69 lines
2.1 KiB
Lua
Executable File
69 lines
2.1 KiB
Lua
Executable File
require( "modifiers/modifier_blessing_base" )
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modifier_blessing_potion_purification = class( modifier_blessing_base )
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--------------------------------------------------------------------------------
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function modifier_blessing_potion_purification:GetTexture()
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return "../items/river_painter4"
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end
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--------------------------------------------------------------------------------
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function modifier_blessing_potion_purification:OnBlessingCreated( kv )
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self.radius_percent = kv.radius_percent
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end
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--------------------------------------------------------------------------------
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function modifier_blessing_potion_purification:DeclareFunctions()
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local funcs =
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{
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MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
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MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
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}
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return funcs
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end
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-----------------------------------------------------------------------
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function modifier_blessing_potion_purification:GetModifierOverrideAbilitySpecial( params )
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if self:GetParent() == nil or params.ability == nil then
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return 0
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end
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local szAbilityName = params.ability:GetAbilityName()
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local szSpecialValueName = params.ability_special_value
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if szAbilityName ~= "item_purification_potion" then
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return 0
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end
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if szSpecialValueName == "radius" then
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--print( 'modifier_blessing_potion_purification:GetModifierOverrideAbilitySpecial - looking for radius!' )
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return 1
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end
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return 0
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end
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-----------------------------------------------------------------------
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function modifier_blessing_potion_purification:GetModifierOverrideAbilitySpecialValue( params )
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local szAbilityName = params.ability:GetAbilityName()
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if szAbilityName ~= "item_purification_potion" then
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return 0
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end
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local szSpecialValueName = params.ability_special_value
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if szSpecialValueName == "radius" then
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local nSpecialLevel = params.ability_special_level
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local flBaseValue = params.ability:GetLevelSpecialValueNoOverride( szSpecialValueName, nSpecialLevel )
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--print( 'modifier_blessing_potion_purification:GetModifierOverrideAbilitySpecialValue - radius is ' .. flBaseValue .. '. Adding on an additional ' .. self.radius_percent )
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return flBaseValue * ( ( 100 + self.radius_percent ) / 100 )
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end
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return 0
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end
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