1382 lines
37 KiB
Plaintext
Executable File
1382 lines
37 KiB
Plaintext
Executable File
#base "units/tower.kv"
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#base "units/creeps.kv"
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"DOTAUnits"
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{
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"minoriko_shop"
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{
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// General
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//----------------------------------------------------------------
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"Model" "models/thd_hero/minoriko/minoriko.vmdl"
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"BaseClass" "npc_dota_creature"
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"Level" "1"
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"ModelScale" "1.0"
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"IsAncient" "1"
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// Abilities
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//----------------------------------------------------------------
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"Ability1" "ability_touhoutd_shop_buy_egg_level_1"
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"Ability2" "ability_touhoutd_shop_buy_egg_level_2"
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"Ability3" "ability_touhoutd_shop_buy_egg_level_3"
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"Ability4" "ability_touhoutd_shop_buy_egg_level_4"
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"Ability5" "ability_touhoutd_shop_roll"
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"Ability6" "ability_touhoutd_shop_wave_1"
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"Ability7" "ability_touhoutd_shop_wave_2"
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"Ability8" "ability_touhoutd_shop_wave_3"
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"Ability9" "ability_shop"
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "0"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"AttackDamageMin" "0"
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"AttackDamageMax" "0"
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"AttackRate" "1.2"
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"AttackAnimationPoint" "0.4"
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"AttackAcquisitionRange" "0"
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"AttackRange" "0"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "100"
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"HealthBarOffset" "128"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "0"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "100"
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"StatusHealthRegen" "0.0"
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"StatusMana" "0"
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"StatusManaRegen" "0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "800"
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"VisionNighttimeRange" "800"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"ConsideredHero" "1"
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}
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// 圣诞树
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"christmas_tree"
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{
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// General
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//----------------------------------------------------------------
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"Model" "models/props_frostivus/frostivus_ancient/frostivus_ancient.vmdl"
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"BaseClass" "npc_dota_creature"
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"Level" "1"
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"ModelScale" "1.0"
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"IsAncient" "0"
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// Abilities
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//----------------------------------------------------------------
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"Ability1" ""
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"Ability2" ""
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "0"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"AttackDamageMin" "0"
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"AttackDamageMax" "0"
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"AttackRate" "1.2"
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"AttackAnimationPoint" "0.4"
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"AttackAcquisitionRange" "0"
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"AttackRange" "0"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "100"
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"HealthBarOffset" "128"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "0"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "100"
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"StatusHealthRegen" "0.0"
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"StatusMana" "0"
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"StatusManaRegen" "0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "800"
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"VisionNighttimeRange" "800"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"ConsideredHero" "1"
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}
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"npc_dummy_unit"
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{
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"BaseClass" "npc_dota_creep_neutral"
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"Model" "models/development/invisiblebox.vmdl"
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"SoundSet" "Creep_Good_Range"
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"Level" "0"
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"UnitLabel" "healing_ward"
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"Ability1" "ability_dummy_unit"
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"Ability2" ""
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"npc_dota2x_unit_marisa04_spark"
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{
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"model" "models/thd2/masterspark.vmdl"
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"ModelScale" "1.6"
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"BaseClass" "npc_dota_base_additive"
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"Ability1" "ability_dummy_unit"
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
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"VisionDaytimeRange" "1000"
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"VisionNighttimeRange" "1000"
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"HasInventory" "0"
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"WakesNeutrals" "0"
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"Ability2" ""
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"npc_dota2x_unit_yuuka04_spark"
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{
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"model" "models/thd2/yuukaspark.vmdl"
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"ModelScale" "1.6"
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"BaseClass" "npc_dota_base_additive"
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"Ability1" "ability_dummy_unit"
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
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"VisionDaytimeRange" "1000"
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"VisionNighttimeRange" "1000"
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"HasInventory" "0"
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"WakesNeutrals" "0"
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"Ability2" ""
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"npc_dota2x_unit_yuyuko_04"
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{
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"model" "models/thd2/yuyuko_fan.vmdl"
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"BaseClass" "npc_dota_base_additive"
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"Ability1" "ability_dummy_unit"
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"ModelScale" "30.0"
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
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"VisionDaytimeRange" "100"
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"VisionNighttimeRange" "100"
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"HasInventory" "0"
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"WakesNeutrals" "0"
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"Ability2" ""
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"npc_thdots_unit_yukari01_unit"
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{
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"BaseClass" "npc_dota_base_additive"
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"Model" "models/thd2/yukari/yukari_mmd_w.vmdl"
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"SoundSet" "Creep_Good_Range"
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"Level" "0"
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"UnitLabel" "healing_ward"
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"ModelScale" "0.6"
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"Ability1" "ability_dummy_unit"
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"Ability2" ""
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_FLY"
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"VisionDaytimeRange" "100"
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"VisionNighttimeRange" "100"
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"yukari_train"
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{
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// General
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// ----------------------------------------------------------------
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// Model.
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"Model" "models/other/tram_1/tram_1.vmdl"
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"BaseClass" "npc_dota_creature"
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"Level" "1"
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"ModelScale" "1.0"
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// Abilities
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// ----------------------------------------------------------------
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// Ability 1
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"Ability1" "ability_dummy_unit"
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// Ability 2
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"Ability2" ""
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// Ability 3
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"Ability3" ""
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// Ability 4
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"Ability4" ""
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// Armor
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// ----------------------------------------------------------------
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// Physical protection.
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"ArmorPhysical" "0"
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"MagicalResistance" "0"
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// Attack
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// ----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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// Damage range min.
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"AttackDamageMin" "35"
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// Damage range max.
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"AttackDamageMax" "35"
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// Speed of attack.
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"AttackRate" "1.2"
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// Normalized time in animation cycle to attack.
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"AttackAnimationPoint" "0.4"
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// Range within a target can be acquired.
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"AttackAcquisitionRange" "800"
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// Range within a target can be attacked.
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"AttackRange" "120"
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// Bounds
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// ----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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// ----------------------------------------------------------------
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// Experience earn.
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"BountyXP" "300"
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// Gold earned min.
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"BountyGoldMin" "10"
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// Gold earned max.
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"BountyGoldMax" "10"
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// Movement
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// ----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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// Speed.
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"MovementSpeed" "2000"
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"MovementTurnRate" "100.0"
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// Status
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// ----------------------------------------------------------------
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// Base health.
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"StatusHealth" "35"
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// Health regeneration rate.
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"StatusHealthRegen" "0"
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// Base mana.
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"StatusMana" "0"
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// Mana regeneration rate.
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"StatusManaRegen" "0.0"
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// Vision
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// ----------------------------------------------------------------
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// Range of vision during day light.
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"VisionDaytimeRange" "1800"
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// Range of vision at night time.
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"VisionNighttimeRange" "1800"
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// Team
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// ----------------------------------------------------------------
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// Team name.
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"reisen_illusion"
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{
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// General
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//----------------------------------------------------------------
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"Model" "models/thd_hero/reisen/reisen.vmdl"
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"BaseClass" "npc_dota_creature"
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"Level" "1"
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"ModelScale" "1.0"
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"IsAncient" "1"
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"SoundSet" "Hero_Reisen"
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"GameSoundsFile" "soundevents/game_sounds/thdots_tower_attack_sounds.vsndevts"
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// Abilities
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//----------------------------------------------------------------
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"Ability1" ""
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"Ability2" ""
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "0"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
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"AttackDamageMin" "2"
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"AttackDamageMax" "2"
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"AttackRate" "0.6"
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"AttackAnimationPoint" "0.55"
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"AttackAcquisitionRange" "1000"
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"AttackRange" "1000"
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"ProjectileModel" "particles/heroes/reisen/ability_reisen_base_attack.vpcf"
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"ProjectileSpeed" "3000"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "100"
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"HealthBarOffset" "128"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "0"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "100"
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"StatusHealthRegen" "0.0"
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"StatusMana" "0"
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"StatusManaRegen" "0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "800"
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"VisionNighttimeRange" "800"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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}
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"flandre_illusion"
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{
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// General
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//----------------------------------------------------------------
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"Model" "models/new_touhou_model/flandre/flandre.vmdl"
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"BaseClass" "npc_dota_creature"
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"Level" "1"
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"ModelScale" "1.0"
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"IsAncient" "1"
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// Abilities
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//----------------------------------------------------------------
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"Ability1" ""
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"Ability2" ""
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "0"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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"AttackDamageMin" "2"
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"AttackDamageMax" "2"
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"AttackRate" "0.85"
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"AttackAnimationPoint" "0.55"
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"AttackAcquisitionRange" "1000"
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"AttackRange" "1000"
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// Bounds
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//----------------------------------------------------------------
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"RingRadius" "100"
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"HealthBarOffset" "128"
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// Movement
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//----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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"MovementSpeed" "0"
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// Status
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//----------------------------------------------------------------
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"StatusHealth" "100"
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"StatusHealthRegen" "0.0"
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"StatusMana" "0"
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"StatusManaRegen" "0"
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// Vision
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//----------------------------------------------------------------
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"VisionDaytimeRange" "800"
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"VisionNighttimeRange" "800"
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// Team
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//----------------------------------------------------------------
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"ConsideredHero" "1"
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}
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"yuuka_flower"
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{
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// General
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//----------------------------------------------------------------
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"Model" "models/heroes/enchantress/enchantress_flower.vmdl"
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"BaseClass" "npc_dota_creature"
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"Level" "1"
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"ModelScale" "3.0"
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"IsAncient" "1"
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// Abilities
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//----------------------------------------------------------------
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"Ability1" ""
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"Ability2" ""
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"Ability3" ""
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"Ability4" ""
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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// Armor
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//----------------------------------------------------------------
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"ArmorPhysical" "0"
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// Attack
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//----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_RANGED_ATTACK"
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"AttackDamageMin" "2"
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"AttackDamageMax" "2"
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"AttackRate" "0.9"
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"AttackAnimationPoint" "0.55"
|
|
"AttackAcquisitionRange" "400"
|
|
"AttackRange" "400"
|
|
"ProjectileModel" "particles/units/heroes/hero_shadowshaman/shadow_shaman_ward_base_attack.vpcf"
|
|
"ProjectileSpeed" "1500"
|
|
|
|
// Bounds
|
|
//----------------------------------------------------------------
|
|
"RingRadius" "100"
|
|
"HealthBarOffset" "128"
|
|
|
|
// Movement
|
|
//----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
"MovementSpeed" "0"
|
|
|
|
// Status
|
|
//----------------------------------------------------------------
|
|
"StatusHealth" "100"
|
|
"StatusHealthRegen" "0.0"
|
|
"StatusMana" "0"
|
|
"StatusManaRegen" "0"
|
|
|
|
// Vision
|
|
//----------------------------------------------------------------
|
|
"VisionDaytimeRange" "800"
|
|
"VisionNighttimeRange" "800"
|
|
|
|
// Team
|
|
//----------------------------------------------------------------
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
}
|
|
|
|
"yuuka_illusion"
|
|
{
|
|
// General
|
|
//----------------------------------------------------------------
|
|
"Model" "models/new_touhou_model/yuuka/yuuka.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"Level" "1"
|
|
"ModelScale" "1.0"
|
|
"IsAncient" "1"
|
|
|
|
// Abilities
|
|
//----------------------------------------------------------------
|
|
"Ability1" ""
|
|
"Ability2" ""
|
|
"Ability3" ""
|
|
"Ability4" ""
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
|
|
// Armor
|
|
//----------------------------------------------------------------
|
|
"ArmorPhysical" "0"
|
|
|
|
// Attack
|
|
//----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
|
|
"AttackDamageMin" "2"
|
|
"AttackDamageMax" "2"
|
|
"AttackRate" "1.1"
|
|
"AttackAnimationPoint" "0.55"
|
|
"AttackAcquisitionRange" "800"
|
|
"AttackRange" "800"
|
|
|
|
// Bounds
|
|
//----------------------------------------------------------------
|
|
"RingRadius" "100"
|
|
"HealthBarOffset" "128"
|
|
|
|
// Movement
|
|
//----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
"MovementSpeed" "0"
|
|
|
|
// Status
|
|
//----------------------------------------------------------------
|
|
"StatusHealth" "100"
|
|
"StatusHealthRegen" "0.0"
|
|
"StatusMana" "30"
|
|
"StatusManaRegen" "2"
|
|
|
|
// Vision
|
|
//----------------------------------------------------------------
|
|
"VisionDaytimeRange" "800"
|
|
"VisionNighttimeRange" "800"
|
|
|
|
// Team
|
|
//----------------------------------------------------------------
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"ConsideredHero" "1"
|
|
}
|
|
|
|
"kanako_gojou"
|
|
{
|
|
// General
|
|
//----------------------------------------------------------------
|
|
"Model" "models/thd2/kanako/kanako_mmd_gojou.vmdl"
|
|
"BaseClass" "npc_dota_building"
|
|
"Level" "1"
|
|
"ModelScale" "1.0"
|
|
"IsAncient" "1"
|
|
|
|
// Abilities
|
|
//----------------------------------------------------------------
|
|
"Ability1" "thtd_kanako_03_unit"
|
|
"Ability2" ""
|
|
"Ability3" ""
|
|
"Ability4" ""
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
|
|
// Armor
|
|
//----------------------------------------------------------------
|
|
"ArmorPhysical" "0"
|
|
|
|
// Attack
|
|
//----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
"AttackDamageMin" "2"
|
|
"AttackDamageMax" "2"
|
|
"AttackRate" "1.2"
|
|
"AttackAnimationPoint" "0.55"
|
|
"AttackAcquisitionRange" "800"
|
|
"AttackRange" "800"
|
|
|
|
// Bounds
|
|
//----------------------------------------------------------------
|
|
"RingRadius" "100"
|
|
"HealthBarOffset" "128"
|
|
|
|
// Movement
|
|
//----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
"MovementSpeed" "0"
|
|
|
|
// Status
|
|
//----------------------------------------------------------------
|
|
"StatusHealth" "100"
|
|
"StatusHealthRegen" "0.0"
|
|
"StatusMana" "30"
|
|
"StatusManaRegen" "2"
|
|
|
|
// Vision
|
|
//----------------------------------------------------------------
|
|
"VisionDaytimeRange" "800"
|
|
"VisionNighttimeRange" "800"
|
|
|
|
// Team
|
|
//----------------------------------------------------------------
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
}
|
|
|
|
"momiji_wolf"
|
|
{
|
|
"Model" "models/items/lycan/wolves/icewrack_pack/icewrack_pack.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Lycan_Wolf"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.0"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "1"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "2"
|
|
// Damage range max.
|
|
"AttackDamageMax" "2"
|
|
// Speed of attack.
|
|
"AttackRate" "0.8"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.3"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "100"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "32"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "20"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "25"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "522"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "300"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "3.5"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "400"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "400"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"shinki_dragon"
|
|
{
|
|
// "Model" "models/creeps/roshan/roshan.vmdl"
|
|
// "ModelScale" "0.5"
|
|
"Model" "models/courier/baby_rosh/babyroshan_winter18.vmdl" //姜饼肉山宝宝,要同步改技能的基础模型比例
|
|
"ModelScale" "1"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Roshan"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" "shinki_dragon_01"
|
|
// Ability 2
|
|
"Ability2" "shinki_dragon_02"
|
|
// Ability 3
|
|
"Ability3" "shinki_dragon_03"
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "1"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "2"
|
|
// Damage range max.
|
|
"AttackDamageMax" "2"
|
|
// Speed of attack.
|
|
"AttackRate" "0.9"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.3"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "150"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "32"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "20"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "25"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "522"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "300"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "3.5"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"tiny_suika"
|
|
{
|
|
// General
|
|
//----------------------------------------------------------------
|
|
"Model" "models/thd_hero/suika/suika.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"Level" "1"
|
|
"ModelScale" "1.0"
|
|
"IsAncient" "1"
|
|
|
|
// Abilities
|
|
//----------------------------------------------------------------
|
|
"Ability1" ""
|
|
"Ability2" ""
|
|
"Ability3" ""
|
|
"Ability4" ""
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
|
|
// Armor
|
|
//----------------------------------------------------------------
|
|
"ArmorPhysical" "0"
|
|
|
|
// Attack
|
|
//----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
|
|
"AttackDamageMin" "2"
|
|
"AttackDamageMax" "2"
|
|
"AttackRate" "0.9"
|
|
"AttackAnimationPoint" "0.55"
|
|
"AttackAcquisitionRange" "1000"
|
|
"AttackRange" "1000"
|
|
|
|
// Bounds
|
|
//----------------------------------------------------------------
|
|
"RingRadius" "100"
|
|
"HealthBarOffset" "128"
|
|
|
|
// Movement
|
|
//----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
"MovementSpeed" "0"
|
|
|
|
// Status
|
|
//----------------------------------------------------------------
|
|
"StatusHealth" "100"
|
|
"StatusHealthRegen" "0.0"
|
|
"StatusMana" "0"
|
|
"StatusManaRegen" "0"
|
|
|
|
// Vision
|
|
//----------------------------------------------------------------
|
|
"VisionDaytimeRange" "800"
|
|
"VisionNighttimeRange" "800"
|
|
|
|
// Team
|
|
//----------------------------------------------------------------
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"ConsideredHero" "1"
|
|
}
|
|
|
|
"alice_boom"
|
|
{
|
|
// General
|
|
//----------------------------------------------------------------
|
|
"Model" "models/thd_hero/alice/alice.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"Level" "1"
|
|
"ModelScale" "0.8"
|
|
"IsAncient" "1"
|
|
|
|
// Abilities
|
|
//----------------------------------------------------------------
|
|
"Ability1" "thtd_alice_unit_kill"
|
|
"Ability2" ""
|
|
"Ability3" ""
|
|
"Ability4" ""
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
|
|
// Armor
|
|
//----------------------------------------------------------------
|
|
"ArmorPhysical" "0"
|
|
|
|
// Attack
|
|
//----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
"AttackDamageMin" "2"
|
|
"AttackDamageMax" "2"
|
|
"AttackRate" "1.2"
|
|
"AttackAnimationPoint" "0.55"
|
|
"AttackAcquisitionRange" "800"
|
|
"AttackRange" "800"
|
|
|
|
// Bounds
|
|
//----------------------------------------------------------------
|
|
"RingRadius" "100"
|
|
"HealthBarOffset" "128"
|
|
|
|
// Movement
|
|
//----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
"MovementSpeed" "0"
|
|
|
|
// Status
|
|
//----------------------------------------------------------------
|
|
"StatusHealth" "100"
|
|
"StatusHealthRegen" "0.0"
|
|
"StatusMana" "30"
|
|
"StatusManaRegen" "2"
|
|
|
|
// Vision
|
|
//----------------------------------------------------------------
|
|
"VisionDaytimeRange" "800"
|
|
"VisionNighttimeRange" "800"
|
|
|
|
// Team
|
|
//----------------------------------------------------------------
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
}
|
|
|
|
"alice_falanxi_ningyou"
|
|
{
|
|
// General
|
|
//----------------------------------------------------------------
|
|
"Model" "models/alice/falanxi.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"Level" "1"
|
|
"ModelScale" "1.2"
|
|
"IsAncient" "1"
|
|
"SoundSet" "Hero_Rattletrap"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_rattletrap.vsndevts"
|
|
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" "thtd_alice_02_ningyou_01"
|
|
// Ability 2
|
|
"Ability2" "thtd_alice_02_ningyou_02"
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "1"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "2"
|
|
// Damage range max.
|
|
"AttackDamageMax" "2"
|
|
// Speed of attack.
|
|
"AttackRate" "0.9"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.3"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "100"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "32"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "20"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "25"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "522"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "100"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "3.5"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "400"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "400"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"kokoro_jin_yin"
|
|
{
|
|
// General
|
|
//----------------------------------------------------------------
|
|
"Model" "models/items/courier/jin_yin_white_fox/jin_yin_white_fox.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"Level" "1"
|
|
"ModelScale" "1.0"
|
|
"IsAncient" "1"
|
|
|
|
// Abilities
|
|
//----------------------------------------------------------------
|
|
"Ability1" ""
|
|
"Ability2" ""
|
|
"Ability3" ""
|
|
"Ability4" ""
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
|
|
// Armor
|
|
//----------------------------------------------------------------
|
|
"ArmorPhysical" "0"
|
|
|
|
// Attack
|
|
//----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
|
|
"AttackDamageMin" "2"
|
|
"AttackDamageMax" "2"
|
|
"AttackRate" "1.0"
|
|
"AttackAnimationPoint" "0.55"
|
|
"AttackAcquisitionRange" "1000"
|
|
"AttackRange" "1000"
|
|
|
|
// Bounds
|
|
//----------------------------------------------------------------
|
|
"RingRadius" "100"
|
|
"HealthBarOffset" "128"
|
|
|
|
// Movement
|
|
//----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
"MovementSpeed" "0"
|
|
|
|
// Status
|
|
//----------------------------------------------------------------
|
|
"StatusHealth" "100"
|
|
"StatusHealthRegen" "0.0"
|
|
"StatusMana" "30"
|
|
"StatusManaRegen" "2"
|
|
|
|
// Vision
|
|
//----------------------------------------------------------------
|
|
"VisionDaytimeRange" "800"
|
|
"VisionNighttimeRange" "800"
|
|
|
|
// Team
|
|
//----------------------------------------------------------------
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
}
|
|
|
|
"npc_unit_aya_03_wings"
|
|
{
|
|
"model" "models/new_touhou_model/aya/aya_wing.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"Ability1" "ability_dummy_unit"
|
|
"ModelScale" "1.0"
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_NONE"
|
|
"VisionDaytimeRange" "100"
|
|
"VisionNighttimeRange" "100"
|
|
"HasInventory" "0"
|
|
"WakesNeutrals" "0"
|
|
"Ability2" ""
|
|
"Ability3" ""
|
|
"Ability4" ""
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"reimu_pet"
|
|
{
|
|
// General
|
|
//----------------------------------------------------------------
|
|
"Model" "models/pets/icewrack_wolf/icewrack_wolf.vmdl"
|
|
// "Model" "models/items/courier/jin_yin_white_fox/jin_yin_white_fox.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"Level" "1"
|
|
"ModelScale" "1.0"
|
|
"IsAncient" "1"
|
|
"SoundSet" "Furion_Treant"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
|
|
// Abilities
|
|
//----------------------------------------------------------------
|
|
"Ability1" "reimu_pet_01"
|
|
"Ability2" "reimu_pet_02"
|
|
"Ability3" "reimu_pet_03"
|
|
"Ability4" "reimu_pet_04"
|
|
"Ability5" "reimu_pet_05"
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
|
|
// Armor
|
|
//----------------------------------------------------------------
|
|
"ArmorPhysical" "0"
|
|
|
|
// Attack
|
|
//----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
"AttackDamageMin" "0"
|
|
"AttackDamageMax" "0"
|
|
"AttackRate" "1.0"
|
|
"AttackAnimationPoint" "0.5"
|
|
"AttackAcquisitionRange" "0"
|
|
"AttackRange" "0"
|
|
|
|
// Bounds
|
|
//----------------------------------------------------------------
|
|
"RingRadius" "100"
|
|
"HealthBarOffset" "128"
|
|
|
|
// Movement
|
|
//----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
"MovementSpeed" "522"
|
|
|
|
// Status
|
|
//----------------------------------------------------------------
|
|
"StatusHealth" "100"
|
|
"StatusHealthRegen" "0.0"
|
|
"StatusMana" "0"
|
|
"StatusManaRegen" "0"
|
|
|
|
// Vision
|
|
//----------------------------------------------------------------
|
|
"VisionDaytimeRange" "800"
|
|
"VisionNighttimeRange" "800"
|
|
|
|
// Team
|
|
//----------------------------------------------------------------
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"ConsideredHero" "1"
|
|
}
|
|
|
|
"inaba_rabbit"
|
|
{
|
|
"Model" "models/items/courier/arneyb_rabbit/arneyb_rabbit.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Lycan_Wolf"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.6"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "1"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "0"
|
|
// Damage range max.
|
|
"AttackDamageMax" "0"
|
|
// Speed of attack.
|
|
"AttackRate" "1.7"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.3"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "100"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "0"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "0"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "522"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "1"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0.0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "400"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "400"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
}
|