5886 lines
162 KiB
Plaintext
Executable File
5886 lines
162 KiB
Plaintext
Executable File
"DOTAUnits"
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{
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"creature_01"
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{
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// General
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// ----------------------------------------------------------------
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// Model.
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"Model" "models/thd_hero/rumia/rumia.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "Furion_Treant"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"Level" "1"
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"ModelScale" "1.3"
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// Abilities
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// ----------------------------------------------------------------
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// Ability 1
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"Ability1" ""
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// Ability 2
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"Ability2" ""
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// Ability 3
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"Ability3" ""
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// Ability 4
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"Ability4" ""
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// Armor
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// ----------------------------------------------------------------
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// Physical protection.
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"ArmorPhysical" "0"
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"MagicalResistance" "0"
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// Attack
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// ----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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// Damage range min.
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"AttackDamageMin" "5"
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// Damage range max.
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"AttackDamageMax" "5"
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// Speed of attack.
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"AttackRate" "1.0"
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// Normalized time in animation cycle to attack.
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"AttackAnimationPoint" "0.4"
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// Range within a target can be acquired.
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"AttackAcquisitionRange" "800"
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// Range within a target can be attacked.
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"AttackRange" "120"
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// Bounds
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// ----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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// ----------------------------------------------------------------
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// Experience earn.
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"BountyXP" "400"
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// Gold earned min.
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"BountyGoldMin" "15"
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// Gold earned max.
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"BountyGoldMax" "15"
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// Movement
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// ----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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// Speed.
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"MovementSpeed" "190"
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// Status
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// ----------------------------------------------------------------
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// Base health.
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"StatusHealth" "30"
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// Health regeneration rate.
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"StatusHealthRegen" "0"
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// Base mana.
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"StatusMana" "0"
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// Mana regeneration rate.
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"StatusManaRegen" "0.0"
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// Vision
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// ----------------------------------------------------------------
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// Range of vision during day light.
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"VisionDaytimeRange" "1800"
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// Range of vision at night time.
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"VisionNighttimeRange" "1800"
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// Team
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// ----------------------------------------------------------------
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// Team name.
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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// Creature Data
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// ----------------------------------------------------------------------------------------------------------------------
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"creature_02"
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{
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// General
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// ----------------------------------------------------------------
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// Model.
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"Model" "models/thd_hero/kogasa/kogasa.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "Furion_Treant"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"Level" "1"
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"ModelScale" "1.0"
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// Abilities
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// ----------------------------------------------------------------
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// Ability 1
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"Ability1" ""
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// Ability 2
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"Ability2" ""
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// Ability 3
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"Ability3" ""
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// Ability 4
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"Ability4" ""
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// Armor
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// ----------------------------------------------------------------
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// Physical protection.
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"ArmorPhysical" "0"
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"MagicalResistance" "0"
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// Attack
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// ----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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// Damage range min.
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"AttackDamageMin" "10"
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// Damage range max.
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"AttackDamageMax" "10"
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// Speed of attack.
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"AttackRate" "2.0"
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// Normalized time in animation cycle to attack.
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"AttackAnimationPoint" "0.4"
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// Range within a target can be acquired.
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"AttackAcquisitionRange" "800"
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// Range within a target can be attacked.
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"AttackRange" "120"
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// Bounds
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// ----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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// ----------------------------------------------------------------
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// Experience earn.
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"BountyXP" "400"
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// Gold earned min.
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"BountyGoldMin" "20"
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// Gold earned max.
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"BountyGoldMax" "20"
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// Movement
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// ----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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// Speed.
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"MovementSpeed" "190"
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// Status
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// ----------------------------------------------------------------
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// Base health.
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"StatusHealth" "40"
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// Health regeneration rate.
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"StatusHealthRegen" "0"
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// Base mana.
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"StatusMana" "0"
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// Mana regeneration rate.
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"StatusManaRegen" "0.0"
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// Vision
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// ----------------------------------------------------------------
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// Range of vision during day light.
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"VisionDaytimeRange" "1800"
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// Range of vision at night time.
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"VisionNighttimeRange" "1800"
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// Team
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// ----------------------------------------------------------------
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// Team name.
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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// Creature Data
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// ----------------------------------------------------------------------------------------------------------------------
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"creature_03"
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{
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// Model.
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"Model" "models/thd_hero/daiyousei/daiyousei.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "n_creep_Ranged"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"Level" "1"
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"ModelScale" "1.3"
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// Abilities
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// ----------------------------------------------------------------
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// Ability 1
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"Ability1" ""
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// Ability 2
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"Ability2" ""
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// Ability 3
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"Ability3" ""
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// Ability 4
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"Ability4" ""
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// Armor
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// ----------------------------------------------------------------
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// Physical protection.
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"ArmorPhysical" "0"
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"MagicalResistance" "0"
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// Attack
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// ----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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// Damage range min.
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"AttackDamageMin" "15"
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// Damage range max.
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"AttackDamageMax" "15"
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// Speed of attack.
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"AttackRate" "2.0"
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// Normalized time in animation cycle to attack.
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"AttackAnimationPoint" "0.4"
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// Range within a target can be acquired.
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"AttackAcquisitionRange" "800"
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// Range within a target can be attacked.
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"AttackRange" "120"
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// Bounds
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// ----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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// ----------------------------------------------------------------
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// Experience earn.
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"BountyXP" "400"
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// Gold earned min.
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"BountyGoldMin" "25"
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// Gold earned max.
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"BountyGoldMax" "25"
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// Movement
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// ----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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// Speed.
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"MovementSpeed" "190"
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// Status
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// ----------------------------------------------------------------
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// Base health.
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"StatusHealth" "50"
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// Health regeneration rate.
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"StatusHealthRegen" "0"
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// Base mana.
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"StatusMana" "0"
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// Mana regeneration rate.
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"StatusManaRegen" "0.0"
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// Vision
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// ----------------------------------------------------------------
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// Range of vision during day light.
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"VisionDaytimeRange" "1800"
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// Range of vision at night time.
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"VisionNighttimeRange" "1800"
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// Team
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// ----------------------------------------------------------------
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// Team name.
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"creature_04"
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{
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// Model.
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"Model" "models/thd_hero/wiggle/wriggle.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "Creep_Good_Range"
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"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
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"Level" "1"
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"ModelScale" "1.3"
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// Abilities
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// ----------------------------------------------------------------
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// Ability 1
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"Ability1" ""
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// Ability 2
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"Ability2" ""
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// Ability 3
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"Ability3" ""
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// Ability 4
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"Ability4" ""
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// Armor
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// ----------------------------------------------------------------
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// Physical protection.
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"ArmorPhysical" "0"
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"MagicalResistance" "0"
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// Attack
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// ----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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// Damage range min.
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"AttackDamageMin" "20"
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// Damage range max.
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"AttackDamageMax" "20"
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// Speed of attack.
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"AttackRate" "1.8"
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// Normalized time in animation cycle to attack.
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"AttackAnimationPoint" "0.4"
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// Range within a target can be acquired.
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"AttackAcquisitionRange" "800"
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// Range within a target can be attacked.
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"AttackRange" "120"
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// Bounds
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// ----------------------------------------------------------------
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"RingRadius" "40"
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"HealthBarOffset" "170"
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// Bounty
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// ----------------------------------------------------------------
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// Experience earn.
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"BountyXP" "400"
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// Gold earned min.
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"BountyGoldMin" "35"
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// Gold earned max.
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"BountyGoldMax" "35"
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// Movement
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// ----------------------------------------------------------------
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"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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// Speed.
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"MovementSpeed" "190"
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// Status
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// ----------------------------------------------------------------
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// Base health.
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"StatusHealth" "70"
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// Health regeneration rate.
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"StatusHealthRegen" "0"
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// Base mana.
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"StatusMana" "0"
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// Mana regeneration rate.
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"StatusManaRegen" "0.0"
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// Vision
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// ----------------------------------------------------------------
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// Range of vision during day light.
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"VisionDaytimeRange" "1800"
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// Range of vision at night time.
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"VisionNighttimeRange" "1800"
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// Team
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// ----------------------------------------------------------------
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// Team name.
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"TeamName" "DOTA_TEAM_NEUTRALS"
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"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
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"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
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"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
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"Ability5" ""
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"Ability6" ""
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"Ability7" ""
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"Ability8" ""
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"Ability9" ""
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"Ability10" ""
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"Ability11" ""
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"Ability12" ""
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"Ability13" ""
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"Ability14" ""
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"Ability15" ""
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"Ability16" ""
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}
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"creature_05"
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{
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// Model.
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"Model" "models/thd_hero/mystia/mystia.vmdl"
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"BaseClass" "npc_dota_creature"
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"SoundSet" "Hero_Windrunner"
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"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_windrunner.vsndevts"
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"Level" "1"
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"ModelScale" "1.3"
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// Abilities
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// ----------------------------------------------------------------
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// Ability 1
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"Ability1" ""
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// Ability 2
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"Ability2" ""
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// Ability 3
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"Ability3" ""
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// Ability 4
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"Ability4" ""
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// Armor
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// ----------------------------------------------------------------
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// Physical protection.
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"ArmorPhysical" "0"
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"MagicalResistance" "0"
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// Attack
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// ----------------------------------------------------------------
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"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
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// Damage range min.
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"AttackDamageMin" "25"
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// Damage range max.
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|
"AttackDamageMax" "25"
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|
// Speed of attack.
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|
"AttackRate" "1.8"
|
|
// Normalized time in animation cycle to attack.
|
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"AttackAnimationPoint" "0.4"
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|
// Range within a target can be acquired.
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"AttackAcquisitionRange" "800"
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// Range within a target can be attacked.
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"AttackRange" "600"
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// Particle system model for projectile.
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"ProjectileModel" "particles/units/heroes/hero_windrunner/windrunner_base_attack.vpcf"
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// Speed of projectile.
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"ProjectileSpeed" "1500"
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// Bounds
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// ----------------------------------------------------------------
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"RingRadius" "40"
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|
"HealthBarOffset" "170"
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|
// Bounty
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|
// ----------------------------------------------------------------
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|
// Experience earn.
|
|
"BountyXP" "400"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "40"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "40"
|
|
// Movement
|
|
// ----------------------------------------------------------------
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|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
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|
// Speed.
|
|
"MovementSpeed" "190"
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|
// Status
|
|
// ----------------------------------------------------------------
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|
// Base health.
|
|
"StatusHealth" "100"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
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|
"Ability6" ""
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|
"Ability7" ""
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|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
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|
"Ability14" ""
|
|
"Ability15" ""
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|
"Ability16" ""
|
|
}
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|
|
|
"creature_06"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/minoriko/minoriko.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Undying_Zombie"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_undying.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "0"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "30"
|
|
// Damage range max.
|
|
"AttackDamageMax" "30"
|
|
// Speed of attack.
|
|
"AttackRate" "0.9"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "400"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "45"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "45"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "140"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_07"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/sizuha/sizuha.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Enigma"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_enigma.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "0"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "35"
|
|
// Damage range max.
|
|
"AttackDamageMax" "35"
|
|
// Speed of attack.
|
|
"AttackRate" "1.8"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "400"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "50"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "50"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "180"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_08"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/kisume/kisume.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Magnataur"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_magnataur.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.0"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "0"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "40"
|
|
// Damage range max.
|
|
"AttackDamageMax" "40"
|
|
// Speed of attack.
|
|
"AttackRate" "1.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "400"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "60"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "60"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "240"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_09"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/yamame/yamame.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Ursa"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_ursa.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "0"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "45"
|
|
// Damage range max.
|
|
"AttackDamageMax" "45"
|
|
// Speed of attack.
|
|
"AttackRate" "1.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "400"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "65"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "65"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "300"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_10"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/momiji/momiji.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Venomancer"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.5"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "0"
|
|
"MagicalResistance" "0"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "50"
|
|
// Damage range max.
|
|
"AttackDamageMax" "50"
|
|
// Speed of attack.
|
|
"AttackRate" "1.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_venomancer/venomancer_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "400"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "125"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "125"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "800"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_11"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/nazrin/nazrin.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_PhantomLancer"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_phantom_lancer.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "1"
|
|
"MagicalResistance" "5"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "55"
|
|
// Damage range max.
|
|
"AttackDamageMax" "55"
|
|
// Speed of attack.
|
|
"AttackRate" "0.8"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "70"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "70"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "400"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_12"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/toramarushou/toramarushou.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_ShadowDemon"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadow_demon.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.4"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "1"
|
|
"MagicalResistance" "5"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "60"
|
|
// Damage range max.
|
|
"AttackDamageMax" "60"
|
|
// Speed of attack.
|
|
"AttackRate" "1.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "75"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "75"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "500"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_13"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/kyouko/kyouko.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_ancient_apparition"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_ancient_apparition.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "1"
|
|
"MagicalResistance" "5"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "65"
|
|
// Damage range max.
|
|
"AttackDamageMax" "65"
|
|
// Speed of attack.
|
|
"AttackRate" "1.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_ancient_apparition/ancient_apparition_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "85"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "85"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "600"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_14"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/yoshika/yoshika.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "hero_Crystal"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_crystalmaiden.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "2"
|
|
"MagicalResistance" "10"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "70"
|
|
// Damage range max.
|
|
"AttackDamageMax" "70"
|
|
// Speed of attack.
|
|
"AttackRate" "1.4"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "90"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "90"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "700"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_15"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/wakasagihime/wakasagihime.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_warlock.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "2"
|
|
"MagicalResistance" "10"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "75"
|
|
// Damage range max.
|
|
"AttackDamageMax" "75"
|
|
// Speed of attack.
|
|
"AttackRate" "1.4"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "95"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "95"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "800"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_16"
|
|
{
|
|
// Model.
|
|
"Model" "models/new_touhou_model/clownpiece/clownpiece.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_DarkSeer"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_dark_seer.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "2"
|
|
"MagicalResistance" "10"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "80"
|
|
// Damage range max.
|
|
"AttackDamageMax" "80"
|
|
// Speed of attack.
|
|
"AttackRate" "0.7"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "100"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "100"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "1000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_17"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/letty/letty.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Morphling"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_morphling.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "3"
|
|
"MagicalResistance" "15"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "85"
|
|
// Damage range max.
|
|
"AttackDamageMax" "85"
|
|
// Speed of attack.
|
|
"AttackRate" "1.4"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "110"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "110"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "1200"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_18"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/chen/chen.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Beastmaster"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "3"
|
|
"MagicalResistance" "15"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "90"
|
|
// Damage range max.
|
|
"AttackDamageMax" "90"
|
|
// Speed of attack.
|
|
"AttackRate" "1.4"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "115"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "115"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "1400"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_19"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/meirin/meirin.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Rubick"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_rubick.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "3"
|
|
"MagicalResistance" "15"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "95"
|
|
// Damage range max.
|
|
"AttackDamageMax" "95"
|
|
// Speed of attack.
|
|
"AttackRate" "1.2"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_warlock/warlock_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "120"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "120"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "1600"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_20"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/nue/nue.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_ShadowShaman"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_shadowshaman.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.5"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "4"
|
|
"MagicalResistance" "19"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "100"
|
|
// Damage range max.
|
|
"AttackDamageMax" "100"
|
|
// Speed of attack.
|
|
"AttackRate" "1.2"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_shadowshaman/shadowshaman_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "600"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "250"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "250"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "4250"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_21"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/alice/alice.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_TemplarAssassin"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_templar_assassin.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "4"
|
|
"MagicalResistance" "19"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "105"
|
|
// Damage range max.
|
|
"AttackDamageMax" "105"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "135"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "135"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "2000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_22"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/lily_white/lily_white.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_PhantomAssassin"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_phantom_assassin.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "5"
|
|
"MagicalResistance" "23"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "110"
|
|
// Damage range max.
|
|
"AttackDamageMax" "110"
|
|
// Speed of attack.
|
|
"AttackRate" "1.2"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "140"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "140"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "2400"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_23"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/lyrica_prismriver/lyrica.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_VengefulSpirit"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_vengefulspirit.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "6"
|
|
"MagicalResistance" "26"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "115"
|
|
// Damage range max.
|
|
"AttackDamageMax" "115"
|
|
// Speed of attack.
|
|
"AttackRate" "1.0"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_vengeful/vengeful_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "145"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "145"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "2800"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_24"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/merlin_prismriver/merlin.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Spectre"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_spectre.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "7"
|
|
"MagicalResistance" "30"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "120"
|
|
// Damage range max.
|
|
"AttackDamageMax" "120"
|
|
// Speed of attack.
|
|
"AttackRate" "1.0"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "150"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "150"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "3200"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_25"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/lunasa_prismriver/lunasa.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Abaddon"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_abaddon.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "8"
|
|
"MagicalResistance" "32"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "125"
|
|
// Damage range max.
|
|
"AttackDamageMax" "125"
|
|
// Speed of attack.
|
|
"AttackRate" "0.8"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "160"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "160"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "3600"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_26"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/keine/keine.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_StormSpirit"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_stormspirit.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "9"
|
|
"MagicalResistance" "35"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "130"
|
|
// Damage range max.
|
|
"AttackDamageMax" "130"
|
|
// Speed of attack.
|
|
"AttackRate" "0.3"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "165"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "165"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "4000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_27"
|
|
{
|
|
// Model.
|
|
"Model" "models/tei/tei2.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_Lich"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_lich.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "0.85"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "10"
|
|
"MagicalResistance" "38"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "135"
|
|
// Damage range max.
|
|
"AttackDamageMax" "135"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_lich/lich_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "170"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "170"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "4400"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_28"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/medicine/medicine.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "11"
|
|
"MagicalResistance" "40"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "140"
|
|
// Damage range max.
|
|
"AttackDamageMax" "140"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "175"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "175"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "4800"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_29"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/hina/hina.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_QueenOfPain"
|
|
"GameSoundsFile" "soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "12"
|
|
"MagicalResistance" "42"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "145"
|
|
// Damage range max.
|
|
"AttackDamageMax" "145"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "185"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "185"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "5200"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_30"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/kaguya/kaguya.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.5"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "13"
|
|
"MagicalResistance" "44"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "150"
|
|
// Damage range max.
|
|
"AttackDamageMax" "150"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "750"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "375"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "375"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "14000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_31"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/nitori/nitori.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "14"
|
|
"MagicalResistance" "46"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "155"
|
|
// Damage range max.
|
|
"AttackDamageMax" "155"
|
|
// Speed of attack.
|
|
"AttackRate" "0.25"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "195"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "195"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_32"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/parsee/parsee.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "15"
|
|
"MagicalResistance" "47"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "160"
|
|
// Damage range max.
|
|
"AttackDamageMax" "160"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_pugna/pugna_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "200"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "200"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6600"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_33"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/yuugi/yuugi.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "16"
|
|
"MagicalResistance" "49"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "165"
|
|
// Damage range max.
|
|
"AttackDamageMax" "165"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_enchantress/enchantress_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "210"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "210"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "7200"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_34"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/kumoi/kumoi.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "17"
|
|
"MagicalResistance" "50"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "170"
|
|
// Damage range max.
|
|
"AttackDamageMax" "170"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "215"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "215"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "7800"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_35"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/minamitsu/minamitsu.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "18"
|
|
"MagicalResistance" "52"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "175"
|
|
// Damage range max.
|
|
"AttackDamageMax" "175"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "220"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "220"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "8400"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_36"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/seiga/seiga.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "19"
|
|
"MagicalResistance" "53"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "180"
|
|
// Damage range max.
|
|
"AttackDamageMax" "180"
|
|
// Speed of attack.
|
|
"AttackRate" "0.25"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "225"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "225"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "9000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_37"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/soga/soga.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "20"
|
|
"MagicalResistance" "55"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "185"
|
|
// Damage range max.
|
|
"AttackDamageMax" "185"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "1500"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "235"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "235"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "9600"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_38"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/kagerou/kagerou.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "21"
|
|
"MagicalResistance" "56"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "190"
|
|
// Damage range max.
|
|
"AttackDamageMax" "190"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "240"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "240"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "10200"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_39"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/rin/rin.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "22"
|
|
"MagicalResistance" "57"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "195"
|
|
// Damage range max.
|
|
"AttackDamageMax" "195"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "245"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "245"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "10800"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_40"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/kanako/kanako.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Hero_WarlockGolem"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.5"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "23"
|
|
"MagicalResistance" "58"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "200"
|
|
// Damage range max.
|
|
"AttackDamageMax" "200"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.4"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "800"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "950"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "500"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "500"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "28800"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_41"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/koakuma/koakuma.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.0"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "24"
|
|
"MagicalResistance" "59"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "205"
|
|
// Damage range max.
|
|
"AttackDamageMax" "205"
|
|
// Speed of attack.
|
|
"AttackRate" "1.2"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "260"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "260"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "12000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_42"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/reisen/reisen.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "7"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "25"
|
|
"MagicalResistance" "60"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "210"
|
|
// Damage range max.
|
|
"AttackDamageMax" "210"
|
|
// Speed of attack.
|
|
"AttackRate" "1.2"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "265"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "265"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "13000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_43"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/suika/suika.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "26"
|
|
"MagicalResistance" "61"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "215"
|
|
// Damage range max.
|
|
"AttackDamageMax" "215"
|
|
// Speed of attack.
|
|
"AttackRate" "0.5"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "600"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/econ/items/crystal_maiden/ti7_immortal_shoulder/cm_ti7_immortal_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "900"
|
|
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "400"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "330"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "330"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "14000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_44"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/eirin/eirin.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "8"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "27"
|
|
"MagicalResistance" "62"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "220"
|
|
// Damage range max.
|
|
"AttackDamageMax" "220"
|
|
// Speed of attack.
|
|
"AttackRate" "1.0"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "275"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "275"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "300"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "15000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_45"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/sanae/sanae.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "8"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "28"
|
|
"MagicalResistance" "63"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "225"
|
|
// Damage range max.
|
|
"AttackDamageMax" "225"
|
|
// Speed of attack.
|
|
"AttackRate" "1.0"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "300"
|
|
// Particle system model for projectile.
|
|
"ProjectileModel" "particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf"
|
|
// Speed of projectile.
|
|
"ProjectileSpeed" "900"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "285"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "285"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "16000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_46"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/utsuho/utsuho.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "9"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "29"
|
|
"MagicalResistance" "64"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "230"
|
|
// Damage range max.
|
|
"AttackDamageMax" "230"
|
|
// Speed of attack.
|
|
"AttackRate" "0.8"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "290"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "290"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "17000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_47"
|
|
{
|
|
// Model.
|
|
"Model" "models/heroes/bane/bane.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "1"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "30"
|
|
"MagicalResistance" "65"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "235"
|
|
// Damage range max.
|
|
"AttackDamageMax" "235"
|
|
// Speed of attack.
|
|
"AttackRate" "0.4"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "400"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "295"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "295"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "18000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_48"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/yuyuko/yuyuko.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "9"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "31"
|
|
"MagicalResistance" "65"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "240"
|
|
// Damage range max.
|
|
"AttackDamageMax" "240"
|
|
// Speed of attack.
|
|
"AttackRate" "0.8"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "300"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "300"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "19000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_49"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/suwako/suwako.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "9"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "32"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "245"
|
|
// Damage range max.
|
|
"AttackDamageMax" "245"
|
|
// Speed of attack.
|
|
"AttackRate" "0.8"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "310"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "310"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "20000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_50"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/miko/miko.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.5"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "250"
|
|
// Damage range max.
|
|
"AttackDamageMax" "250"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "1150"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "625"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "625"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "190"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "53000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_unlimited"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd2/yukkuri/yukkuri.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3" //30只时为0.8
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_alice"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/alice/alice.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
"Ability1" ""
|
|
"Ability2" ""
|
|
"Ability3" ""
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_aya"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/aya/aya.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "550"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_hina"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/hina/hina.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "7500"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_kaguya"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/kaguya/kaguya.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_keine"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/keine/keine.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "7500"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_kisume"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/kisume/kisume.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_marisa"
|
|
{
|
|
// Model.
|
|
"Model" "models/new_touhou_model/marisa/marisa.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_minoriko"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/minoriko/minoriko.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_mokou"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/mokou/mokou.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "7500"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_rumia"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/rumia/rumia.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "6000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
|
|
"creature_bosses_yuugi"
|
|
{
|
|
// Model.
|
|
"Model" "models/thd_hero/yuugi/yuugi.vmdl"
|
|
"BaseClass" "npc_dota_creature"
|
|
"SoundSet" "Creep_Good_Range"
|
|
"GameSoundsFile" "soundevents/game_sounds_creeps.vsndevts"
|
|
"Level" "10"
|
|
"ModelScale" "1.3"
|
|
// Abilities
|
|
// ----------------------------------------------------------------
|
|
// Ability 1
|
|
"Ability1" ""
|
|
// Ability 2
|
|
"Ability2" ""
|
|
// Ability 3
|
|
"Ability3" ""
|
|
// Ability 4
|
|
"Ability4" ""
|
|
// Armor
|
|
// ----------------------------------------------------------------
|
|
// Physical protection.
|
|
"ArmorPhysical" "33"
|
|
"MagicalResistance" "66"
|
|
// Attack
|
|
// ----------------------------------------------------------------
|
|
"AttackCapabilities" "DOTA_UNIT_CAP_NO_ATTACK"
|
|
// Damage range min.
|
|
"AttackDamageMin" "330"
|
|
// Damage range max.
|
|
"AttackDamageMax" "330"
|
|
// Speed of attack.
|
|
"AttackRate" "0.6"
|
|
// Normalized time in animation cycle to attack.
|
|
"AttackAnimationPoint" "0.2"
|
|
// Range within a target can be acquired.
|
|
"AttackAcquisitionRange" "400"
|
|
// Range within a target can be attacked.
|
|
"AttackRange" "120"
|
|
// Bounds
|
|
// ----------------------------------------------------------------
|
|
"RingRadius" "40"
|
|
"HealthBarOffset" "170"
|
|
// Bounty
|
|
// ----------------------------------------------------------------
|
|
// Experience earn.
|
|
"BountyXP" "0"
|
|
// Gold earned min.
|
|
"BountyGoldMin" "1"
|
|
// Gold earned max.
|
|
"BountyGoldMax" "1"
|
|
// Movement
|
|
// ----------------------------------------------------------------
|
|
"MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
|
|
// Speed.
|
|
"MovementSpeed" "480"
|
|
// Status
|
|
// ----------------------------------------------------------------
|
|
// Base health.
|
|
"StatusHealth" "9000"
|
|
// Health regeneration rate.
|
|
"StatusHealthRegen" "0"
|
|
// Base mana.
|
|
"StatusMana" "0"
|
|
// Mana regeneration rate.
|
|
"StatusManaRegen" "0.0"
|
|
// Vision
|
|
// ----------------------------------------------------------------
|
|
// Range of vision during day light.
|
|
"VisionDaytimeRange" "1800"
|
|
// Range of vision at night time.
|
|
"VisionNighttimeRange" "1800"
|
|
// Team
|
|
// ----------------------------------------------------------------
|
|
// Team name.
|
|
"TeamName" "DOTA_TEAM_NEUTRALS"
|
|
"CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
|
|
"CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_BASIC"
|
|
"UnitRelationshipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
|
|
|
|
"Ability5" ""
|
|
"Ability6" ""
|
|
"Ability7" ""
|
|
"Ability8" ""
|
|
"Ability9" ""
|
|
"Ability10" ""
|
|
"Ability11" ""
|
|
"Ability12" ""
|
|
"Ability13" ""
|
|
"Ability14" ""
|
|
"Ability15" ""
|
|
"Ability16" ""
|
|
}
|
|
} |