Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_temple_garden.lua
2021-10-24 15:36:18 -04:00

66 lines
2.0 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "encounters/encounter_trap_base" )
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if CMapEncounter_TempleGarden == nil then
CMapEncounter_TempleGarden = class( {}, {}, CMapEncounter_TrapBase )
end
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function CMapEncounter_TempleGarden:GetPreviewUnit()
return "npc_dota_breathe_fire_trap"
end
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--[[
function CMapEncounter_TempleGarden:Start()
CMapEncounter_TrapBase.Start( self )
if not IsServer() then
return
end
local wardUnits = Entities:FindAllByName( "spawner_ward" )
local wardUnit = "npc_dota_observer_ward_journey"
for _, spawnerUnit in pairs(wardUnits) do
local hUnit = CreateUnitByName( wardUnit, spawnerUnit:GetAbsOrigin(), true, nil, nil, DOTA_TEAM_GOODGUYS )
if hUnit ~= nil then
--print("Placing a ward")
hUnit:SetForwardVector( RandomVector( 1 ) )
end
end
end
]]
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function CMapEncounter_TempleGarden:CheckForCompletion()
if not IsServer() then
return
end
local bIsComplete = CMapEncounter_TrapBase.CheckForCompletion( self )
if bIsComplete then
self:DisableTraps()
end
return bIsComplete
end
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function CMapEncounter_TempleGarden:DisableTraps()
--print("Disabling Traps!")
-- Disable any traps in the map
local hRelays = self:GetRoom():FindAllEntitiesInRoomByName( "disable_traps_relay", false )
--local hRelays = Entities:FindAllByName( "disable_traps_relay" )
for _, hRelay in pairs( hRelays ) do
hRelay:Trigger( nil, nil )
end
end
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return CMapEncounter_TempleGarden