Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/encounters/encounter_baby_ogres.lua
2021-10-24 15:36:18 -04:00

183 lines
4.8 KiB
Lua
Executable File

require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
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if CMapEncounter_BabyOgres == nil then
CMapEncounter_BabyOgres = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_BabyOgres:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
self.szPeonSpawner = "spawner_peon"
self.szCaptainSpawner = "spawner_captain"
self:AddSpawner( CDotaSpawner( self.szPeonSpawner, self.szPeonSpawner,
{
{
EntityName = "npc_dota_creature_baby_ogre_magi",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 150.0,
},
}
))
self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
{
{
EntityName = "npc_dota_creature_baby_ogre_tank",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}
))
self.vWaveSchedule =
{
{
Time = 5,
Count = 2,
},
{
Time = 30,
Count = 3,
},
{
Time = 55,
Count = 3,
},
{
Time = 80,
Count = 4,
},
}
local bInvulnerable = true
self.szDynamicPortal = "dynamic_portal"
self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szDynamicPortal, self.szDynamicPortal, 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_baby_ogre_magi",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 200.0,
},
{
EntityName = "npc_dota_creature_baby_ogre_tank",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( self.szDynamicPortal, self.vWaveSchedule )
end
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function CMapEncounter_BabyOgres:GetPreviewUnit()
return "npc_dota_creature_baby_ogre_tank"
end
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--[[
function CMapEncounter_BabyOgres:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() ) -- doesn't capture pre-placed spawns?
end
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function CMapEncounter_BabyOgres:GetMaxSpawnedUnitCount()
local nCount = 0
local hPeonSpawners = self:GetSpawner( self.szPeonSpawner )
if hPeonSpawners then
nCount = nCount + hPeonSpawners:GetSpawnPositionCount()
end
local hCaptainSpawners = self:GetSpawner( self.szCaptainSpawner )
if hCaptainSpawners then
nCount = nCount + hCaptainSpawners:GetSpawnPositionCount()
end
return nCount
end
]]
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function CMapEncounter_BabyOgres:Start()
CMapEncounter.Start( self )
for _, hSpawner in pairs( self:GetSpawners() ) do
hSpawner:SpawnUnits()
end
self:StartSpawnerSchedule( self.szDynamicPortal, 0 )
end
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function CMapEncounter_BabyOgres:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
--[[
if hSpawner.szSpawnerName == self.szDynamicPortal then
if hSpawner.schedule then
local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
end
end
]]
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
print( "CMapEncounter_BabyOgres:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
else
print( "CMapEncounter_BabyOgres:OnSpawnerFinished: WARNING: Can't find a living hero" )
end
end
end
end
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--[[
function CMapEncounter_BabyOgres:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
]]
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return CMapEncounter_BabyOgres