224 lines
6.8 KiB
Lua
Executable File
224 lines
6.8 KiB
Lua
Executable File
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawnerv2" )
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--------------------------------------------------------------------------------
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if CMapEncounter_DragonKnight == nil then
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CMapEncounter_DragonKnight = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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local bInvulnerable = true
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self.vWaveSchedule =
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{
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{
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Time = 0,
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Count = 1,
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},
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{
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Time = 20,
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Count = 2,
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},
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{
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Time = 45,
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Count = 2,
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},
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{
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Time = 70,
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Count = 2,
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},
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}
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--DeepPrintTable( self.vWaveSchedule )
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self.szPortal = "spawner_peon"
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPortal, self.szPortal, 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_underlord",
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Team = DOTA_TEAM_BADGUYS,
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Count = 2,
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PositionNoise = 200.0,
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},
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{
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EntityName = "npc_dota_creature_dragon_knight",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( "spawner_peon", self.vWaveSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:Precache( context )
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CMapEncounter.Precache( self, context )
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--[[
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local towerTable =
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{
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MapUnitName = "npc_dota_holdout_tower_tier2",
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teamnumber = DOTA_TEAM_GOODGUYS,
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}
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]]
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local ogreTable =
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{
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MapUnitName = "npc_dota_creature_friendly_ogre_tank",
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teamnumber = DOTA_TEAM_GOODGUYS,
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}
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PrecacheUnitFromTableSync( ogreTable, context )
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PrecacheResource( "particle", "particles/units/heroes/heroes_underlord/underlord_firestorm_pre.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/heroes_underlord/abyssal_underlord_firestorm_wave.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/heroes_underlord/abyssal_underlord_firestorm_wave_burn.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:GetPreviewUnit()
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return "npc_dota_creature_dragon_knight"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule )
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self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:OnEncounterLoaded()
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CMapEncounter.OnEncounterLoaded( self )
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self.szObjectiveEnts = "objective"
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self.hObjectiveEnts = self:GetRoom():FindAllEntitiesInRoomByName( self.szObjectiveEnts, true )
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if #self.hObjectiveEnts == 0 then
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printf( "WARNING - self.hObjectiveEnt is nil (looked for classname \"%s\")", self.szObjectiveEnts )
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return
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end
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self.hOgre = CreateUnitByName( "npc_dota_creature_friendly_ogre_tank", self.hObjectiveEnts[1]:GetOrigin(), false, nil, nil, DOTA_TEAM_GOODGUYS )
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if self.hOgre ~= nil then
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self.hOgre:SetForwardVector( RandomVector( 1 ) )
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local nAscLevel = GameRules.Aghanim:GetAscensionLevel()
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self.hOgre:CreatureLevelUp( nAscLevel )
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self.vGoalPos = self.hOgre:GetAbsOrigin()
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else
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printf( "WARNING - Failed to spawn the objective entity!" )
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return
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:ShouldAutoStartGlobalAscensionAbilities()
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return false
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:Start()
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CMapEncounter.Start( self )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:OnRequiredEnemyKilled( hAttacker, hVictim )
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CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
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local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
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self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner.szSpawnerName == "spawner_peon" then
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if hSpawner.schedule then
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local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
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self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
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end
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end
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for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
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if self.hOgre ~= nil and ( not self.hOgre:IsNull() ) and self.hOgre:IsAlive() then
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hSpawnedUnit:SetInitialGoalEntity( self.hOgre )
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else
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if self.hObjectiveEnts[ 1 ] ~= nil and self.hObjectiveEnts[ 1 ]:IsNull() == false then
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hSpawnedUnit:SetInitialGoalPosition( self.hObjectiveEnts[ 1 ]:GetOrigin() )
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else
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hSpawnedUnit:SetInitialGoalPosition( self.vGoalPos )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:OnTriggerStartTouch( event )
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CMapEncounter.OnTriggerStartTouch( self, event )
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-- Get the trigger that activates the room
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local szTriggerName = event.trigger_name
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local hUnit = EntIndexToHScript( event.activator_entindex )
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local hTriggerEntity = EntIndexToHScript( event.caller_entindex )
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--printf( "szTriggerName: %s, hUnit:GetUnitName(): %s, hTriggerEntity:GetName(): %s", szTriggerName, hUnit:GetUnitName(), hTriggerEntity:GetName() )
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if self.bCreatureSpawnsActivated == nil and szTriggerName == "trigger_spawn_creatures" then
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self.bCreatureSpawnsActivated = true
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self:StartGlobalAscensionAbilities()
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self:StartAllSpawnerSchedules( 0 )
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--printf( "Unit \"%s\" triggered creature spawning!", hUnit:GetUnitName() )
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EmitGlobalSound( "RoundStart" )
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DragonKnight:OnComplete()
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CMapEncounter.OnComplete( self )
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-- If friendly ogre is still alive, grant some rewards and do other stuff
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if self.hOgre ~= nil and ( not self.hOgre:IsNull() ) and self.hOgre:IsAlive() then
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self.hOgre:Heal( self.hOgre:GetMaxHealth(), nil )
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local nFXIndex = ParticleManager:CreateParticle( "particles/items3_fx/fish_bones_active.vpcf", PATTACH_ABSORIGIN_FOLLOW, self.hOgre )
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ParticleManager:ReleaseParticleIndex( nFXIndex )
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local nLives = 1
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for i = 1, nLives do
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self:DropLifeRuneFromUnit( self.hOgre, nil, true )
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_DragonKnight
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