Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/abilities/traps/breathe_fire.lua
2021-10-24 15:36:18 -04:00

84 lines
2.6 KiB
Lua
Executable File

breathe_fire = class({})
----------------------------------------------------------------------------------------
function breathe_fire:Precache( context )
PrecacheResource( "particle", "particles/fire_trap/trap_breathe_fire.vpcf", context )
end
--------------------------------------------------------------------------------
function breathe_fire:ProcsMagicStick()
return false
end
--------------------------------------------------------------------------------
function breathe_fire:OnSpellStart()
self.start_radius = self:GetSpecialValueFor( "start_radius" )
self.end_radius = self:GetSpecialValueFor( "end_radius" )
self.speed = self:GetSpecialValueFor( "speed" )
self.max_hp_pct_damage = self:GetLevelSpecialValueFor( "max_hp_pct_damage", GameRules.Aghanim:GetAscensionLevel() )
--printf( "ascension level: %d; percent damage: %d", GameRules.Aghanim:GetAscensionLevel(), self.max_hp_pct_damage )
local vPos = nil
if self:GetCursorTarget() then
vPos = self:GetCursorTarget():GetOrigin()
else
vPos = self:GetCursorPosition()
end
local fRangeToTarget = ( self:GetCaster():GetOrigin() - vPos ):Length2D()
local vDirection = vPos - self:GetCaster():GetOrigin()
vDirection.z = 0.0
vDirection = vDirection:Normalized()
self.speed = self.speed * ( ( fRangeToTarget ) / ( fRangeToTarget -self.start_radius ) )
local info = {
EffectName = "particles/fire_trap/trap_breathe_fire.vpcf",
Ability = self,
vSpawnOrigin = self:GetCaster():GetOrigin(),
fStartRadius = self.start_radius,
fEndRadius = self.end_radius,
vVelocity = vDirection * self.speed,
fDistance = fRangeToTarget,
Source = self:GetCaster(),
iUnitTargetTeam = DOTA_UNIT_TARGET_TEAM_ENEMY,
iUnitTargetType = DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
}
ProjectileManager:CreateLinearProjectile( info )
EmitSoundOn( "AghanimsFortress.FireTrap", self:GetCaster() )
end
--------------------------------------------------------------------------------
function breathe_fire:OnProjectileHit( hTarget, vLocation )
if hTarget ~= nil and ( not hTarget:IsMagicImmune() ) and ( not hTarget:IsInvulnerable() ) then
local fMaxHealth = hTarget:GetMaxHealth()
local fDamage = math.ceil( fMaxHealth * ( self.max_hp_pct_damage / 100.0 ) )
--printf( "breathe_fire:OnProjectileHit - applying %.2f damage to target with %.2f max health", fDamage, fMaxHealth )
local damageSource = self:GetCaster()
local damage = {
victim = hTarget,
attacker = damageSource,
damage = fDamage,
damage_type = self:GetAbilityDamageType(),
ability = self
}
ApplyDamage( damage )
end
return false
end
--------------------------------------------------------------------------------