower"
"Ability2" "ability_touhoutd_blink"
"Ability3" "ability_touhoutd_kill"
"Ability4" "ability_touhoutd_buy_normal_card"
"Ability5" "ability_touhoutd_buy_senior_card"
"Ability6" "ability_touhoutd_ex_up"
"Ability7" "ability_touhoutd_sort_item"
"Ability8" "ability_touhoutd_close_star"
"Ability9" "generic_hidden"
"Ability10" "generic_hidden"
"Ability11" "generic_hidden"
"Ability12" "generic_hidden"
"Ability13" "generic_hidden"
"Ability14" "generic_hidden"
"Ability15" "generic_hidden"
"Ability16" "generic_hidden"
"Ability17" "tt7"
"Ability18" "tt8"
"Ability19" "tt5"
"Ability20" "tt6"
"Ability21" "tt3"
"Ability22" "tt4"
"Ability23" "tt1"
"Ability24" "tt2"
//"Carry" "核心"
//"Support" "辅助"
//"Nuker" "爆发"
//"Disabler" "控制"
//"Jungler" "打野"
//"Durable" "耐久"
//"Escape" "逃生"
//"LaneSupport" "对线辅助"
//"Pusher" "推进"
//"Initiator" "先手"
//"Role" "Carry,Support,Nuker,Disabler,Jungler,Durable,Escape,LaneSupport,Pusher,Initiator"
"Role" "Carry,Nuker,Disabler,Jungler,Escape,Pusher,Initiator"
"Rolelevels" "1,3,2,1,0,1,2"
"ModelScale" "1.4"
"HealthBarOffset" "320"
"MinimapIcon" "npc_dota_hero_lina"
"Model" "models/new_touhou_model/reimu/reimu.vmdl"
"AttackAnimationPoint" "0.1"
// 攻击前摇
"AttackRate" "3.0"
// 攻击速度
"ArmorPhysical" "0"
// 物理护甲
"AttackDamageMin" "4"
// 最大攻击力
"AttackDamageMax" "5"
// 最小攻击力
"AttributeBaseStrength" "1"
// 基础力量
"AttributeStrengthGain" "0"
// 每级增加的力量,力量成长
"AttributeBaseAgility" "1"
// 基础敏捷
"AttributeAgilityGain" "0"
// 每级增加的敏捷,敏捷成长
"AttributeBaseIntelligence" "1"
// 基础智力
"AttributeIntelligenceGain" "0"
// 每级增加的智力,智力成长
"MovementSpeed" "550"
// 基础移动速度
"MovementTurnRate" "1.0"
// 转身速度
"StatusHealth" "135"
// 基础生命值
"StatusHealthRegen" "2.0"
// 基础生命恢复
"StatusMana" "60"
// 基础魔法值
"StatusManaRegen" "0.9"
// 基础魔法恢复
"VisionDaytimeRange" "1050"
// 白天视野大小
"VisionNighttimeRange" "700"
// 晚上视野大小
"DisableWearables" "1"
}
"npc_dota_hero_reimu2"
{
"override_hero" "npc_dota_hero_juggernaut"
"AbilityLayout" "1"
"Ability1" "ability_touhoutd_release_tower"
"Ability2" "ability_touhoutd_blink"
"Ability3" "ability_touhoutd_kill"
"Ability4" "ability_touhoutd_buy_normal_card"
"Ability5" "ability_touhoutd_buy_senior_card"
"Ability6" "ability_touhoutd_ex_up"
"Ability7" "ability_touhoutd_sort_item"
"Ability8" "ability_touhoutd_close_star"
"Ability9" "generic_hidden"
"Ability10" "generic_hidden"
"Ability11" "generic_hidden"
"Ability12" "generic_hidden"
"Ability13" "generic_hidden"
"Ability14" "generic_hidden"
"Ability15" "generic_hidden"
"Ability16" "generic_hidden"
"Ability17" "tt7"
"Ability18" "tt8"
"Ability19" "tt5"
"Ability20" "tt6"
"Ability21" "tt3"
"Ability22" "tt4"
"Ability23" "tt1"
"Ability24" "tt2"
//"Carry" "核心"
//"Support" "辅助"
//"Nuker" "爆发"
//"Disabler" "控制"
//"Jungler" "打野"
//"Durable" "耐久"
//"Escape" "逃生"
//"LaneSupport" "对线辅助"
//"Pusher" "推进"
//"Initiator" "先手"
//"Role" "Carry,Support,Nuker,Disabler,Jungler,Durable,Escape,LaneSupport,Pusher,Initiator"
"Role" "Carry,Nuker,Disabler,Jungler,Escape,Pusher,Initiator"
"Rolelevels" "1,3,2,1,0,1,2"
"ModelScale" "1.4"
"MinimapIcon" "npc_dota_hero_juggernaut" //无效
"AttackAnimationPoint" "0.1"
// 攻击前摇
"AttackRate" "3.0"
// 攻击速度
"ArmorPhysical" "0"
// 物理护甲
"AttackDamageMin" "4"
// 最大攻击力
"AttackDamageMax" "5"
// 最小攻击力
"AttributeBaseStrength" "1"
// 基础力量
"AttributeStrengthGain" "0"
// 每级增加的力量,力量成长
"AttributeBaseAgility" "1"
// 基础敏捷
"AttributeAgilityGain" "0"
// 每级增加的敏捷,敏捷成长
"AttributeBaseIntelligence" "1"
// 基础智力
"AttributeIntelligenceGain" "0"
// 每级增加的智力,智力成长
"MovementSpeed" "550"
// 基础移动速度
"MovementTurnRate" "1.0"
// 转身速度
"StatusHealth" "135"
// 基础生命值
"StatusHealthRegen" "2.0"
// 基础生命恢复
"StatusMana" "60"
// 基础魔法值
"StatusManaRegen" "0.9"
// 基础魔法恢复
"VisionDaytimeRange" "1050"
// 白天视野大小
"VisionNighttimeRange" "700"
// 晚上视野大小
"DisableWearables" "1"
// 边界设置
//----------------------------------------------------------------
"BoundsHullName" "DOTA_HULL_SIZE_SMALL" // 碰撞边界类型,以下为单位尺寸参数:
// 值 Hammer中的单位半径
// DOTA_HULL_SIZE_SMALL 8
// DOTA_HULL_SIZE_REGULAR 16
// DOTA_HULL_SIZE_SIEGE 16
// DOTA_HULL_SIZE_HERO 24
// DOTA_HULL_SIZE_HUGE 80
// DOTA_HULL_SIZE_BUILDING 81
// DOTA_HULL_SIZE_FILLER 96
// DOTA_HULL_SIZE_BARRACKS 144
// DOTA_HULL_SIZE_TOWER 144
"RingRadius" "60" // 选择圈半径
"HealthBarOffset" "320" // 血条高度,缺省值为 "-1",意味着使用默认的模型高度
}
}