Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_bomb_squad.lua
2021-10-24 15:36:18 -04:00

138 lines
3.4 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
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if CMapEncounter_Bomb_Squad == nil then
CMapEncounter_Bomb_Squad = class( {}, {}, CMapEncounter )
end
--------------------------------------------------------------------------------
function CMapEncounter_Bomb_Squad:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
self.vPudgeSchedule =
{
{
Time = 0,
Count = 2,
},
{
Time = 40,
Count = 3,
},
{
Time = 80,
Count = 4,
},
}
self.vBombSquadSchedule =
{
{
Time = 0,
Count = 1,
},
{
Time = 40,
Count = 2,
},
{
Time = 80,
Count = 2,
},
}
self.szPeonSpawner = "spawner_peon"
self.szCaptainSpawner = "spawner_captain"
local bInvulnerable = true
self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPeonSpawner, self.szPeonSpawner, 60 * hRoom:GetDepth(), 5, 1.0,
{
{
EntityName = "npc_aghsfort_creature_walrus_pudge",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szCaptainSpawner, self.szCaptainSpawner, 60 * hRoom:GetDepth(), 5, 1.0,
{
{
EntityName = "npc_aghsfort_creature_bomb_squad",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( self.szPeonSpawner, self.vPudgeSchedule )
self:SetSpawnerSchedule( self.szCaptainSpawner, self.vBombSquadSchedule )
end
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function CMapEncounter_Bomb_Squad:GetPreviewUnit()
return "npc_aghsfort_creature_bomb_squad"
end
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function CMapEncounter_Bomb_Squad:Start()
CMapEncounter.Start( self )
for _, hSpawner in pairs( self:GetSpawners() ) do
hSpawner:SpawnUnits()
end
self:StartSpawnerSchedule( self.szPeonSpawner, 0 )
self:StartSpawnerSchedule( self.szCaptainSpawner, 0 )
end
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function CMapEncounter_Bomb_Squad:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vPudgeSchedule )
end
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function CMapEncounter_Bomb_Squad:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner.szSpawnerName == "spawner_peon" then
if hSpawner.schedule then
local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
end
end
end
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function CMapEncounter_Bomb_Squad:MustKillForEncounterCompletion( hEnemyCreature )
if hEnemyCreature:GetUnitName() == "npc_aghsfort_creature_bomb_squad_landmine" then
return false
end
if hEnemyCreature:GetUnitName() == "npc_aghsfort_creature_bomb_squad_stasis_trap" then
return false
end
return true
end
--------------------------------------------------------------------------------
return CMapEncounter_Bomb_Squad