Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_dire_siege.lua
2021-10-24 15:36:18 -04:00

229 lines
6.6 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
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if CMapEncounter_DireSiege == nil then
CMapEncounter_DireSiege = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_DireSiege:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
self.hDireCaptain = nil
self.nDireCaptainHealthPercentTrigger = 20
self.nNumCatapultsToKillForReinforcements = 3
self.bTriggeredReinforcements = false
self.szMeleeSpawner = "spawner_melee"
self.szRangedSpawner = "spawner_ranged"
self.szCatapultSpawner = "spawner_catapult"
self.szCaptainSpawner = "spawner_captain"
self:AddSpawner( CDotaSpawner( self.szMeleeSpawner, self.szMeleeSpawner,
{
{
EntityName = "npc_dota_assault_bad_melee_creep",
Team = DOTA_TEAM_BADGUYS,
Count = 5,
PositionNoise = 250.0,
},
} ) )
self:AddSpawner( CDotaSpawner( self.szRangedSpawner, self.szRangedSpawner,
{
{
EntityName = "npc_dota_assault_bad_ranged_creep",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 250.0,
},
} ) )
self:AddSpawner( CDotaSpawner( self.szCatapultSpawner, self.szCatapultSpawner,
{
{
EntityName = "npc_dota_creature_catapult",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
} ) )
self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
{
{
EntityName = "npc_aghsfort_creature_dire_assault_captain",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
} ) )
-- reinforcement wave through portals
self:AddPortalSpawnerV2( CPortalSpawnerV2( "portal_ranged", "portal_ranged", 8, 5, 1.0,
{
{
EntityName = "npc_dota_assault_bad_ranged_creep",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 250.0,
},
}, true
) )
self:AddPortalSpawnerV2( CPortalSpawnerV2( "portal_melee", "portal_melee", 8, 5, 1.0,
{
{
EntityName = "npc_dota_assault_bad_melee_creep",
Team = DOTA_TEAM_BADGUYS,
Count = 5,
PositionNoise = 250.0,
},
}, true
) )
self:AddPortalSpawnerV2( CPortalSpawnerV2( "portal_captain", "portal_captain", 8, 5, 1.0,
{
{
EntityName = "npc_aghsfort_creature_dire_assault_captain",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, true
) )
end
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function CMapEncounter_DireSiege:GetPreviewUnit()
return "npc_dota_creature_catapult"
end
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function CMapEncounter_DireSiege:GetMaxSpawnedUnitCount()
local nCount = 0
local hMeleeSpawners = self:GetSpawner( self.szMeleeSpawner )
if hMeleeSpawners then
nCount = nCount + hMeleeSpawners:GetSpawnPositionCount()
end
local hRangedSpawners = self:GetSpawner( self.szRangedSpawner )
if hRangedSpawners then
nCount = nCount + hRangedSpawners:GetSpawnPositionCount()
end
local hCatapultSpawners = self:GetSpawner( self.szCatapultSpawner )
if hCatapultSpawners then
nCount = nCount + hCatapultSpawners:GetSpawnPositionCount()
end
local hCaptainSpawners = self:GetSpawner( self.szCaptainSpawner )
if hCaptainSpawners then
nCount = nCount + hCaptainSpawners:GetSpawnPositionCount()
end
return nCount
end
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function CMapEncounter_DireSiege:Start()
CMapEncounter.Start( self )
for _,Spawner in pairs ( self:GetSpawners() ) do
Spawner:SpawnUnits()
end
end
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function CMapEncounter_DireSiege:SpawnReinforcements()
if self.bTriggeredReinforcements == true then
return
end
self.bTriggeredReinforcements = true
self.hDireCaptain = nil
for _, hPortalSpawner in pairs( self.PortalSpawnersV2 ) do
hPortalSpawner:SpawnUnitsFromRandomSpawners( 1 )
end
end
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function CMapEncounter_DireSiege:OnThink()
CMapEncounter.OnThink( self )
if self.bTriggeredReinforcements == true then
return
end
-- original dire captain is dead or goes below the health percent trigger
if self.hDireCaptain ~= nil and self.hDireCaptain:IsNull() == false then
--print( 'CMapEncounter_DireSiege:OnThink() Dire Assault Captain health percent is ' .. self.hDireCaptain:GetHealthPercent() )
if self.hDireCaptain:IsAlive() == false or self.hDireCaptain:GetHealthPercent() < self.nDireCaptainHealthPercentTrigger then
self:SpawnReinforcements()
end
end
end
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function CMapEncounter_DireSiege:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
if self.bTriggeredReinforcements == true then
return
end
-- trigger the reinforcements after killing a set number of catapults
if hVictim and hVictim:GetUnitName() == "npc_dota_creature_catapult" then
self.nNumCatapultsToKillForReinforcements = self.nNumCatapultsToKillForReinforcements - 1
if self.nNumCatapultsToKillForReinforcements <= 0 then
self:SpawnReinforcements()
end
end
end
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function CMapEncounter_DireSiege:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
--print( "CMapEncounter_Pinecones:OnSpawnerFinished" )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
if hSpawnedUnit:GetUnitName() == "npc_aghsfort_creature_dire_assault_captain" then
print( 'CMapEncounter_DireSiege:OnSpawnerFinished() - found original Dire Assault Captain')
self.hDireCaptain = hSpawnedUnit
end
end
elseif hSpawner:GetSpawnerType() == "CPortalSpawnerV2" then
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
end
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return CMapEncounter_DireSiege