Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/containers/breakable_container_surprises.lua
2021-10-24 15:36:18 -04:00

178 lines
6.5 KiB
Lua
Executable File

require( "rewards" )
require( "reward_tables" )
require( "map_encounter" )
function CAghanim:ChooseBreakableSurprise( hAttacker, hBreakableEnt )
hBreakableEnt.nRewardSpawnDist = 32
if hBreakableEnt.RoomReward ~= nil then
self:SpawnRoomReward( hBreakableEnt )
return
end
-- Note: hAttacker can be nil
--[[
if hAttacker then
print( string.format( "CAghanim:ChooseBreakableSurprise() - hAttacker: %s", hAttacker:GetUnitName() ) )
end
]]
--[[
--These are initialized when the crate unit is spawned in map_encounter
printf( "----------------------------------------" )
printf( " hBreakableEnt.fRareItemChance: %.2f", hBreakableEnt.fRareItemChance )
printf( " hBreakableEnt.fCommonItemChance: %.2f", hBreakableEnt.fCommonItemChance )
printf( " hBreakableEnt.fMonsterChance: %.2f", hBreakableEnt.fMonsterChance )
printf( " hBreakableEnt.fGoldChance: %.2f", hBreakableEnt.fGoldChance )
]]
local fRareItemThreshold = 1 - hBreakableEnt.fRareItemChance
local fCommonItemThreshold = fRareItemThreshold - hBreakableEnt.fCommonItemChance
local fMonsterThreshold = fCommonItemThreshold - hBreakableEnt.fMonsterChance
local fGoldThreshold = fMonsterThreshold - hBreakableEnt.fGoldChance
local fRandRoll = RandomFloat( 0, 1 )
--[[
printf( "----------------------------------------" )
printf( "fRandRoll: %.2f", fRandRoll )
printf( "fRareItemThreshold: %.2f", fRareItemThreshold )
printf( "fCommonItemThreshold: %.2f", fCommonItemThreshold )
printf( "fMonsterThreshold: %.2f", fMonsterThreshold )
printf( "fGoldThreshold: %.2f", fGoldThreshold )
]]
if fRandRoll >= fRareItemThreshold then
self:CreateBreakableContainerRareItemDrop( hAttacker, hBreakableEnt )
--print( string.format( "fRandRoll (%.2f) >= fRareItemThreshold (%.2f)", fRandRoll, fRareItemThreshold ) )
return
elseif fRandRoll >= fCommonItemThreshold then
self:CreateBreakableContainerCommonItemDrop( hAttacker, hBreakableEnt )
--print( string.format( "fRandRoll (%.2f) >= fCommonItemThreshold (%.2f)", fRandRoll, fCommonItemThreshold ) )
return
elseif fRandRoll >= fMonsterThreshold then
self:CreateBreakableContainerMonsterSpawn( hAttacker, hBreakableEnt )
--print( string.format( "fRandRoll (%.2f) >= fMonsterThreshold (%.2f)", fRandRoll, fMonsterThreshold ) )
return
elseif fRandRoll >= fGoldThreshold then
--print( string.format( "fRandRoll (%.2f) >= fGoldThreshold (%.2f)", fRandRoll, fGoldThreshold ) )
self:CreateBreakableContainerGoldDrop( hAttacker, hBreakableEnt )
return
else
-- Drop nothing
--print( string.format( "else drop nothing, fRandRoll was %.2f", fRandRoll ) )
end
end
---------------------------------------------------------------------------
function CAghanim:CreateBreakableContainerRareItemDrop( hAttacker, hBreakableEnt )
if hBreakableEnt ~= nil and hBreakableEnt.RareItems ~= nil then
local nRandomIndex = RandomInt( 1, #hBreakableEnt.RareItems )
local newItem = CreateItem( hBreakableEnt.RareItems[ nRandomIndex ], nil, nil )
local drop = CreateItemOnPositionForLaunch( hBreakableEnt:GetAbsOrigin(), newItem )
local vPos = self:GetBreakableRewardSpawnPos( hBreakableEnt )
newItem:LaunchLootInitialHeight( false, 0, 100, 0.5, vPos )
EmitSoundOn( "Dungeon.TreasureItemDrop", hBreakableEnt )
end
end
--------------------------------------------------------------------------------
function CAghanim:CreateBreakableContainerCommonItemDrop( hAttacker, hBreakableEnt )
if hBreakableEnt ~= nil and hBreakableEnt.CommonItems ~= nil then
local nHealthPotChance = 55 -- hack for quick pseudo-randomness; we're not pulling in the items from the hBreakableEnt table
--printf( "nHealthPotChance: %d", nHealthPotChance )
local szItem = nil
if RollPseudoRandomPercentage( nHealthPotChance, DOTA_PSEUDO_RANDOM_CUSTOM_GAME_1, hAttacker ) == true then
szItem = "item_health_potion"
--printf( "pseudo-random roll resulted in health pot" )
else
szItem = "item_mana_potion"
--printf( "pseudo-random roll resulted in mana pot" )
end
local newItem = CreateItem( szItem, nil, nil )
--[[
local nRandomIndex = RandomInt( 1, #hBreakableEnt.CommonItems )
local newItem = CreateItem( hBreakableEnt.CommonItems[ nRandomIndex ], nil, nil )
]]
local drop = CreateItemOnPositionForLaunch( hBreakableEnt:GetAbsOrigin(), newItem )
local vPos = self:GetBreakableRewardSpawnPos( hBreakableEnt )
if newItem:GetAbilityName() == "item_health_potion" or newItem:GetAbilityName() == "item_mana_potion" then
newItem:LaunchLootInitialHeight( true, 0, 100, 0.5, vPos )
else
newItem:LaunchLootInitialHeight( false, 0, 100, 0.5, vPos )
end
EmitSoundOn( "Dungeon.TreasureItemDrop", hBreakableEnt )
end
end
--------------------------------------------------------------------------------
function CAghanim:CreateBreakableContainerMonsterSpawn( hAttacker, hBreakableEnt )
if hBreakableEnt == nil then
return
end
local monsterUnits = hBreakableEnt.MonsterUnits
if monsterUnits ~= nil and #monsterUnits > 0 then
local nRandomIndex = RandomInt( 1, #monsterUnits )
local szMonsterUnit = monsterUnits[ nRandomIndex ]
local vPos = self:GetBreakableRewardSpawnPos( hBreakableEnt )
-- Spawn the monster at vPos
EmitSoundOn( "Dungeon.TreasureItemDrop", hBreakableEnt )
end
end
---------------------------------------------------------------------------
function CAghanim:CreateBreakableContainerGoldDrop( hAttacker, hBreakableEnt )
local nGoldToDrop = RandomInt( hBreakableEnt.nMinGold, hBreakableEnt.nMaxGold )
--print( "Breakable nGoldToDrop == " .. nGoldToDrop )
--print( "CAghanim:CreateBreakableContainerGoldDrop() - Drop a bag with " .. nGoldToDrop .. " gold.")
if nGoldToDrop > 0 then
local newItem = CreateItem( "item_bag_of_gold", nil, nil )
newItem:SetPurchaseTime( 0 )
newItem:SetCurrentCharges( nGoldToDrop )
local drop = CreateItemOnPositionSync( hBreakableEnt:GetAbsOrigin(), newItem )
local vPos = self:GetBreakableRewardSpawnPos( hBreakableEnt )
newItem:LaunchLoot( true, 100, 0.5, vPos )
EmitSoundOn( "Dungeon.TreasureItemDrop", hBreakableEnt )
end
end
---------------------------------------------------------------------------
function CAghanim:GetBreakableRewardSpawnPos( hBreakableEnt )
local vPos = hBreakableEnt:GetAbsOrigin() + RandomVector( hBreakableEnt.nRewardSpawnDist )
local nAttempts = 0
while ( ( not GridNav:CanFindPath( hBreakableEnt:GetOrigin(), vPos ) ) and ( nAttempts < 5 ) ) do
vPos = hBreakableEnt:GetOrigin() + RandomVector( hBreakableEnt.nRewardSpawnDist )
nAttempts = nAttempts + 1
if nAttempts >= 5 then
vPos = hBreakableEnt:GetOrigin()
end
end
return vPos
end