61 lines
1.6 KiB
Lua
Executable File
61 lines
1.6 KiB
Lua
Executable File
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--------------------------------------------------------------------------------
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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thisEntity.hFlop = thisEntity:FindAbilityByName( "ogreseal_flop" )
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thisEntity.flSearchRadius = 700
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thisEntity:SetContextThink( "OgreSealThink", OgreSealThink, 0.5 )
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end
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--------------------------------------------------------------------------------
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function OgreSealThink()
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if ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 0.5
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end
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.flSearchRadius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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return 0.5
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end
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if thisEntity.hFlop ~= nil and thisEntity.hFlop:IsFullyCastable() then
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return CastBellyFlop( hEnemies[ #hEnemies ] )
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end
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return 0.5
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end
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function CastBellyFlop( enemy )
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local vToTarget = enemy:GetOrigin() - thisEntity:GetOrigin()
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vToTarget = vToTarget:Normalized()
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local vTargetPos = thisEntity:GetOrigin() + vToTarget * 50
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = thisEntity.hFlop:entindex(),
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Position = vTargetPos,
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Queue = false,
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})
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return 4
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end
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