Files
2HUCardTDGame/game/scripts/vscripts/modifiers/modifier_touhoutd_luck.lua
2021-11-10 08:48:00 -05:00

49 lines
1.0 KiB
Lua
Executable File

modifier_touhoutd_luck = class({})
local public = modifier_touhoutd_luck
function public:IsHidden()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:GetTexture()
return "luck"
end
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function public:OnCreated( kv )
if not IsServer() then
return
end
local target = self:GetParent()
target:SetModelScale(target:GetModelScale() * 1.25)
local bonus = GameRules.GameData.luck_crit
self:SetStackCount(bonus)
target:THTD_AddCritDamage(bonus, "thtd_luck_day_bonus")
target:THTD_AddCritChance(math.floor(bonus/10), "thtd_luck_day_bonus")
end
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function public:OnDestroy()
if not IsServer() then
return
end
local target = self:GetParent()
target:SetModelScale(target:GetModelScale() / 1.25)
target:THTD_AddCritDamage("thtd_luck_day_bonus")
target:THTD_AddCritChance("thtd_luck_day_bonus")
end