153 lines
4.4 KiB
Lua
Executable File
153 lines
4.4 KiB
Lua
Executable File
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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--------------------------------------------------------------------------------
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if CMapEncounter_FireRoshan == nil then
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CMapEncounter_FireRoshan = class( {}, {}, CMapEncounter )
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end
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function CMapEncounter_FireRoshan:Precache( context )
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CMapEncounter.Precache( self, context )
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PrecacheUnitByNameSync( "npc_dota_creature_baby_roshan", context, -1 )
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PrecacheResource( "particle", "particles/units/heroes/hero_jakiro/jakiro_icepath_debuff.vpcf", context )
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PrecacheResource( "particle", "particles/neutral_fx/mini_rosh_fire.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_lich/lich_frost_nova.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_lich/lich_slowed_cold.vpcf", context )
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PrecacheResource( "particle", "particles/status_fx/status_effect_frost_lich.vpcf", context )
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PrecacheResource( "particle", "particles/status_fx/status_effect_burn.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_FireRoshan:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self.nNumBabyRoshans = 3
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self:AddSpawner( CDotaSpawner( "spawner_fire_roshan", "spawner_fire_roshan",
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{
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{
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EntityName = "npc_dota_creature_fire_roshan",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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self:AddSpawner( CDotaSpawner( "spawner_ice_roshan", "spawner_ice_roshan",
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{
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{
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EntityName = "npc_dota_creature_ice_roshan",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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local bInvulnerable = true
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self.vReinforcementSchedule =
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{
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{
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Time = 5,
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Count = 2,
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},
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{
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Time = 20,
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Count = 2,
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},
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{
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Time = 35,
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Count = 2,
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},
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{
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Time = 50,
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Count = 2,
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},
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}
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_reinforcements", "spawner_peon", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_baby_roshan",
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Team = DOTA_TEAM_BADGUYS,
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Count = 4,
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PositionNoise = 225.0,
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},
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}, bInvulnerable ) )
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self:SetSpawnerSchedule( "spawner_reinforcements", self.vReinforcementSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_FireRoshan:InitializeObjectives()
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self:AddEncounterObjective( "defeat_blazhan", 0, 0 )
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self:AddEncounterObjective( "defeat_frozhan", 0, 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_FireRoshan:GetPreviewUnit()
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return "npc_dota_creature_fire_roshan"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_FireRoshan:Start()
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CMapEncounter.Start( self )
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self:CreateUnits()
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self:StartAllSpawnerSchedules( 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_FireRoshan:CreateUnits()
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for _,Spawner in pairs ( self:GetSpawners() ) do
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local vecUnits = Spawner:SpawnUnits()
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for _,hUnit in pairs ( vecUnits ) do
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if hUnit:GetUnitName() == "npc_dota_creature_ice_roshan" then
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hUnit:SetMaterialGroup( "3" )
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end
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if hUnit:GetUnitName() == "npc_dota_creature_fire_roshan" then
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hUnit:SetMaterialGroup( "2" )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_FireRoshan:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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print( "CMapEncounter_FireRoshan:OnSpawnerFinished" )
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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else
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print( "CMapEncounter_FireRoshan:OnSpawnerFinished: WARNING: Can't find a living hero" )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_FireRoshan
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