Files
2HUCardTDGame/aghanim_singleplayer/scripts/vscripts/items/item_stony_coat.lua
2021-10-24 15:36:18 -04:00

68 lines
2.1 KiB
Lua
Executable File

item_stony_coat = class({})
LinkLuaModifier( "modifier_item_stony_coat", "modifiers/modifier_item_stony_coat", LUA_MODIFIER_MOTION_NONE )
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function item_stony_coat:Precache( context )
PrecacheResource( "particle", "particles/neutral_fx/mud_golem_hurl_boulder.vpcf", context )
end
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function item_stony_coat:GetIntrinsicModifierName()
return "modifier_item_stony_coat"
end
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function item_stony_coat:Spawn()
self.required_level = self:GetSpecialValueFor( "required_level" )
self.boulder_damage = self:GetSpecialValueFor( "boulder_damage" )
self.boulder_stun_duration = self:GetSpecialValueFor( "boulder_stun_duration" )
end
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function item_stony_coat:OnHeroLevelUp()
if IsServer() then
if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then
self:OnUnequip()
self:OnEquip()
end
end
end
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function item_stony_coat:OnProjectileHit( hTarget, vLocation )
if IsServer() then
if hTarget ~= nil and hTarget:IsMagicImmune() == false and hTarget:IsInvulnerable() == false then
local damageinfo =
{
victim = hTarget,
attacker = self:GetCaster(),
damage = self.boulder_damage,
damage_type = DAMAGE_TYPE_MAGICAL,
ability = self,
}
ApplyDamage( damageinfo )
EmitSoundOn( "n_mud_golem.Boulder.Target", hTarget )
hTarget:AddNewModifier( self:GetCaster(), self, "modifier_stunned", { duration = self.boulder_stun_duration } )
end
end
return true
end
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function item_stony_coat:IsMuted()
if self.required_level > self:GetCaster():GetLevel() then
return true
end
if not self:GetCaster():IsHero() then
return true
end
return self.BaseClass.IsMuted( self )
end