Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/ai/scarab_zealot.lua
2021-10-24 15:36:18 -04:00

93 lines
2.5 KiB
Lua
Executable File

function Spawn( entityKeyValues )
if not IsServer() then
return
end
if thisEntity == nil then
return
end
thisEntity.ImpaleAbility = thisEntity:FindAbilityByName( "aghsfort_creature_impale" )
thisEntity:SetContextThink( "ScarabZealotThink", ScarabZealotThink, 1 )
end
function LastTargetImpaleTime( hTarget )
local flLastTime = thisEntity.Encounter.ImpaleTargets[ tostring( hTarget:entindex() ) ]
if flLastTime == nil then
flLastTime = 0
end
return flLastTime
end
function ScarabZealotThink()
if ( not thisEntity:IsAlive() ) then
return -1
end
if GameRules:IsGamePaused() == true then
return 1
end
if thisEntity.Encounter.ImpaleTargets == nil then
thisEntity.Encounter.ImpaleTargets = {}
end
if thisEntity.ImpaleAbility ~= nil and thisEntity.ImpaleAbility:IsFullyCastable() then
-- Select a unit in range to attack
-- And don't pick a target who was impaled at in the last second
local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil,
thisEntity.ImpaleAbility:GetCastRange(), DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, 0, false )
local hPossibleEnemies = {}
for _,hEnemy in pairs( enemies ) do
local flTimeSinceLastImpale = GameRules:GetGameTime() - LastTargetImpaleTime( hEnemy )
if hEnemy ~= nil and hEnemy:IsAlive() and hEnemy:IsInvulnerable() == false and
hEnemy:IsMagicImmune() == false and ( flTimeSinceLastImpale > 0.5 ) then
table.insert( hPossibleEnemies, hEnemy )
end
end
-- Pick a random one, but prefer one who is at least 500 away
local hNearEnemy = nil
while #hPossibleEnemies > 0 do
local nIndex = math.random( 1, #hPossibleEnemies )
local hEnemy = hPossibleEnemies[ nIndex ]
if ( ( hEnemy:GetAbsOrigin() - thisEntity:GetAbsOrigin() ):Length2D() > 500 ) then
return Impale( hEnemy )
end
hNearEnemy = hEnemy
table.remove( hPossibleEnemies, nIndex )
end
-- If not, then pick a close one
if hNearEnemy ~= nil then
return Impale( hNearEnemy )
end
end
return 0.1
end
function Impale( hTarget )
local vTargetPos = hTarget:GetAbsOrigin() + RandomVector( RandomFloat( 50, 150 ) )
thisEntity.Encounter.ImpaleTargets[ tostring( hTarget:entindex() ) ] = GameRules:GetGameTime()
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = thisEntity.ImpaleAbility:entindex(),
Position = vTargetPos,
Queue = false,
})
return 0.5
end