Files
2021-10-24 15:36:18 -04:00

42 lines
1.1 KiB
Lua
Executable File

modifier_slark_sleep = class({})
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function modifier_slark_sleep:IsHidden()
return false
end
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function modifier_slark_sleep:CanParentBeAutoAttacked()
return false
end
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function modifier_slark_sleep:CheckState()
local state = {}
if IsServer() then
state[MODIFIER_STATE_ROOTED] = true
state[MODIFIER_STATE_BLIND] = true
state[MODIFIER_STATE_STUNNED] = true
state[MODIFIER_STATE_SILENCED] = true
end
return state
end
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function modifier_slark_sleep:GetEffectName()
return "particles/generic_gameplay/generic_sleep.vpcf"
end
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function modifier_slark_sleep:GetEffectAttachType()
return PATTACH_OVERHEAD_FOLLOW
end
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