81 lines
2.1 KiB
Lua
Executable File
81 lines
2.1 KiB
Lua
Executable File
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--[[ ai/healing_burrower.lua ]]
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----------------------------------------------------------------------------------------------
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function Precache( context )
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PrecacheResource( "model", "models/heroes/nerubian_assassin/mound.vmdl", context )
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end
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----------------------------------------------------------------------------------------------
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function Spawn( entityKeyValues )
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if thisEntity == nil then
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return
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end
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hHealAbility = thisEntity:FindAbilityByName( "nyx_suicide_heal" )
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hUnburrowAbility = thisEntity:FindAbilityByName( "nyx_assassin_unburrow" )
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-- Start already burrowed
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thisEntity:AddNewModifier( thisEntity, nil, "modifier_nyx_assassin_burrow", { duration = -1 } )
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hUnburrowAbility:SetHidden( false )
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thisEntity:SetContextThink( "HealingNyxThink", HealingNyxThink, 0.5 )
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end
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----------------------------------------------------------------------------------------------
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function HealingNyxThink()
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if ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 1
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end
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local bIsBurrowed = ( thisEntity:FindModifierByName( "modifier_nyx_assassin_burrow" ) ~= nil )
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if bIsBurrowed then
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return CastUnburrow()
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end
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local hCreatures = Entities:FindAllByClassnameWithin( "npc_dota_creature", thisEntity:GetAbsOrigin(), 2000 )
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local hGuardians = {}
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for _, hCreature in pairs( hCreatures ) do
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if ( hCreature:GetUnitName() == "npc_dota_creature_sand_king" ) and hCreature:IsAlive() then
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return CastSuicideHeal( hCreature )
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end
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end
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return 0.1
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end
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----------------------------------------------------------------------------------------------
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function CastUnburrow()
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = hUnburrowAbility:entindex(),
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})
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return 0.3
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end
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----------------------------------------------------------------------------------------------
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function CastSuicideHeal( hCreature )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
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AbilityIndex = hHealAbility:entindex(),
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TargetIndex = hCreature:entindex(),
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})
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return 1
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end
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