Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_legion_commander.lua
2021-10-24 15:36:18 -04:00

290 lines
8.3 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
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if CMapEncounter_LegionCommander == nil then
CMapEncounter_LegionCommander = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_LegionCommander:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self.bInitialSpawn = true
self.bTrapsEnabled = false
self.nTrapTimer = 0
self:SetCalculateRewardsFromUnitCount( true )
local bInvulnerable = true
-- bespoke version:
self.vPeonSchedule =
{
{
Time = 0,
Count = 2,
},
{
Time = 20,
Count = 2,
},
{
Time = 40,
Count = 3,
},
{
Time = 60,
Count = 3,
},
}
--DeepPrintTable( self.vPeonSchedule )
self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_peon", "spawner_peon", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_gladiator_creep",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 100.0,
},
{
EntityName = "npc_dota_creature_skywrath_mage",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 100.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( "spawner_peon", self.vPeonSchedule )
-- Captain:
self.vCaptainSchedule =
{
{
Time = 0,
Count = 1,
},
{
Time = 20,
Count = 1,
},
{
Time = 40,
Count = 2,
},
{
Time = 60,
Count = 2,
},
}
self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_captain", "spawner_captain", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_legion_commander",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( "spawner_captain", self.vCaptainSchedule )
end
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function CMapEncounter_LegionCommander:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheUnitByNameSync( "npc_dota_creature_gladiator_creep", context )
PrecacheResource( "particle_folder", "particles/units/heroes/hero_skywrath_mage", context )
PrecacheResource( "particle_folder", "particles/units/heroes/hero_legion_commander", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_skywrath_mage.vsndevts", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_legion_commander.vsndevts", context )
PrecacheResource( "particle", "particles/econ/events/ti10/emblem/ti10_emblem_effect_gem_ring.vpcf", context )
end
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function CMapEncounter_LegionCommander:GetPreviewUnit()
return "npc_dota_creature_legion_commander"
end
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function CMapEncounter_LegionCommander:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vPeonSchedule )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
end
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function CMapEncounter_LegionCommander:ShouldAutoStartGlobalAscensionAbilities()
return false
end
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function CMapEncounter_LegionCommander:Start()
CMapEncounter.Start( self )
end
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function CMapEncounter_LegionCommander:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
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function CMapEncounter_LegionCommander:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if self.bInitialSpawn == true then
--self:SpawnTowers()
self.bInitialSpawn = false
end
if hSpawner.szSpawnerName == "spawner_peon" then
if hSpawner.schedule then
local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
end
end
--print( "CMapEncounter_Brewmaster:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
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function CMapEncounter_LegionCommander:OnTriggerStartTouch( event )
CMapEncounter.OnTriggerStartTouch( self, event )
-- Get the trigger that activates the room
local szTriggerName = event.trigger_name
local hUnit = EntIndexToHScript( event.activator_entindex )
local hTriggerEntity = EntIndexToHScript( event.caller_entindex )
printf( "szTriggerName: %s, hUnit:GetUnitName(): %s, hTriggerEntity:GetName(): %s", szTriggerName, hUnit:GetUnitName(), hTriggerEntity:GetName() )
if self.bCreatureSpawnsActivated == nil and szTriggerName == "trigger_spawn_creatures" then
self.bCreatureSpawnsActivated = true
self:StartGlobalAscensionAbilities()
self:StartAllSpawnerSchedules( 0 )
self.bTrapsEnabled = true
printf( "Unit \"%s\" triggered creature spawning!", hUnit:GetUnitName() )
EmitGlobalSound( "RoundStart" )
end
end
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function CMapEncounter_LegionCommander:OnThink()
CMapEncounter.OnThink( self )
if self.bTrapsEnabled == true then
self.nTrapTimer = self.nTrapTimer + 1
end
if self.nTrapTimer == 1 then
self:FireArrowTrap1()
elseif self.nTrapTimer == 2 then
self:FireArrowTrap2()
elseif self.nTrapTimer == 3 then
self:FireArrowTrap3()
elseif self.nTrapTimer == 4 then
self:FireArrowTrap4()
self.nTrapTimer = 0
end
end
function CMapEncounter_LegionCommander:FireArrowTrap1()
local hRelays = self:GetRoom():FindAllEntitiesInRoomByName( "arrow_trap_01_relay", false )
for _, hRelay in pairs( hRelays ) do
hRelay:Trigger( nil, nil )
end
end
function CMapEncounter_LegionCommander:FireArrowTrap2()
local hRelays = self:GetRoom():FindAllEntitiesInRoomByName( "arrow_trap_02_relay", false )
for _, hRelay in pairs( hRelays ) do
hRelay:Trigger( nil, nil )
end
end
function CMapEncounter_LegionCommander:FireArrowTrap3()
local hRelays = self:GetRoom():FindAllEntitiesInRoomByName( "arrow_trap_03_relay", false )
for _, hRelay in pairs( hRelays ) do
hRelay:Trigger( nil, nil )
end
end
function CMapEncounter_LegionCommander:FireArrowTrap4()
local hRelays = self:GetRoom():FindAllEntitiesInRoomByName( "arrow_trap_04_relay", false )
for _, hRelay in pairs( hRelays ) do
hRelay:Trigger( nil, nil )
end
end
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function CMapEncounter_LegionCommander:CheckForCompletion()
if self.bInitialSpawn == false then
if not self:HasRemainingEnemies() and self:AreScheduledSpawnsComplete() and not self:HasAnyPortals() then
self.bTrapsEnabled = false
local hRelays = self:GetRoom():FindAllEntitiesInRoomByName( "disable_traps_relay", false )
for _, hRelay in pairs( hRelays ) do
hRelay:Trigger( nil, nil )
end
return true
end
end
return false
end
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function CMapEncounter_LegionCommander:OnComplete()
CMapEncounter.OnComplete( self )
local hHeroes = HeroList:GetAllHeroes()
for _, hHero in pairs ( hHeroes ) do
if hHero ~= nil and not hHero:IsNull() and hHero:IsRealHero() then
hHero:RemoveModifierByName( "modifier_legion_commander_duel_damage_boost" )
end
end
end
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return CMapEncounter_LegionCommander
--------------------------------------------------------------------------------