167 lines
4.7 KiB
Lua
Executable File
167 lines
4.7 KiB
Lua
Executable File
--[[ Brewling Earth AI ]]
|
|
|
|
require( "ai/ai_core" )
|
|
|
|
function Spawn( entityKeyValues )
|
|
thisEntity.bInitialized = false
|
|
if not thisEntity.bInitialized then
|
|
thisEntity.vInitialSpawnPos = thisEntity:GetOrigin()
|
|
thisEntity.bInitialized = true
|
|
end
|
|
thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
|
|
behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorThunderClap, BehaviorRunAway } )
|
|
end
|
|
|
|
function AIThink()
|
|
return behaviorSystem:Think( )
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
BehaviorNone = {}
|
|
|
|
function BehaviorNone:Evaluate()
|
|
return 1 -- must return a value > 0, so we have a default
|
|
end
|
|
|
|
function BehaviorNone:Begin()
|
|
|
|
local orders = nil
|
|
local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, 1000 )
|
|
if hTarget ~= nil then
|
|
thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
|
|
hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
|
|
orders =
|
|
{
|
|
UnitIndex = thisEntity:entindex(),
|
|
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
|
|
TargetIndex = hTarget:entindex()
|
|
}
|
|
elseif thisEntity.lastTargetPosition ~= nil then
|
|
orders =
|
|
{
|
|
UnitIndex = thisEntity:entindex(),
|
|
OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
|
|
Position = thisEntity.lastTargetPosition
|
|
}
|
|
else
|
|
orders =
|
|
{
|
|
UnitIndex = thisEntity:entindex(),
|
|
OrderType = DOTA_UNIT_ORDER_STOP
|
|
}
|
|
end
|
|
|
|
return orders
|
|
end
|
|
|
|
BehaviorNone.Continue = BehaviorNone.Begin
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
BehaviorThunderClap = {}
|
|
|
|
function BehaviorThunderClap:Evaluate()
|
|
--print( "BehaviorThunderClap:Evaluate()" )
|
|
local desire = 0
|
|
|
|
self.thunderClapAbility = thisEntity:FindAbilityByName( "aghsfort_brewmaster_thunderclap" )
|
|
if self.thunderClapAbility and self.thunderClapAbility:IsFullyCastable() then
|
|
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 350, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
|
|
if ( #enemies >= 0 ) then
|
|
for _,hUnit in pairs( enemies ) do
|
|
if hUnit ~= nil and hUnit:IsAlive() then
|
|
local hGushModifier = hUnit:FindModifierByName( "modifier_brewmaster_thunder_clap" )
|
|
if hGushModifier ~= nil then
|
|
--print("Enemy is already thunder clapped")
|
|
desire = 0
|
|
else
|
|
desire = #enemies + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return desire
|
|
end
|
|
|
|
function BehaviorThunderClap:Begin()
|
|
--print( "BehaviorThunderClap:Begin()" )
|
|
if self.thunderClapAbility and self.thunderClapAbility:IsFullyCastable() then
|
|
local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 350, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
|
|
if #hEnemies == 0 then
|
|
return nil
|
|
end
|
|
local hTarget = hEnemies[#hEnemies]
|
|
local order =
|
|
{
|
|
UnitIndex = thisEntity:entindex(),
|
|
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
|
|
AbilityIndex = self.thunderClapAbility:entindex(),
|
|
}
|
|
return order
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
BehaviorThunderClap.Continue = BehaviorThunderClap.Begin
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
BehaviorRunAway = {}
|
|
|
|
function BehaviorRunAway:Evaluate()
|
|
local desire = 0
|
|
|
|
-- let's not choose this twice in a row, or even too close to another escape
|
|
if behaviorSystem.currentBehavior == self or
|
|
( self.startEscapeTime ~= nil and ( ( GameRules:GetGameTime() - self.startEscapeTime ) < 3 ) ) then
|
|
return desire
|
|
end
|
|
|
|
self.escapePoint = thisEntity.vInitialSpawnPos
|
|
|
|
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 300, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
|
|
if ( #enemies >= 2 ) and ( thisEntity:GetHealthPercent() < 30 ) then
|
|
desire = #enemies + 1
|
|
end
|
|
|
|
return desire
|
|
end
|
|
|
|
|
|
function BehaviorRunAway:Begin()
|
|
--print( "BehaviorRunAway:Begin()" )
|
|
self.startEscapeTime = GameRules:GetGameTime()
|
|
-- move towards our escape point
|
|
return
|
|
{
|
|
UnitIndex = thisEntity:entindex(),
|
|
OrderType = DOTA_UNIT_ORDER_MOVE_TO_POSITION,
|
|
Position = self.escapePoint
|
|
}
|
|
|
|
end
|
|
|
|
function BehaviorRunAway:IsDone( )
|
|
return ( GameRules:GetGameTime() > ( self.startEscapeTime + 2 ) ) or
|
|
( ( thisEntity:GetAbsOrigin() - self.escapePoint ):Length2D() < 200 )
|
|
end
|
|
|
|
function BehaviorRunAway:Think( )
|
|
-- keep moving towards our escape point
|
|
return
|
|
{
|
|
UnitIndex = thisEntity:entindex(),
|
|
OrderType = DOTA_UNIT_ORDER_MOVE_TO_POSITION,
|
|
Position = self.escapePoint
|
|
}
|
|
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
AICore.possibleBehaviors = { BehaviorNone, BehaviorThunderClap, BehaviorRunAway }
|