Files
2HUCardTDGame/scripts/vscripts/abilities/abilitystar.lua
2021-10-24 15:36:18 -04:00

200 lines
6.5 KiB
Lua
Executable File

function OnStar01SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local targetPoint = keys.target_points[1]
local fairyArea = nil
local hero = caster:GetOwner()
if hero~=nil and hero:IsNull()==false then
local fairyList = GetHeroFairyList(hero)
for k,v in pairs(fairyList) do
if v.star == caster then
fairyArea = v
break
end
end
end
local isTargetInArea = false
if fairyArea ~= nil then
local pos1 = fairyArea.sunny:GetAbsOrigin()
local pos2 = fairyArea.star:GetAbsOrigin()
local pos3 = fairyArea.luna:GetAbsOrigin()
isTargetInArea = IsInTriangle(pos1,pos2,pos3,targetPoint)
local center, radius = GetCircleCenterAndRadius(pos1,pos2,pos3)
local targetsTotal = {}
local fairyTargets = THTD_FindUnitsInRadius(caster,center,radius)
for _,v in pairs(fairyTargets) do
if v~=nil and v:IsNull()==false and v:IsAlive() and IsUnitInFairy(fairyArea,v) then
targetsTotal[v:GetEntityIndex()] = v
end
end
for k,v in pairs(targetsTotal) do
OnStar01Damage(keys,v:GetOrigin())
end
end
if not isTargetInArea then
OnStar01Damage(keys,targetPoint)
end
end
function OnStar01Damage(keys,targetPoint)
local caster = EntIndexToHScript(keys.caster_entindex)
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_star/ability_star_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
ParticleManager:DestroyParticleSystem(effectIndex,false)
caster:SetContextThink(DoUniqueString("ability_star_01_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
for k,v in pairs(targets) do
keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_star_01_slow", {Duration = keys.duration_time})
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
return nil
end,
0.5)
end
function OnStar02SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local targetPoint = keys.target_points[1]
local fairyArea = nil
local hero = caster:GetOwner()
if hero~=nil and hero:IsNull()==false then
local fairyList = GetHeroFairyList(hero)
for k,v in pairs(fairyList) do
if v.star == caster then
fairyArea = v
break
end
end
end
local isTargetInArea = false
if fairyArea ~= nil then
local pos1 = fairyArea.sunny:GetAbsOrigin()
local pos2 = fairyArea.star:GetAbsOrigin()
local pos3 = fairyArea.luna:GetAbsOrigin()
isTargetInArea = IsInTriangle(pos1,pos2,pos3,targetPoint)
local center, radius = GetCircleCenterAndRadius(pos1,pos2,pos3)
local pos10 = GetTwoVectorSub(center, pos1, 2/1)
local pos20 = GetTwoVectorSub(center, pos2, 2/1)
local pos30 = GetTwoVectorSub(center, pos3, 2/1)
local star_points = {}
table.insert(star_points, center)
table.insert(star_points, pos10)
table.insert(star_points, pos20)
table.insert(star_points, pos30)
table.insert(star_points, GetTwoVectorSub(pos10, pos20, 1/1))
table.insert(star_points, GetTwoVectorSub(pos20, pos30, 1/1))
table.insert(star_points, GetTwoVectorSub(pos30, pos10, 1/1))
local time = keys.max_count * 0.2
local count = 0
caster:SetContextThink(DoUniqueString("ability_star_02_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if time < 0 then return nil end
if fairyArea.sunny==nil or fairyArea.sunny:IsNull() or fairyArea.sunny:THTD_IsHidden() then return nil end
if fairyArea.star==nil or fairyArea.star:IsNull() or fairyArea.star:THTD_IsHidden() then return nil end
if fairyArea.luna==nil or fairyArea.luna:IsNull() or fairyArea.luna:THTD_IsHidden() then return nil end
for _, pos in pairs(star_points) do
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_star/ability_star_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, pos)
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
if count > 0 and count % 2 == 0 then
local targetsTotal = {}
local targets = THTD_FindUnitsInRadius(caster,center,radius)
for _,v in pairs(targets) do
if v~=nil and v:IsNull()==false and v:IsAlive() and IsUnitInFairy(fairyArea,v) then
table.insert(targetsTotal, v)
end
end
targets = {}
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 2 * (1 + keys.damage_up/100)^count
for _, v in pairs(targetsTotal) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
end
count = count + 1
time = time - 0.2
return 0.2
end,
0)
end
if not isTargetInArea then
OnStar02Damage(keys,targetPoint)
end
end
function OnStar02Damage(keys,targetPoint)
local caster = EntIndexToHScript(keys.caster_entindex)
local time = keys.max_count * 0.2
local count = 0
caster:SetContextThink(DoUniqueString("ability_star_02_delay"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if time < 0 then return nil end
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_star/ability_star_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
ParticleManager:DestroyParticleSystem(effectIndex,false)
if count > 0 and count % 2 == 0 then
caster:SetContextThink(DoUniqueString("ability_star_02_delay"),
function()
local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * 2 * (1 + keys.damage_up/100)^count
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
return nil
end,
0.5)
end
count = count + 1
time = time - 0.2
return 0.2
end,
0)
end