Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_rock_golems.lua
2021-10-24 15:36:18 -04:00

136 lines
3.8 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
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if CMapEncounter_RockGolems == nil then
CMapEncounter_RockGolems = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_RockGolems:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self.vWaveSchedule =
{
{
Time = 3,
Count = 1,
},
{
Time = 33,
Count = 2,
},
{
Time = 63,
Count = 2,
},
}
local bInvulnerable = true
self.szPortal = "dynamic_portal"
self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPortal, self.szPortal, 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_rock_golem_a",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( self.szPortal, self.vWaveSchedule )
end
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function CMapEncounter_RockGolems:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle", "particles/units/heroes/hero_brewmaster/brewmaster_thunder_clap_debuff.vpcf", context )
end
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function CMapEncounter_RockGolems:GetPreviewUnit()
return "npc_dota_creature_rock_golem_a"
end
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function CMapEncounter_RockGolems:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
end
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function CMapEncounter_RockGolems:Start()
CMapEncounter.Start( self )
self:StartAllSpawnerSchedules( 0 )
end
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function CMapEncounter_RockGolems:GetMaxSpawnedUnitCount()
local nBigGolems = #self.PortalSpawnersV2
local nMediumGolems = nBigGolems * 3
local nSmallGolems = nMediumGolems * 4
local nTotal = nBigGolems + nMediumGolems + nSmallGolems -- isn't working, it's 0
printf( "GetMaxSpawnedUnitCount - nTotal: %d", nTotal )
return nTotal
end
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function CMapEncounter_RockGolems:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
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function CMapEncounter_RockGolems:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner.szSpawnerName == self.szPortal then
if hSpawner.schedule then
local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
end
end
for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
self:SetInitialGoalEntityToNearestHero( hSpawnedUnit )
end
end
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--[[ necessary due to split-generated golems?
function CMapEncounter_RockGolems:CheckForCompletion()
if self.nWaves == 0 and not self:HasRemainingEnemies() then
return true
end
return false
end
]]
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return CMapEncounter_RockGolems