Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/abilities/ascension_armor_sapping.lua
2021-10-24 15:36:18 -04:00

71 lines
3.0 KiB
Lua
Executable File

ascension_armor_sapping = class({})
LinkLuaModifier( "modifier_ascension_armor_sapping", "modifiers/modifier_ascension_armor_sapping", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_ascension_armor_sapping_display", "modifiers/modifier_ascension_armor_sapping_display", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( "modifier_ascension_armor_sapping_instance", "modifiers/modifier_ascension_armor_sapping_instance", LUA_MODIFIER_MOTION_NONE )
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function ascension_armor_sapping:Precache( context )
PrecacheResource( "particle", "particles/units/heroes/hero_undying/undying_decay_strength_xfer.vpcf", context )
PrecacheResource( "particle", "particles/ascension/ascension_armor_sapping_target.vpcf", context )
PrecacheResource( "particle", "particles/items2_fx/medallion_of_courage.vpcf", context )
end
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function ascension_armor_sapping:Spawn()
-- So the modifier can be seen
if IsServer() == true then
self:GetCaster():AddNewModifier( self:GetCaster(), self, "modifier_ascension_armor_sapping_display", nil )
end
end
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function ascension_armor_sapping:OnSpellStart()
if not IsServer() then
return
end
local hTarget = self:GetCursorTarget()
if hTarget == nil then
return
end
local nSapFX = ParticleManager:CreateParticle( "particles/units/heroes/hero_undying/undying_decay_strength_xfer.vpcf", PATTACH_CUSTOMORIGIN, self:GetCaster() )
ParticleManager:SetParticleControlEnt( nSapFX, 0, hTarget, PATTACH_POINT_FOLLOW, "attach_hitloc", hTarget:GetAbsOrigin(), true )-- CP0: Target
ParticleManager:SetParticleControlEnt( nSapFX, 1, self:GetCaster(), PATTACH_POINT_FOLLOW, "attach_hitloc", self:GetCaster():GetAbsOrigin(), true )-- CP1: Caster
ParticleManager:SetParticleControlEnt( nSapFX, 2, self:GetCaster(), PATTACH_POINT_FOLLOW, "attach_hitloc", self:GetCaster():GetAbsOrigin(), true )-- CP2: Caster's hand
ParticleManager:ReleaseParticleIndex( nSapFX );
local nSapTargetFX = ParticleManager:CreateParticle( "particles/ascension/ascension_armor_sapping_target.vpcf", PATTACH_ABSORIGIN_FOLLOW, hTarget )
ParticleManager:ReleaseParticleIndex( nSapTargetFX );
EmitSoundOn( "Ability.ArmorSapping.Target", hTarget );
local nDuration = self:GetSpecialValueFor( "duration" )
local kv =
{
duration = nDuration
}
local hDebuff = hTarget:AddNewModifier( self:GetCaster(), self, "modifier_ascension_armor_sapping_instance", kv )
if hDebuff == nil then
return
end
-- add debuff counter
local hDebuffCounter = hTarget:FindModifierByName( "modifier_ascension_armor_sapping" )
if hDebuffCounter == nil then
hDebuffCounter = hTarget:AddNewModifier( self:GetCaster(), self, "modifier_ascension_armor_sapping", nil )
end
if hDebuffCounter ~= nil then
hDebuffCounter:SetDuration( nDuration, true );
hDebuffCounter:SetStackCount( hDebuffCounter:GetStackCount() + 1 )
end
end