Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/items/item_purification_potion.lua
2021-10-24 15:36:18 -04:00

77 lines
3.2 KiB
Lua
Executable File

item_purification_potion = class({})
LinkLuaModifier( "modifier_item_purification_potion", "modifiers/modifier_item_purification_potion", LUA_MODIFIER_MOTION_NONE )
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function item_purification_potion:Precache( context )
PrecacheResource( "particle", "particles/units/heroes/hero_omniknight/omniknight_purification.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_omniknight/omniknight_purification_hit.vpcf", context )
end
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function item_purification_potion:OnSpellStart()
if IsServer() then
self.heal = self:GetSpecialValueFor( "heal" )
self.radius = self:GetSpecialValueFor( "radius" )
--print( 'item_purification_potion:OnSpellStart() - radius is ' .. self.radius )
local kv =
{
duration = 0.1,
}
self:HealAlly( self:GetCursorTarget() )
self:SpendCharge()
end
end
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function item_purification_potion:HealAlly( hAlliedHero )
if IsServer() then
hAlliedHero:Heal( self.heal, self )
SendOverheadEventMessage( self:GetCaster():GetPlayerOwner(), OVERHEAD_ALERT_HEAL, hAlliedHero, self.heal, nil )
-- blessing adds a dispel on the target
local hBuff = self:GetCaster():FindModifierByName( "modifier_blessing_potion_purification" )
if hBuff ~= nil then
--print( "item_purification_potion:HealAlly - purging the target because we've got modifier_blessing_potion_purification!" )
-- PositiveBuffs, NegativeBuffs, FrameOnly, RemoveStuns, RemoveExceptions
hAlliedHero:Purge( false, true, false, true, false )
end
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_omniknight/omniknight_purification.vpcf", PATTACH_CUSTOMORIGIN, hAlliedHero )
ParticleManager:SetParticleControlEnt( nFXIndex, 0, hAlliedHero, PATTACH_ABSORIGIN_FOLLOW, nil, hAlliedHero:GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex, 1, Vector( self.radius, self.radius, self.radius ) )
ParticleManager:ReleaseParticleIndex( nFXIndex )
EmitSoundOn( "PurificationPotion.Activate", hAlliedHero )
local enemies = FindUnitsInRadius( hAlliedHero:GetTeamNumber(), hAlliedHero:GetOrigin(), nil, self.radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
for _, enemy in pairs( enemies ) do
if enemy ~= nil and enemy:IsInvulnerable() == false and enemy:IsMagicImmune() == false then
local damageInfo =
{
victim = enemy,
attacker = self:GetCaster(),
damage = self.heal,
damage_type = self:GetAbilityDamageType(),
ability = self,
}
ApplyDamage( damageInfo )
local nFXIndex3 = ParticleManager:CreateParticle( "particles/units/heroes/hero_omniknight/omniknight_purification_hit.vpcf", PATTACH_ABSORIGIN_FOLLOW, enemy )
ParticleManager:SetParticleControlEnt( nFXIndex3, 1, enemy, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy:GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex3 )
end
end
end
end
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